That's due to compression/recomrpession.ShockUnitBlack wrote:solve the texture issue that makes everything slightly green/purple-ish
FN MAG GPMG Series
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Spush
- Retired PR Developer
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Re: FN MAG GPMG Series
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Rhino
- Retired PR Developer
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Re: FN MAG GPMG Series
https://www.realitymod.com/forum/f189-m ... apons.htmlShockUnitBlack wrote:and the high/medium texture crashes?
These new GPMGs have this new 1p and 3p models and textures setup, meaning that the 1p models can have super high rez textures (with no mips cutting down on its overall file size a bit) while also having low poly, and slightly low rez 3p models/textures, but they don't zfight (like the 1p model would in 3p, massive problem on most of our guns currently) and still look pretty damn good, unless you get super close up to them
This means your only loading the high rez texture of the gun your carrying, and not of everyone elses weapon when your 99% of the time, not seeing it up close and wont even be holding most of thous weapons either.
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Tim270
- PR:BF2 Developer
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Re: FN MAG GPMG Series
Yeah the green/purple DDS compression is annoying and I will definitely try to fix some of the worst offenders.
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Arnoldio
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Tim270
- PR:BF2 Developer
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Re: FN MAG GPMG Series
While the M249 does have some, the big purple splatters are actually just there to match the real thing
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Jolly
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SShadowFox
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Re: FN MAG GPMG Series
I will be proud to shout : Hit 'em with the 2-40 Bravos
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Cossack
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Re: FN MAG GPMG Series
Anyway, how will MG kit will work. Will it be like Automatic Rifleman (one kit per squad) or to whole team 2-3 availible? Or squad can choose to take AR or MG class?
Or we wait for further details?
Or we wait for further details?

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BloodyDeed
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ShockUnitBlack
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Re: FN MAG GPMG Series
@Tim/Rhino/Spush
Thanks for the answers.
Thanks for the answers.
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Promedio
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Smiddey723
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