[Map] Badghis mountains (2km) [WIP]
-
Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: [Map] Badghis mountains (2km) [WIP]
I agree with Arcturus, the urban area seems totally out of place. You could make a village with more villageous houses like the village in Al Basrah, that would fit better.

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
I started with the "centre" and working on making the "suburb" with lots of houses that will make it more belivableArcturus_Shielder wrote:1st pic: I honestly think that you should scrap that idea. Such a tiny dense urban area in the countryside doesn't look right.
2nd pic: I like it, as long you make more room.
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: [Map] Badghis mountains (2km) [WIP]
I agree with Arc, that looks weird for afeganistan
I propose a really dense village with small huts, like there is in afeganistan, even add 1 modern building for interest, like in this pic:

I think something like this with really dense huts and tight alleys would be more fitting, interesting and different and not many pr maps have done it unfortunatly
I propose a really dense village with small huts, like there is in afeganistan, even add 1 modern building for interest, like in this pic:

I think something like this with really dense huts and tight alleys would be more fitting, interesting and different and not many pr maps have done it unfortunatly
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
point taken, will see what i can do with the statics at hand 
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]





better?
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
lucky.BOY
- Posts: 1438
- Joined: 2010-03-03 13:25
Re: [Map] Badghis mountains (2km) [WIP]
Hmm, what about waiting till Rhino finishes new Afghan statics? Just sayin.
This is as good as it can get with what you have, i like it, but it might get to a new level with Rhinos statics, if they are as good as i think they will be
This is as good as it can get with what you have, i like it, but it might get to a new level with Rhinos statics, if they are as good as i think they will be
-
40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: [Map] Badghis mountains (2km) [WIP]
mansion against the village look out of place, but the actual dense cluster of houses look neat.
I suggest watching the documentaries armadillo, and restrepo to gain some insight on the typical look of an afghan village, theyre quite well known I think.
Also, the main in the eastern VCP it appears as if that may be too close to some caches, or able to fired at from the hill close to it, I still think the forest main, in the southwest was the best choice.
I suggest watching the documentaries armadillo, and restrepo to gain some insight on the typical look of an afghan village, theyre quite well known I think.
Also, the main in the eastern VCP it appears as if that may be too close to some caches, or able to fired at from the hill close to it, I still think the forest main, in the southwest was the best choice.
-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
the plan was to make a school/govnerment building
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
ExeTick
- Posts: 855
- Joined: 2011-01-13 22:50
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Badghis mountains (2km) [WIP]
AfSoccer "I just don't see the natural talent."

-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
im aiming to get more of this type of general terrain on the map:






[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: [Map] Badghis mountains (2km) [WIP]
quite ambitious, those are some cool images, perfect for scout helicopters too
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Badghis mountains (2km) [WIP]
My pictures were generally for outlay of villages, but ok.
AfSoccer "I just don't see the natural talent."

-
H.sta
- Posts: 1355
- Joined: 2006-12-07 12:40
Re: [Map] Badghis mountains (2km) [WIP]
Those are great refs gx, I would love to see the video too if you have it 
-
MertSahin
- Posts: 229
- Joined: 2011-12-02 22:47
Re: [Map] Badghis mountains (2km) [WIP]
i really hope this map will be in next version it looks amazing
those firefights in the mountains will be fun i hope
those firefights in the mountains will be fun i hope
-
Kevokpo
- Posts: 286
- Joined: 2011-09-25 14:40
Re: [Map] Badghis mountains (2km) [WIP]
for the roads at the sides of the mountains you should take a look into Iron Eagle's mountains and its roads under the bridge, you should also look into lashkar valley's terrain, but I think you already did, so good luck with your map, hope you don't get many problems with it 
-
xambone
- Posts: 548
- Joined: 2010-04-20 16:58
Re: [Map] Badghis mountains (2km) [WIP]
I want to see mountains again Gandalf
-
Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: [Map] Badghis mountains (2km) [WIP]
If you have not fixed this... go to "General" above your layers folder and set "FarTopTilingHi" to 4 or 6.Zeno wrote:3 bugs..
1st:
i have set it to change at 300m and it looks perfect in the editor, but when i load the map ingame it looks like shait, this was not a problem in the previous version.
AfSoccer "I just don't see the natural talent."

-
Zeno
- Posts: 3430
- Joined: 2008-09-07 14:16
Re: [Map] Badghis mountains (2km) [WIP]
little update after long inactivity:


















[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
-
PGT_Hubbard
- Posts: 57
- Joined: 2012-09-17 02:13
Re: [Map] Badghis mountains (2km) [WIP]
Quite beautiful, please keep it up. That 4th screenshot has a sort of eerie feel to it.








