Integrating Falklands stuff...

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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Integrating Falklands stuff...

Post by ubermensche »

So I tried to integrate the Falkland factions into some other maps (especially the Falklands 1982 map released by AIX). Basically what I did was that I took the stuff from the .rar files in the Falklands level folder (EXCEPT for the "Server" and "Client" archives) and placed them into the level folder of whatever map that I wanna play. It loads all correctly until the 100% mark, where I get this:

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*note that the map that was loading wasn't the Falklands map made by the dev team.
Rudd
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Re: Integrating Falklands stuff...

Post by Rudd »

the map your are trying to load hasn't got the correct team information in its init.con

you need to open the init.con with notepad/whatever and change it to conform to other PR init.cons, i.e. so it knows which teams are on the map
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Integrating Falklands stuff...

Post by ubermensche »

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This is the init.con file of the map that I want to load. The 2 faction lines should be ok 'cause I got the "faction_init_falklands" archive in the same level folder...
Rudd
Retired PR Developer
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Re: Integrating Falklands stuff...

Post by Rudd »

Have you got all the other non-map .zips from the falklands folder in there too?
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Integrating Falklands stuff...

Post by ubermensche »

Yes.
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ubermensche
Posts: 264
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Re: Integrating Falklands stuff...

Post by ubermensche »

And this is the faction_init_falklands.con file.
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AfterDune
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Re: Integrating Falklands stuff...

Post by AfterDune »

Did you also copy the clientarchives.con and serverarchives.con files? ;)
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Integrating Falklands stuff...

Post by ubermensche »

[R-DEV]AfterDune wrote:Did you also copy the clientarchives.con and serverarchives.con files? ;)
Yeeeeep that worked! But now I got another problem: all bots seem to be only using the field dressing.

EDIT: They eventually use their guns when they see the enemy. But it crashes suddenly. Running on windowed mode doesn't show any errors...
Last edited by ubermensche on 2012-10-06 19:28, edited 1 time in total.
Rhino
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Re: Integrating Falklands stuff...

Post by Rhino »

the weapons and vehicles are not coded for bot support...
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Re: Integrating Falklands stuff...

Post by ubermensche »

Damn it. I see now. You think that you guys will be able to do it for the next release?

Thanks.
Rhino
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Re: Integrating Falklands stuff...

Post by Rhino »

I know pretty much zip about SP side of BF2, other than the basic concepts behind it, so can't say. If it was to get SP support it would be from the SP guys.
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ubermensche
Posts: 264
Joined: 2010-12-09 03:12

Post by ubermensche »

[R-DEV]Rhino wrote:I know pretty much zip about SP side of BF2, other than the basic concepts behind it, so can't say. If it was to get SP support it would be from the SP guys.
Ok I see...are the C6 and L7 GPMGs coded (cause I know that they'll have to be coded eventually for 1.0)? If so than I'll try to integrate them into the main build. They're a blast to fire. =D
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