FN MAG GPMG Series

Project Reality announcements and development highlights.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: FN MAG GPMG Series

Post by Spush »

ShockUnitBlack wrote:solve the texture issue that makes everything slightly green/purple-ish
That's due to compression/recomrpession.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: FN MAG GPMG Series

Post by Rhino »

ShockUnitBlack wrote:and the high/medium texture crashes?
https://www.realitymod.com/forum/f189-m ... apons.html

These new GPMGs have this new 1p and 3p models and textures setup, meaning that the 1p models can have super high rez textures (with no mips cutting down on its overall file size a bit) while also having low poly, and slightly low rez 3p models/textures, but they don't zfight (like the 1p model would in 3p, massive problem on most of our guns currently) and still look pretty damn good, unless you get super close up to them :D

This means your only loading the high rez texture of the gun your carrying, and not of everyone elses weapon when your 99% of the time, not seeing it up close and wont even be holding most of thous weapons either.
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: FN MAG GPMG Series

Post by Tim270 »

Yeah the green/purple DDS compression is annoying and I will definitely try to fix some of the worst offenders.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: FN MAG GPMG Series

Post by Arnoldio »

M249 being the worst offender. :D
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Orgies beat masturbation hands down. - Staker
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: FN MAG GPMG Series

Post by Tim270 »

While the M249 does have some, the big purple splatters are actually just there to match the real thing
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: FN MAG GPMG Series

Post by Jolly »

I'd say, I need a list of kits for PR1.0!
Jolly, you such a retard.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: FN MAG GPMG Series

Post by SShadowFox »

I will be proud to shout : Hit 'em with the 2-40 Bravos
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: FN MAG GPMG Series

Post by Cossack »

Anyway, how will MG kit will work. Will it be like Automatic Rifleman (one kit per squad) or to whole team 2-3 availible? Or squad can choose to take AR or MG class?

Or we wait for further details? :)
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: FN MAG GPMG Series

Post by BloodyDeed »

Wait for further details I would say :P
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ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: FN MAG GPMG Series

Post by ShockUnitBlack »

@Tim/Rhino/Spush

Thanks for the answers.
Promedio
Posts: 8
Joined: 2012-10-17 10:39

Re: FN MAG GPMG Series

Post by Promedio »

Ah, this thread gave me a chubby.
Played since .7
Infantry all the way!
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: FN MAG GPMG Series

Post by Smiddey723 »

the model and textures are perfect well done!
.:2p:.Smiddey
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