[Vehicle] Toyota DYNA [WIP]
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Alek-say
- Posts: 349
- Joined: 2010-11-27 20:17
Re: [Vehicle] Toyota DYNA [WIP]
Great work, man! It's good to see AA truck! It will be a big surprise for the helicopters...

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Rhino
- Retired PR Developer
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Re: [Vehicle] Toyota DYNA [WIP]
On the front wheels you don't need that inner lump on the cap or w/e, do that with normals. Also need to fix your smoothing there. Rear wheel you should collapse some edges on the inner bit too to save a few tris. Also the chamfer on your tyres I would do a lot more and probably do a 2nd chamfer too, right now they are pretty much cylinders, tyres are generally quite a bit more rounder than that.
The interior, steering wheel could perhaps use a little bit more detail but tbh, its probably about right for a 3p one. All the other details should just be removed, other than perhaps the stick out the side of the steering wheel, although that should be drastically optimized. Save thous kind of details for the 1st person mesh, in 3p all they will do is cost tris, never be seen and when they are seen will just zfight like crazy. Best to just make a detailed 1p interior, then for the 3p interior once the 1p interior has been made a textured, bake the texture and normals off of the 1p interior onto the 3p interior, giving you a really nice finish with very little extra work and very optimized
Panther 3p cockpit (cockpit is of the Z-9, couldn't be asked to modify it for the radar screen
)

Panther 1p cockpit:

Note the 3p is just a 2D plane, 1p is all 3D, although don't think the 3p has a proper normal map.
The interior, steering wheel could perhaps use a little bit more detail but tbh, its probably about right for a 3p one. All the other details should just be removed, other than perhaps the stick out the side of the steering wheel, although that should be drastically optimized. Save thous kind of details for the 1st person mesh, in 3p all they will do is cost tris, never be seen and when they are seen will just zfight like crazy. Best to just make a detailed 1p interior, then for the 3p interior once the 1p interior has been made a textured, bake the texture and normals off of the 1p interior onto the 3p interior, giving you a really nice finish with very little extra work and very optimized
Panther 3p cockpit (cockpit is of the Z-9, couldn't be asked to modify it for the radar screen

Panther 1p cockpit:

Note the 3p is just a 2D plane, 1p is all 3D, although don't think the 3p has a proper normal map.
Last edited by Rhino on 2012-10-09 00:14, edited 2 times in total.
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ZondaX15
- Posts: 147
- Joined: 2009-06-07 02:37
Re: [Vehicle] Toyota DYNA [WIP]
I based the interior around that of the M35. As in, similar detail. Personally, my non-professional opinion is that the column shifter doesn't really need to be optimized.
I've fixed up the wheels to have more chamfered edges, and removed the hub cap on the front wheels. However, when I collapse some of the edges in the rear wheels, it makes a whole bunch of faces that aren't flat. Is it better to have less tris or flat faces?
I've fixed up the wheels to have more chamfered edges, and removed the hub cap on the front wheels. However, when I collapse some of the edges in the rear wheels, it makes a whole bunch of faces that aren't flat. Is it better to have less tris or flat faces?

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Rhino
- Retired PR Developer
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Re: [Vehicle] Toyota DYNA [WIP]
Updated my last posts with the SSs and the M35 isn't a very good example of how an interior should be...
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ZondaX15
- Posts: 147
- Joined: 2009-06-07 02:37
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ZondaX15
- Posts: 147
- Joined: 2009-06-07 02:37
Re: [Vehicle] Toyota DYNA [WIP]
I've done all I can think of at the moment. Aside from UVing and such, but I'll finish the mesh before then.




Currently at 6628 tris.




Currently at 6628 tris.

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lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Vehicle] Toyota DYNA [WIP]
Shading on the cabin looks a bit odd to me. Also there are some unneeded verts on the back of the truck.
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simeon5541
- Posts: 507
- Joined: 2011-01-11 22:33
- Location: Serbia
Re: [Vehicle] Toyota DYNA [WIP]
I really wish you luck with this mate.
This looks very promising for now,
hope we will use it one day in PR !
This looks very promising for now,
hope we will use it one day in PR !
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Tim270
- PR:BF2 Developer
- Posts: 5166
- Joined: 2009-02-28 20:05
Re: [Vehicle] Toyota DYNA [WIP]
Are the headlights and bumper welded into the mesh (so it is 'water-tight')? it looks like they are floating to me - this will result in a lot of flickering/zfighting. Same goes for the support beams running along the trailer.
Also the front wheel hub should have more detail inside it:
http://images.wikia.com/tractors/images ... a_Dyna.jpg
Keep at it you are making good progress.
Also the front wheel hub should have more detail inside it:
http://images.wikia.com/tractors/images ... a_Dyna.jpg
Keep at it you are making good progress.
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Psyrus
- Retired PR Developer
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Re: [Vehicle] Toyota DYNA [WIP]
'[R-DEV wrote:Tim270;1823560']Also the front wheel hub should have more detail inside it:
http://images.wikia.com/tractors/images ... a_Dyna.jpg
[R-DEV]Rhino wrote:On the front wheels you don't need that inner lump on the cap or w/e, do that with normals.
[R-DEV]Rhino wrote: Also you can loose a lot of the 3D detail you've put on the inner rim of them, most of that you can do with a normal map and it will generally look better too.
So which is it
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Rhino
- Retired PR Developer
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Re: [Vehicle] Toyota DYNA [WIP]
I was on about stuff like a 3D dashboard on a 3p model is pointless as no one outside of the vehicle is going to see it, unless they are looking for it. Things that can easily be seen from the outside in should be made on the 3p model like Tim is saying yes.Psyrus wrote:So which is it?
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Spush
- Retired PR Developer
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Re: [Vehicle] Toyota DYNA [WIP]
Just do two different meshes, one for 1p, and one for 3p. Could also do a highpoly wheel and bake it down for normals.

