The Falklands

Project Reality announcements and development highlights.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Igwaith wrote:I just don't get it why Brits have such air superiority when it wasn't that way.
Brit won the air, but in numbers was inferior, the only thing that make the difference was the Sidewinder AIM 9L given to you by the EEUU, against the inferior matra that our planes used.... and reason why our airplanes avoid in the possible the air-air fight.
And you put in all the scenarios a big difference, brits have more planes, more helicopters... and, also AA defenses so I think that's no te point.
I know game balances are you gonna say, but.. Wasn't this "Project Reality"? Or "Project Balanced Game"
I am aware of the history of the Falklands War and how many aircraft each side had.

First of all, the AIM-9L Sidewinders where brought from the US (who the hell is the EEUU?), not given if you want to be exact. And please don't say "you", its not like I was part of this war or revived these missiles personally, I wasn't even born...

Second of all the Matra R.530 while an older missile, has a far superior range. 20km range to the AIM-9Ls 18km range in r/l (1km to the AIM-9Ls 900m ingame). The problem was that Argentina kept its Mirage IIIEAs and these missiles back from the fighting apart from a few cases at the begging of the air battle when they got shot down. Reason why they where kept back is unclear but one theory is they where thought to be because of possible Vulcan raids on the Argentine mainland but this reasoning isn't thought to be very accurate. If they had been put on the front line more, chances are they could have downed a few Harriers if they used their superior speed and weapon's range to their advantage, although their biggest problem was in r/l this, other than cannons was the only weapon they carried so at most they could only hope to down one aircraft, per sortie tops as getting into a gun fight with a Harrier would be suicide (although that isn't the case ingame since the Mirage has a good chance of being able to get out of the fight when it pleases).


As for the numbers of aircraft ingame, the numbers are mainly due to balancing purposes but there are also some realistic aspects that you have not considered which do throw the numbers off from just "how many aircraft each side had" which is the way your looking at this.

The biggest of these is Argentina could at no point throw all its aircraft into the fight at any one time, even if it wanted to which if it did would be a bad mistake logistically anyways but lets ignore that point. The reason behind this was many aircraft HAD to receive aerial refuelling to get to and from the Falklands. These where mainly the A-4s which made up the majority of the Argentines AF (according to your sources, 58 of the 139 aircraft the Argentines had, although many sources say a lot different and really the Pucaras and a few other aircraft probably shouldn't be counted in this number but we will anyways. That is over 40% of the Argentine AF and they where not the only aircraft that relied on aerial refuelling. The Argentines only had two tanker aircraft to serve the whole of their AF, which not only seriously limited how many aircraft could be sent out in one go, but also seriously limited the sortie rates of all the aircraft as they where based on the sortie rates of the tanker, and it takes quite some time to land and refuel a tanker, ready for another sortie.

Then their is the loiter time they Argentine aircraft had which for all, where not good, although that can be said for both sides but for the avg Argentine aircraft iirc it was around 5mins safe loiter time, where Brits had around 20mins but maybe wrong here and it very much depends on from what airfield the aircraft came from and what part of the Falklands they are attacking/patrolling.

Then their is sortie rates of the aircraft themselves, which I've already mentioned a lot of Argentine aircraft's sortie rates where based off the sortie rates of their tankers, while other non-tanker dependant aircraft like the Mirages and Daggers still had quite a low sortie rate. The Dagger, being the 2nd most common aircraft to the Argies, only had 5.1 sorties per aircraft. One of the biggest features of the STOVL aircraft like the Harrier is their sortie rates, which for the Sea Harrier its sortie rate was 51.25 per aircraft. That basically means that every time a single Dagger had been armed, fuelled and was off on a Mission, a single Sea Harrier was already on its 10th mission because its turn around was just simply, so much faster. Now I can't represent sortie rates very well ingame due to the fact you don't have guys running around your aircraft checking it, mounting weapons on it, fuelling it etc nor the time frame to do that in, even thou we do have a longish rearming point, the fact we don't have fuel sort of makes that irrelevant anyways.

Then we come to aircraft weapon loadouts. For gameplay reasons I've given the Argentine aircraft more missiles than what they carried commonly during the war, although wasn't impossible for the aircraft to carry these loadouts. For example on the Mirage IIIEA, I've added two AA-11 missiles (representing R.550 Magic missiles) onto its outer wing hardpoints as well as its R.530 missile. The dagger and the AS version of the Mirage I've also given these AA-11s too. The main reason for this is for the Mirage, 1 missile would suck on its own gameplay wise even with its extra range, especially with how far the Argentine main is as if you miss with that, you've got no chance of winning so you would just have to run, which would also suck for the Harriers not being able to get into a proper fight. The dagger mainly so it can also be used as both a fighter and ground attack, keeping it doing two jobs and not constantly bothering the guys on the ground and the AS version of the Mirage so it isn't totally useless once the AC has been destroyed, which otherwise it would be. Instead if the AC is destroyed, its still a somewhat effective fighter. The Harrier on the other hand has only its realistic, 2x AIM-9L missiles, as well as its 30mm cannons, and it can rather quickly get though just two missiles and then have to return to the carrier to rearm.

As such the only way to represent all these elements is really by aircraft numbers more than anything else.


As for the Helicopter numbers, like Rudd said, they are dynamic to how many the Brits can actually get, which is realistic as in the war, the AC (Atlantic Conveyor cargo ship) which was carrying a load of Chinooks and other choppers was sunk before it could unload all but one of its Chinooks, sunk by an Exocet missile and as such, the Brits didn't have enough choppers to fly over the Falklands with and had to walk. Since you can sink the AC ingame, which prevents any more Chinooks from spawning, you can do the same, its just up to you as a team to make it happen, only difference was during the real war, the Argentines where not intending to sink this ship and you are :p
Also you didn't quote Chinook numbers in your stats. 5 Chinook Helicopters where on the AC, but only one made it off in time in r/l. Ingame you can have a max of 3 spawning, with the first having a 10min delayed spawn, so if you kill the AC before the 10min timer is up, then you would have deprived the Brits of all Chinooks, weakening their logistics even more than they where in the actual war. As for giving the Argies such a limited amount of choppers, the biggest reason for this is down to making the Argies behave more like what they did during the war, with being more defensive than offensive. If I gave the Argies lots of choppers players would be flying to each and every flag which simply didn't happen in the war, they dug into the mountains and let the Brits came to us. Although I'm not limiting the Argentinian team from doing this, I'm not making it super easy either and they do get a Max of two UH-1Hs on AAS64 which is the same number Wessex helis the Brits get, which down to your numbers they should be getting a lot more :p


All in all, this has all been very thought out. I have tried to keep realism in as much as possible but the thing I don't think you quite understand is that balance and gameplay are both critical. Without them, there is no point me making this mod, as no one would play it for more than a few hrs at the most if its not fun nor balanced for either side and the map/mod would die. I would much rather have something that was being played and was close to the truth, rather than something which was 100% accurate and no one played and like it or not I believe in practice you and every other player would agree.
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Kevokpo
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Joined: 2011-09-25 14:40

Re: The Falklands

Post by Kevokpo »

eeuu is united states in spanish :D , Estados Unidos, and as it is plural it uses the same letter twice, EEUU.
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: The Falklands

Post by Rudd »

Kevokpo wrote:eeuu is united states in spanish :D , Estados Unidos, and as it is plural it uses the same letter twice, EEUU.
Ahhhh, fascinating. Thank you for explaining! :)
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Igwaith
Posts: 16
Joined: 2012-04-10 23:25

Re: The Falklands

Post by Igwaith »

Yes, I am, that a nice dynamic, in fact I don't disagree with the choppers, because Brits had much more Heli transport even with the lost of the heavy transport.
Maybe It would be nice to add more bombers (a-4) because in the war, the bombers mission overrun all the AA defenses, ships and Harrier PACs.
If you put more bombers, you force the Harriers pilot to take a decision, engage the bombers or engage the Argentine PAC (Mirage IIIEA usually) that's what happend in real life.
I focus on bombers, because Arg PACs had less time than Brits PACs over the islands. more o less 3 times. So the numbers are in a sort of balance

Without counting that you had to confront 58 Bomber Airplanes plus the 47 fighters with the FAA focusing on bombing. Just with 28 Sea Harrier and 10 GR.3
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Igwaith wrote:Without counting that you had to confront
You see there it is again. Didn't I say something about not referring to the Brits as "you" when talking to me? :p

While yes, the Argentine AF was mainly made up with bombers, problem with adding more bombers is the only thing they have to bomb is basically infantry on the ground, which they did little of during the war since they concentrated on bombing ships, which we only have one ship that you can destroy ingame currently and I'm not sure how many more we could really add to the map even if we got models for Frigates, Destroyers etc. The Argies get 4 common bombers spawning (one a fighter-bomber), + 1 uncommon if you include the AS Mirage, Brits only get 2 common bombers and 1 uncommon gr3 with LGBs (20min delayed spawn).

And again, I've given you lots of good reasons why its not simply 139 vs 38 aircraft. While yes thous where all the aircraft available to each side, the Argies could never deploy all of them all at once (and nor could the Brits for that matter but they could deploy a bigger number at one time) as your basically suggesting, otherwise the Brits would have lost the war on day one from being over saturated by enemy aircraft. I suggest you read my last post again...
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Igwaith
Posts: 16
Joined: 2012-04-10 23:25

Re: The Falklands

Post by Igwaith »

Yeah sorry for EEUU, I've forgot that is US is used in english.
The MIIIEA was really withdraw, and not even now is really clear why, its have been said that was to watch care of planes, because were new. And in the Argentina Armed Forces had a very and, sorry for this, idiot rivality that cost too many lifes to all. In fact the MIIIEA retake the mission over the island after a really big complain of the others pilots, reclaiming more air support.
The official report said that the the AIM 9L could by fired under much difficult circunstances than the matra, and the Harriers had a better radar than the Mirage, making a lot easier to British pilots to lock on. That disadvantage where shown in the first Air combats
So, I know PACs of Harrier had a lot more os time over the island that Mirage PACs, that why I focus on A-4 in prev message (without seeing yours). No need to write twice

To see that I'm not disagree with all, yes, I think that Brits should have a lot more of air transport. Argentina was pretty much stuck on their position during the war, the Air movement was before the British task force arrived.

And yes, I'm not a dev and nothing, only a player, that know 0 balance but I tried to help with my knowledge about the war, and my little experience like player.

To close the idea, Brits should have tactical advantage in air fight, resupply in close range (They have it, Carrier) but less air planes.
Arg more bombers like A-4 and maybe less AA missiles on figthers but a little more Mirage. So a long way to resupply make some compensations with large numbers.
This should make, that Brits Air planes make more efficient patrols and be more present that Argentine patrols. Even with different numbers, may result fun to play, and more realistic, and I think not unbalanced.

Thanks!
Igwaith
Posts: 16
Joined: 2012-04-10 23:25

Re: The Falklands

Post by Igwaith »

Of course I'm not saying that you should do 139 vs 38. Perhaps my english doesn't let me explain me well. But well, I tried in my last post, I hope some one understand the idea.

And sorry for using You, instead of Brits, is a difference of how we use words in spanish, nothing personal.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Ye rgr, nothing is going to change at this point a few hrs before release anyways unless it was a major bug :p

Best thing is to play the map, see how it feels after a few weeks then can see if these changes are needed but I think gameplay and balance wise, the current setup should work out pretty well :)
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: The Falklands

Post by PLODDITHANLEY »

I think we must all have confidence in Rhino, he knows what he's doing. We all know that if something is found to be out of balance or it becomes too one sided he will change it as soon as it's clear and agreed.


As a bit of a Falklands war armchair historian I am very happy with the realism that he's managed to employ within engine and gameplay limitations. FFS guys we have the sinkable AC and the Pebble Island that are both 100% new PR concepts and very realistic.

It comes out very soon so lets just play it as both sides for a while and THEN post up any ideas or refinements that we may think that's needed or would improve it.

Thanks for all the explanations Rhino you must need a new keyboard after this one.
DavviZ
Posts: 111
Joined: 2009-05-03 16:32

Re: The Falklands

Post by DavviZ »

M14 NVS Sniper Rifle for the argies?

Is that a m14 with a nightvision scope?

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Googled it quick and found this.

Good work! Really looking forward to play it tonight!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: The Falklands

Post by lucky.BOY »

That NVG scope is currently on community tasks list, so nobody started making it yet:

https://www.realitymod.com/forum/f388-p ... tasks.html
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: The Falklands

Post by hobbnob »

Kinda OT, but I hope people will be filming their first matches to put on YT for all of us poor sods that can't play it tonight :)
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Daniel
Posts: 2225
Joined: 2010-04-15 16:28
Contact:

Re: The Falklands

Post by Daniel »

Well, I would if I had more than 1072 kBit/s upstream... -.- :p (takes too much time to upload even tiny bits)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: The Falklands

Post by Rhino »

Updated OP with updated Spawn Times and other tweaks as per the v0.182 Server Side Patch, more info here: https://www.realitymod.com/forum/f196-p ... patch.html

Also added an "Aircraft Supply Points" section:
'[R-DEV wrote:Rhino;1819718']Aircraft Supply Points
Zones showing where you can resupply your jet or chopper on the map.

Key:
Blue = Reloads Both Jets & Choppers
Red = Only Reloads either/or Jets / Choppers.

HMS Invincible:
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Atlantic Conveyor:
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Argentina, BAM Rio Grenade:
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Pebble Island:
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Port Stanley:
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Last edited by Rhino on 2012-10-08 05:01, edited 1 time in total.
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