MikeJT wrote:No, please do.
Please explain how a map can be perfectly balanced, when each side has different vehicles with different capabilities, different weapon load-outs, and different manouvering characteristics, and different infantry units with different weapons and different armaments.
the net effect of every asset can be quantified, and then valued against each other. Of course a massively convoluted and impossible set of equations and algorithm would be required, but it's theoretically possible. Further, statistics provide a very indication of balance with barely any error. Kashan's win/loss for americans is probably approaching 1, of course the same for the MEC. On Korengal, who fucking knows what this number is, i'd like to, but its not close to 1 which is ideal.
There's a bad map in a free game?
Oh no! No one will ever part with their... oh wait its free.
Dude seriously:
NO ONE CARES.
pretty sure the 5+ posts youve made defending this map is rather good evidence for you caring. Games are 2 hours long, im sorry if your time is worthless, mine isn't
CroCop wrote:
Please care to further elaborate this logic of yours? Right now I dont see any actual argument that supports this "thesis"
If all maps are are assigned a value "v" for their balance, if all 20 are balanced, and thus effectively they all equal 1, then the value would just 20 20v/20 = v. In the same sense 1v/1, the mean, would again be v the same value, so the idea of removing all maps but one is moot.
Finally, because the only map value thats rather easy to understand against each other is balance, so the most imbalanced are the easiest to say, the worst. Other factors that I touched on like poor terrain design, tiny draw distances and small size implying outdatedness, exist but it's kind of hard to prove that, you just have to agree..
So in the case of "the best map" it's nearly impossible to tell which would truly be the best, and only balance can really be taken into consideration. Further still, not all PR maps ARE balanced, but because the way we can distribute assets, an imbalanced can be balanced with little effort! Perhaps Pavlovsk is an example, the marines in the next patch will start with no flags, and the russians start with 2, further still the russians get AA batteries, and rallies on forward flags. How can this be balanced? Easily, because the marines will have harriers, AAVs, many hueys, and perhaps a cobra against the russian cows which are much slower and weaker, no russian CAS, and less armour. Korengal is one of the few maps in PR where you could not actually do this, as there is no suitable place for helicopters and the draw distance is tiny, and armour would probably be worthless due to draw distance, collapsible roads, many chokepoints, and it would also be pretty unrealistic.
"yamalia is bland therefore bad" Okay, blandness is bad inherently, but to formally prove that fields and trees is bad is practically impossible. At least half of all of PR's maps have fields and or forest, at what threshold is there too many trees and forests? not obvious. Unlike if you simply observe the number of games won by either side, then a gigantic lopsidedness can be seen quite clearly.