EpicRemdul wrote: I just released a new version (BfMeshView 2.2.0)! Last release was over a year ago!
BfMeshView
The highlights:
* full BF2 shader emulation
* support for suffixed textures
* added vehicle component positioning (loads .CON)
* added CollisionMesh color legend
* experimental SkinnedMesh vertex weight tools
* much improved UV editor
* integrated animation player with main window
* lots of bug fixes, performance tweaks and improved compatibility
Feedback welcome. Please report regressions and new bugs.
BfMeshView 2.2.0 released!
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AfterDune
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BfMeshView 2.2.0 released!

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lucky.BOY
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AncientMan
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AfterDune
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Doc.Pock
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Re: BfMeshView 2.2.0 released!
Great news if not a joke 
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Rudd
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Rhino
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- Daniel
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Re: BfMeshView 2.2.0 released!
Wow! (Altough I atm have no clue what exacly "meshes" are, but got an idea...) Sounds like a great step forward to easier modeling in PR!
Or?Am I completely wrong? xD
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rushn
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Re: BfMeshView 2.2.0 released!
what is this exactly? I feel uneducated 
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Rudd
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Re: BfMeshView 2.2.0 released!
bfmeshviewer is a great little tool that lets us see meshes without having to load up the editor, it saves countless minutes of work and gives easy to view information regarding that mesh. E.g. complexity and where textures are located for that model.
It's a very powerful tool that saves everyone a great deal of bother.
It's a very powerful tool that saves everyone a great deal of bother.
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AfterDune
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Re: BfMeshView 2.2.0 released!
Remdul updated the link btw. If you downloaded this, re-download and nuke the old one
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Psyrus
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Re: BfMeshView 2.2.0 released!
Awesome!!! 
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Rudd
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Re: BfMeshView 2.2.0 released!
Loving this new version, a good improvement on an already excellent tool




