Helicopters

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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Helicopters

Post by Psycho_Sam »

I see their is an Apache model that you have made. Will you be making any models of other British Helicopter such as the Merlin Mk 3? I think that would be great as that is more of a transport helicopter and is the equivalent of US Seahawk. :D
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stickyblue
Posts: 20
Joined: 2005-06-15 00:43

Post by stickyblue »

Hi all, first post :)

I would think "Project Reality" would be focusing on the US based conflict, would I be correct in saying that?

On another note of helicopters, is there a chance to fix up that bloody shitty handling? Let me tell you now, EA/DICE has made a lot of mistakes to do with the helo's. It has seemed to make the helo's "player friendly" to say the least. If there is any questions you guys have to ask to complete the realism goal on the helo's front, please feel free to ask. You guys look like to be going a great job with skins/models and new ideas. Keep it up guys :wink:
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

sticky-

The british and their weapons and vehicles will be added to the mod

i agree the chopper handling is awful
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stickyblue
Posts: 20
Joined: 2005-06-15 00:43

Post by stickyblue »

Ohhh ok, disreguard that last comment then 8) Any chance of getting the Aussies in there aswell :lol:
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Helicopters

Post by Eddie Baker »

Psycho_Sam wrote:I see their is an Apache model that you have made. Will you be making any models of other British Helicopter such as the Merlin Mk 3? I think that would be great as that is more of a transport helicopter and is the equivalent of US Seahawk. :D
The Apache won't just be for the British. :)

The Merlin HC3 (Mk 411) is a medium-lift helicopter, whereas the Blackhawk is considered a utility helicopter. The Merlin HC3 has a greater troop capacity (twice that of the Blackhawk) and a slightly greater cargo sling-load capacity, so it's more in the same class as the older CH-46 Sea Knight and CH53D Sea Stallion / MH-53M Pave Low. The CH-53E Super Stallion and CH-47D Chinook (UK HC2) are in the heavy-lift class.

The British Lynx AH7 and AH9 are more similar to the Blackhawk in terms of troop capacity, but carry less of an external load. Lynx AH7 is also used for attack / anti-armor.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

on a fairly related note, did anyone else notice how thier are buttons mapped for vehicle postions 7 and 8?

we may be able to get more people into our transport choppers!
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snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

i have a qeation you guys i thought the marine corps used the cobra not the ah when you get a kill the game says "ah-??"(??=somthing dont remember)
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

snipurs wrote:i have a qeation you guys i thought the marine corps used the cobra not the ah when you get a kill the game says "ah-??"(??=somthing dont remember)
The Cobra has an alphanumeric designation just like any other US helicopter. The designation for the "King Cobra" is the AH-1Z.
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

ah shouldnt known. it was like AH?wow another mess up gg ea lol
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

So what helis are project reality working on? Are you altering the handling anyway? I think the merlin Mk3 would be good because if your on a 64player server you need the extra capactity :P
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JS.Fortnight.A
Retired PR Developer
Posts: 3469
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Post by JS.Fortnight.A »

IRT Psycho Sam:

With that I'll direct you to the Interview we gave with Swedish based BF2.se

The interview is in English so you can see what you want :wink:

http://www.bf2.se/page.php?id=203
Project Reality Operations Lead v0.2-0.3
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

Thanks :) OOOOOO i see you are putting a merlin in already what one? :P
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[BoA]Deathcon5FM
Posts: 1
Joined: 2005-06-18 19:48

Post by [BoA]Deathcon5FM »

Hey guys, it looks like you all have some good ideas.

My biggest problem is the helicopter handling.
I posted the following post in the BF2 Forum planet section under mods. It gives an idea of some of the issues in BF2, similar to BFV. The choppers are designed to be easy to fly as opposed to being realistic. That is what has led me to you guys. I'm asking that you seriously consider taking the time to fix the choppers

QUOTE:
OK, having spent more time in BF2 flying choppers today, I am ready to rail them some more. So lame!! The auto-pilot or "training wheels" really piss me off.

1st the throttle set up is hillariously unrealisticly. If you are moving slowly the controls are in what I refer as "hover mode" and changing your throttle increases or decreases your altitude and then when you let go of the W or S key the chopper magically stops at that altitude and remains there!! LOL. So in this world there is no momentum? Nope! the auto-pilot takes care of that for you, because us stupid gamers could never press the W key to increase the throttle to do it ourselves, that must be too much to ask. You can set the throttle on your joy stick and touch nothing and the chopper sits there perfectly still at that altitude not moving a milimeter in any direction auto-hovering, which my grandmother could do blindfolded in this game. Then, when you give full throttle and tilt a little forward you go into "plane-mode" and your chopper turns into a slow moving airplane that has basically no tail rotor/rudder response. It should turn less easily at high speeds due to wind passing over the tail, but it is rediculous. The tail-rotor is basically useless untill you slow down and go back into hover-mode. And then you push A or D to rotate and when you let go it magically stops for you!! How nice of it to do that for you, because us stupid incapable gamers are unable to push the OPPOSITE tail-rotor key to counteract the momentum and bring us to a stop ourselves. That again, would be beyond the capability of our simple minds.

This auto-pilot **** pisses me off because it is guessing what I want to do and doing it for me. Let ME fly the damn chopper, thats why I am in the pilot's seat!! Like today I went in to land on the runway in a chopper and I start descending and I am about to increase the throttle before I touch down to time it just right where I don't hit the ground too hard but land as quickly as possible. Right as I'm starting to touch down and land, the auto-hover kicks in and there is my chopper, hovering about 10 feet off the runway and I havent yet hit the W key to increase my throttle to slow my descent!!! unbelievable! So i press the S key which has now become the "decrease altitude key". Seriously, its like flying a jeep that has a set of altitude buttons, one for "go up" and one for "go down".

IF any of you guys want a demonstration of what a chopper should be able to do. Come to our DC server called:
A+++ [BoA] Public DC
I will be more than glad to give you a demonstration.
Just say you are from forumplanet
Look for me [BoA]Deathcon5FM

END QUOTE

Thanks guys in advance for your efforts for us "capable" pilots out there.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

I like the heli physics, but the throttle is way messed up. If my throttle is in the middle, at 50 %, the same should be with the BF2 little hud thing... but it isnt... it is some really wierd collective code or somthing that I can't make any sense out of. Maybe it works really well for key board flyers, but its all freaky for those with joysticks.
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Dust-0ff
Posts: 5
Joined: 2005-03-21 09:17

Post by Dust-0ff »

If the ah-1z is included for the marines why not give them the uh-1y, as well as the UH-60. Give the army the AH-64 and the 0H-58 (if this has rockets which it does, perhaps giving the UH-1Y rockets as well, although not all models feature them.) and of course the UH-60. As for european choppers, I am not sure.

As for chopper handling, fixing it would be nice. Another thing that needs to be fixed is rotor damage, in BF2 you can hit walls and trees and many other objects and only have a scratch of health removed. If this is possible, having the controls of a chopper be shot, when severe damge is taken would also add another nice factor. One question I have is what can helicopters do about planes. In reality, not too much; but also in reality because of the elevation of operation and the speed planes travel they do not meet, at least on a common occasion. DC, BF2, BFV all have the choppers as cannon fodder for good pilots, in fact so much so that flying a chopper is pointless, because you will just get shot down faster than you took off. Will PR follow in the path that these other games have taken? will they find a solution?
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Dust-0ff wrote:If the ah-1z is included for the marines why not give them the uh-1y, as well as the UH-60. Give the army the AH-64 and the 0H-58 (if this has rockets which it does, perhaps giving the UH-1Y rockets as well, although not all models feature them.) and of course the UH-60. As for european choppers, I am not sure.
We would like to include the UH-1N to replace the alleged HH-60H Seahawk currently in BF2; the real bird cannot carry the ESSS "stub-wings" and has a double-wheel landing gear mounted further forward on the tail boom. The only variant of H-60 the Marines use is the VH-60N, which is used for executive transport (president, vice president and visiting heads-of-state).

The UH-N/Y does perform some of the same tasks for the Marines that the OH-58D does for the Army in the form of command/control for attack helicopters and target designation support for Hellfires and other ordnance when it is equipped with the BRITE Star FLIR and target designation system (under the nose). UH-1Y will have this system as standard equipment.

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AH-1Z model is also a hybrid of characteristics from the AH-1W. Not sure about the UH-1Y/AH-1Z because we may not be keeping the BF2 timeline / backstory.
Ugly Duck
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Joined: 2004-07-26 02:23

Post by Ugly Duck »

What about the CH-46 Sea Knight? Medium lift helicopter primarily tasked with troop assault, also does supply lifting.
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Psycho_Sam
Posts: 255
Joined: 2005-06-15 00:03

Post by Psycho_Sam »

Well there are endless helicopters in use today that could fit well into the game. The devs need to decide how many choppers each faction will get and then how many 'attack' and how many 'transport' each will have as well. Then you have to decide what would work best in the game, would be useful, fun to fly etc :D
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Ugly Duck wrote:What about the CH-46 Sea Knight? Medium lift helicopter primarily tasked with troop assault, also does supply lifting.
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Holy shit, those are deathtraps! Ask Aggie's Revenge on DCF about them sometime or search through his old posts for some stories.

We would like to give the Marines the CH-53E Super Stallion rather than the CH-46, since the basic fuselage can be used for other helicopters, like the MH-53M Pave Low. We'll see, though.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

I remember aggie talking about the CH-46 on DCF :lol:

But the H-53 series is... massive. But they're pretty awesome helicopters, some of the fastest ones I think. They were big in DC so I can only imagine what they'd be like on a realistic scale.

*off topic*
Speaking of scale is PR going to make a new carrier? The one in game seems too small.
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