Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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=HCM= Shwedor
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Re: Ask the [Dev]s a (?)

Post by =HCM= Shwedor »

Will dumb caches be fixed for 1.0?
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Tim270
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Re: Ask the [Dev]s a (?)

Post by Tim270 »

https://www.realitymod.com/forum/f253-v ... -here.html

There are channels for that feedback, no need for the condescending tone, they are quite obviously not intentional.
=HCM= Shwedor
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Re: Ask the [Dev]s a (?)

Post by =HCM= Shwedor »

I had no intention of being condesending, my apologies. But what causes them and is it something that can be fixed?

p.s. can you maybe sticky that thread in bug section or something? Its pretty importan and I forgot it was there :D .
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BloodyDeed
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Post by BloodyDeed »

They are just placed to high by a mapper, there is nothing else behind it.
Depending on your viewing angle of the editor its just hard to spot.
And the testing team usually doesn't catch them as well cause there are too many caches per map to go through.
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spirit03
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Re: Ask the [Dev]s a (?)

Post by spirit03 »

Dear Dev's!

Are there any improvements on FIM-92 Stinger, which I really like, for 1.0?

Thanks!

spirit03
Last edited by spirit03 on 2012-10-04 14:39, edited 1 time in total.
Rudd
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Re: Ask the [Dev]s a (?)

Post by Rudd »

[R-DEV]BloodyDeed wrote:They are just placed to high by a mapper, there is nothing else behind it.
Depending on your viewing angle of the editor its just hard to spot.
And the testing team usually doesn't catch them as well cause there are too many caches per map to go through.
That cacke in particular was in a building that was moved iirc :)

Though afaik, that one was fixed a while ago but hasn't had an opportunity to be included in to the public build yet
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Spush
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Re: Ask the [Dev]s a (?)

Post by Spush »

Damn mappers. When will they learn.
izoiva
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Re: Ask the [Dev]s a (?)

Post by izoiva »

spirit03 wrote:Dear Dev's!

Are there any improvements on FIM-92 Stinger, which I really like, for 1.0?

Thanks!

spirit03
is there something to be improved?
Making new igla AA is more important
Arnoldio
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Re: Ask the [Dev]s a (?)

Post by Arnoldio »

Rumors about the GPMG being able to fire ony when prone true or false?
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Arnoldio wrote:Rumors about the GPMG being able to fire ony when prone true or false?
false.

.
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spirit03
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Re: Ask the [Dev]s a (?)

Post by spirit03 »

izoiva wrote:is there something to be improved?
Making new igla AA is more important
Yes, making it intercept target instead following its tail - most important. Editing IFF to make proper sounds (different for unknown and friendly aircraft) instead of sound of 'tracking'. Others I wont list because that would be 'suggestions'.

Anyway this game has probably most detailed made MANPADS afaik. Adding what I said would probably be more for aesthetic reasons. Whoever worked on the models - very nicely done! :)
Last edited by spirit03 on 2012-10-04 16:43, edited 3 times in total.
M42 Zwilling
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Re: Ask the [Dev]s a (?)

Post by M42 Zwilling »

That's all hard-coded and impossible, unless someone comes up with some sort of rather complex workaround (which I highly doubt will ever be found).
spirit03
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Re: Ask the [Dev]s a (?)

Post by spirit03 »

M42 Zwilling wrote:That's all hard-coded and impossible, unless someone comes up with some sort of rather complex workaround (which I highly doubt will ever be found).
I personally think 95% of things that are known as hardcoded actually can be done in some other way so it looks like it. If you think a bit outside of box I bet you can make almost anything for this mod ;)

I'm not mod expert, but for example I would try with dynamic heat sources. 3/4 of path heat source is infront of aircraft, last 1/4 of path the heat source relocates to the aircraft. Similar how laze moves itself when it's placed from far down right to where you placed it. Just an example :)
Last edited by spirit03 on 2012-10-04 17:17, edited 3 times in total.
Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

my suggestion. learn to code, ask questions, think outside the box. ;)
=Romagnolo=
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Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

how much more accurate will be the new weapons?
how has the deviation changed to 1.0?


aaaaaaand...





when will the next PR 1.0 be released??
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Arnoldio
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Re: Ask the [Dev]s a (?)

Post by Arnoldio »

[R-DEV]Rhino wrote:false.

.
Sheesh, that would be the most retarded thing.
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Rhino
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Re: Ask the [Dev]s a (?)

Post by Rhino »

Arnoldio wrote:Sheesh, that would be the most retarded thing.
Rambo fired an M60 from the hip, that's all the evidence I need to suggest its realistic :mrgreen:

But seriously the purpose of a GPMG is to be a weapon that can be carried and fired from any stance, as well as being able to be mounted on a tripod, vehicles etc.
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Arnoldio
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Re: Ask the [Dev]s a (?)

Post by Arnoldio »

That was worrying me, that one of you fell down the stairs or something. :D Its not a HMG, it chould be carried and fired like an LMG, and sice there is the deployed/undeployed vstance, there is absolutely no need to make it prone only, on top of that it would be utterly retarded and unuseful.
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=HCM= Shwedor
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Re: Ask the [Dev]s a (?)

Post by =HCM= Shwedor »

Will the bug with kits going underground when dropped be fixed? Like the castle on archer and the spawn crate for US on Mestia?
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Arnoldio
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Re: Ask the [Dev]s a (?)

Post by Arnoldio »

Is there going to be random deploy & reload animations? Maybe stance-dependant random reload animations? :D

Last edited by Arnoldio on 2012-10-05 16:29, edited 1 time in total.
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