PR Rockets

General discussion of the Project Reality: BF2 modification.
Post Reply
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

PR Rockets

Post by keef_haggerd »

What are your guy's rockets going ot be like? How many willl a personal carry, and how many hits will it take to take out a tank? if there is a thread on this please direct me to it =)
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Depends on the type of rocket. If it's a desposable AT weapon such as the AT4 it would be one per man and most likely given to a class like SF instead of C4 on some maps. However if it were some thing like a javelin, I'm not sure how many rockets an AT soldier would carry with that. As for lethality, it would depend on where and how you hit it. An AT4 fired at a 60 degree angle into the side of a tank may not go all the way through and do little dmg. But a javelin right in the turret would surely kill whoever is inside.
Tactical Advantage
Posts: 587
Joined: 2005-02-10 20:43

Post by Tactical Advantage »

As said before, it all depends on the kind of rocket/missile and where you hit it, AT4s and Javelins are relatively large weapons, and I think it may be pushing reality to be able to carry several of them, most soliders who use them only carry one, because in a war, with modern technology your not gonna run into many tanks on foot. Back in WW2, it was much more common to run into a tank on foot, so they carried more anti-tank weapons. The prroblem is with BF2, trying to balance realisim with gaming, since in BF2 tanks respawn, it is possible to run into multiply tanks in one life, so having the ability to carry multiply rockets is a must for a common gamer, but for many of us who enjoy the challenge of realism, i believe we should limit to 1 rocket, by doing this, your gonna force teamwork and strategy, your anti-tank guy can always get more ammo from the other suppling soldiers, but with that one rocket, he needs to make sure every shot counts so he doesnt end up getting his squad and himself killed because he was trigger happy.
GOD BLESS AMERICA AND OUR ALLIES
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

i didnt think of it like that, i think thats true only one rocket a man, forcing teams to WANT anti tank guys and anti tank guys wanting to be part of a team.
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

is it me or the anti tank gun for the mec has a cool clip ^^ 8)
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
Image
ir0nside
Posts: 54
Joined: 2005-06-11 15:38

Post by ir0nside »

Hello all, this is my first post on these forums. Been watching the development since it was first put up. Used to be an old DCR member, but it's dead now, for the most part.

I believe that, in order to have a proper balance of realism and functionality, that there should be no anti-tank class. If you have an anti-tank class, you have to limit them to one or two rounds, for realism sake - but in doing so, you make someone useless after a couple of shots.

I feel that the anti-tank weapon should be a kit laying around, that anyone can use. One shot weapon, one you fire it, you are done. You can retreive your regular kit off the ground right where you left it. Basically, you set your gun on the ground for a moment to utilize the cumbersome weapon, and once you were done, retrieved your firearm and went about with your routine.

In the military, all infantry are trained to use handheld, portable anti-vehicle weaponry. Having this weapon limited to realistic standards will give us a class which is severely hampered and borderline useless.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yeah theres no way 1 guys guna be able to hold more than 1 or 2 rockets as said before limiting the number of rockets will force teamwork which is the whole idea
Image
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

i agree with the IRL things that ironside said, but i still think the antitank class is very useful. give them 1 rocket, maybe 2 (if its an AT4) and give him an M-4, hes still as useful as he ever was. also, if the AT class is a pickup kit, say you get about 100 yards from the kit THEN see a tank? by the time you get back ot the kit your dead. or lets say you pick up the kit and dont run into any tanks, you have to go all the way back where your old kit is.
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

keef_haggerd wrote:i agree with the IRL things that ironside said, but i still think the antitank class is very useful. give them 1 rocket, maybe 2 (if its an AT4) and give him an M-4, hes still as useful as he ever was. also, if the AT class is a pickup kit, say you get about 100 yards from the kit THEN see a tank?
The AT4 (US designation M136) at 15 lbs and nearly 40 inches long is too awkward and heavy for a rifleman to carry more than one in addition to his other equipment. That's the primary reason upgraded M72 LAWs are slowly being re-introduced into US forces in Iraq. These are not the weapons for a dedicated anti-armor specialist / assaultman. Weapons like these are designed to be fired in volleys at enemy armor by rifle squads without SMAW/RAAWS or Javelin support, so they are issued to riflemen as the situation dictates. If an armor threat is expected, maybe every other man in a light infantry squad (9-men US Army, 13 men USMC) may carry one; fewer in mechanized infantry squads as they have their Bradleys to assist with tanks and one man in every dismount squad is also trained to use and may be issued with the Javelin ATGM.
keef_haggerd
Posts: 447
Joined: 2005-04-09 08:10

Post by keef_haggerd »

well then 1 AT-4 it is =)
Image

"This is my rifle, this is my gun. This is for fighting, this is for fun"
-Full Metal Jacket
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

Ideally, it will be possible to code weapons as seperate things, instead of just having a big set kit.

If you can do that, our whole realism thing becomes a lot easier for kits.

If not.... we improvise!
Image
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

if the rockets for mec where changed to a rpg. then the man could carry up to 4 or even more (anybody seen that back back sorta thing)
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
Image
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

snipurs wrote:if the rockets for mec where changed to a rpg. then the man could carry up to 4 or even more (anybody seen that back back sorta thing)
That depends on the type of warhead; the newer, harder punching ones are heavier. But yes, the RPG gunner and assistant gunners have special rucksacks for ammunition. Here is an example for an old East German RPG gunner.

Image
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

ahh there it is :lol:
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
Image
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

obviously the MEC's anti tank weapon should be an RPG, that is if there is an MEC faction at all since everyone can figure out that by the way iraq split between religions sects, the entire middle east will most likely never form a coalition as seen in BF2, and obviously again not with the weaponry they have.

About there being anti tank kits lying around the battlefield i think the only real way to put those in is to have a sort of armory at the main base of each team where players can pick up different sorts of weapons as they become needed instead of having them scattered throughout the map.
Image
Post Reply

Return to “PR:BF2 General Discussion”