https://www.realitymod.com/forum/f189-m ... apons.html
Skip to Step 13: Basic Coding, Cull Distances, probably also want to read up on the LOD Distances above it too.
CullRadiusScale
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Rhino
- Retired PR Developer
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Psyrus
- Retired PR Developer
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Re: CullRadiusScale
Basically, yes. The cullradiusscale [henceforth CRS] tells the engine/game how far the object should be rendered. This should be set to a point where it's small enough that the players won't notice it disappear. Here's an example of an object with an incorrect CRSGrober wrote:So for each object cullradiusscale is diffrent?
(Thread Link)
Yeah, the larger the object, the smaller the CRS has to be to render it far away. So a huge object maybe needs only a CRS of 3-4 to render to 1000m, but a car/dirtbike needs 10-15 CRS to render to 1000m.[R-DEV]Rhino wrote:the base scale is based around the size of the object from my understanding.
You can see some of the vehicle CRS work I did [here] to give you an idea.
Does it make sense now?

