tank
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KiloJules
- Posts: 792
- Joined: 2011-03-17 18:03
Re: tank
^ this might be the only feasable way to doing it and really good one a that imo!
Even on the AT cannons (believe me, I used them a lot) the sensitivity already can be a problem on far targets. You are left of your target, hit "D" very briefly and zack, you are too far right.
Would like to see that on tanks as well, as when they are concentrated on a far away object, they can't immediately (just not as fast and easily) turn around to kill that sneaky HAT that made it all the way around and behind them - he really deserves that kill!
Even on the AT cannons (believe me, I used them a lot) the sensitivity already can be a problem on far targets. You are left of your target, hit "D" very briefly and zack, you are too far right.
Would like to see that on tanks as well, as when they are concentrated on a far away object, they can't immediately (just not as fast and easily) turn around to kill that sneaky HAT that made it all the way around and behind them - he really deserves that kill!
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Stemplus
- Posts: 333
- Joined: 2011-06-25 17:31
Re: tank
Rhino was talking about real life...CrazyHotMilf wrote:you need to play more tanks because in pr 100% of the times people kill thier Engine
Well, I don't see the problem in looking around, then listening, then looking around etc.CrazyHotMilf wrote:
but the thing is that being in driver seat ( and using commander view ) + listening to tank with an option to spot them on thermals its much more easy instel of looking at one direction and wating to see somthing because you gonna get hated in 40% of the cases
Do you think real life tank fights lasted longer? The engagement itself wouldn't take long since 1/2 tank hits will disable the tank instantly. The crew or some instruments may still survive, but the tank will have many things destroyed)CrazyHotMilf wrote:
Exactly no more 20 sec tank battles , now people have to think before they move their tank (wsad only on tanks not on crows and stuff )
.. why? If you destroy it's engine, it probably won't be able to make it to the nearest base and most instruments will stop working after time, AKA it will be killed.CrazyHotMilf wrote:
well if you put the WASD system tank should get more armor BTW change the hotspot from the engine to the crack that between the turret and the body and driver view hotspot can stay only if you put the wasd system
Have you ever tried using a joystick to aim in any game? It's quite hard. Now try doing that when you don't have stabilization. Besides countering the turret's movement, you'll also have to hit stuff, most of the time the size of just a few pixels. BTW since when do you have a joystick?!CrazyHotMilf wrote:
make joystick possible to use as gunner too but reduce the speed of the turret because to much Accuracy for joystic will be not fair for keybord players
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: tank
I've actually been tryin to get my joystick to work for gunning a tank, unfortunately I can't seem to find a way to map the mouse to the joystick movement. I haven't had a joystick for very long and I haven't used it much (About 4 hours of IL-2), so I realize I would suck at aiming - especially considering how deadly accurate I can be with a mouse but I still want to try for a more "authentic" feel (even though I realize not all MBTs use a joystick setup it would still feel pretty badass).
I know it's OT but has anyone managed to do this with a Logitech Extreme 3d Pro?
I know it's OT but has anyone managed to do this with a Logitech Extreme 3d Pro?

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: tank
You should be engaging outside of hearing range with a tank, that's the entire point of it. I know a lot of people get up close and try to "listen for tanks" but its 1, retarded and 2, a shitty tactic that doesn't even work anything like as well as using a tank correctly.CrazyHotMilf wrote:you need to play more tanks because in pr 100% of the times people kill thier Engine
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Stealthgato
- Posts: 2676
- Joined: 2010-10-22 02:42
Re: tank
Not counting Black Gold you can always hear enemy tanks before you see them so getting close to listen isn't necessary.
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SuperHornet
- Posts: 206
- Joined: 2011-10-01 17:28
Re: tank
I feel like after posting this I should be taken out behind the shed and look up to a 12 gauge for agreeing with CrazyHotMilf.[R-DEV]Rhino wrote:You should be engaging outside of hearing range with a tank, that's the entire point of it. I know a lot of people get up close and try to "listen for tanks" but its 1, retarded and 2, a shitty tactic that doesn't even work anything like as well as using a tank correctly.
Listening for other tanks is a very good tactic and works literally every time. If I hit F3 and crouch under the gun, I can hear the enemy tank and get a sense of direction. If he is far away I can atleast tell my gunner he is going to be between ___ and ___ degrees. When he gets closer I can get a better fix on his position and kill him as soon as I see him. If I don't, then it or another vehicle could sneak up behind and just shoot me in the ***.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: tank
I can hear the T series vehicles from further away then the C2, dat bassy rumbling seems to catch my ear more then any other vehicle. Some vehicles have louder effects but for the most part they are detectable at roughly the same distances, safe for certain idle engine sounds most vehicles are easily distinguishable from quite far away (including even the lightest vehicles).

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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: tank
1. Listening for enemy movement is pretty valid. Except you know, IRL a tank column can be heard from 15 km or so away so the whole "let's be stealthy with a 70 ton vehicle) flies out the window.
2. WASD is the dumbest system I've heard of in a long time. Either joystick control or use Steel Beasts' control system (mouse turns into crosshair, move crosshair away from center of reticle to use as joystick).
3. PR has awful tank combat because front armor isn't worth a damn. MBTs have all their armor on the front for a reason. Shots need to be able to just do 0 damage frontally at times, it would make flanking a valid tactic instead of "well gosh darn I guess we'll just sit here and plink at each other until one of us dies".
2. WASD is the dumbest system I've heard of in a long time. Either joystick control or use Steel Beasts' control system (mouse turns into crosshair, move crosshair away from center of reticle to use as joystick).
3. PR has awful tank combat because front armor isn't worth a damn. MBTs have all their armor on the front for a reason. Shots need to be able to just do 0 damage frontally at times, it would make flanking a valid tactic instead of "well gosh darn I guess we'll just sit here and plink at each other until one of us dies".

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: tank
There is no such game...CrazyHotMilf wrote:have you ever played project reality tanks ?
If your asking "have you ever USED tanks IN PR?" then what do you think seeing as if you look at my mini-profile, to the left of my posts, you can see I've been on these forums since Dec 2005? For your information I'm a rather good driver/commander and from the posts you've made (in other topics as well), what I can tell from you is that your a raging 12yr old kid that has only been playing the game for very long but yet thinks he knows everything, including what is realistic...
Your welcome to jump out of your tank and start listening for enemy tanks as much as you like, you just deserve to get mowed down by a MG for doing so as I said and don't complain about it happening again next time you do.
Last edited by Rhino on 2012-11-04 10:05, edited 1 time in total.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: tank
Leaving the tank = sniped by me if I see you 
Seriously, leaving a tank to "kill the engine" is one of the most stupid things I've ever seen in this game, makes easier for Sniper, makes easier for whatever unit that manage to ambush the vehicle, only makes difficult for you and your team that lose their armor support.
Seriously, leaving a tank to "kill the engine" is one of the most stupid things I've ever seen in this game, makes easier for Sniper, makes easier for whatever unit that manage to ambush the vehicle, only makes difficult for you and your team that lose their armor support.
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Predator.v2
- Posts: 379
- Joined: 2010-01-26 13:49
Re: tank
Totally wrong. Front armor alignment usually always decides who wins on high distance tank engagements (when it is hard to hit the weakspot). And 0 damage to the front doesn't seem very "realistic".Hunt3r wrote:3. PR has awful tank combat because front armor isn't worth a damn. MBTs have all their armor on the front for a reason. Shots need to be able to just do 0 damage frontally at times, it would make flanking a valid tactic instead of "well gosh darn I guess we'll just sit here and plink at each other until one of us dies".
Unfortunately it is a valid tactic to "cut the engines". Problem is, that the view distance is so limited and usually you can "hear" enemy tanks long before they come into view distance. Plus you can hear enemy armor very good through obstacles, which are supposed to "absorb" the enemy armors sound like hills and mountains.

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Navo
- Posts: 1389
- Joined: 2011-05-22 14:34
Re: tank
Rhino, you are out of touch with your own game. Doing sound checks when driving a tank is crucial in PR.[R-DEV]Rhino wrote:There is no such game...
If your asking "have you ever USED tanks IN PR?" then what do you think seeing as if you look at my mini-profile, to the left of my posts, you can see I've been on these forums since Dec 2005? For your information I'm a rather good driver/commander and from the posts you've made (in other topics as well), what I can tell from you is that your a raging 12yr old kid that has only been playing the game for very long but yet thinks he knows everything, including what is realistic...
Your welcome to jump out of your tank and start listening for enemy tanks as much as you like, you just deserve to get mowed down by a MG for doing so as I said and don't complain about it happening again next time you do.
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: tank
But there is no need to leave the tank, you can do so by simply pressing F3.
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MADsqirrel
- Posts: 410
- Joined: 2011-08-15 13:00
Re: tank
I rarely kill the engine of my tank.
It sounds like you guys allways lonewulfing with your tank. But did you ever try to work in pairs or with infantry/commander as intel and spotter?
In RL Tanks dont just drive where they think the enemy could be, they get requestet by the officer in command with a (mostly) clear objective and intel about enemy and friendly units in the area.(also they drive in platoons as smallest unit)
I see nothing wrong with PR tanks. Of course the hearing of tanks, damage model, stabilization and so on isnt perfect, but i belive there isnt much you can do about it because of the game engine.
ATM the tankers with the best foresight, intel and luck wins (you dont need much skill to point youre crosshair at the enemy and shot but you need skill to to assess the situation)
just my 2 Cents
It sounds like you guys allways lonewulfing with your tank. But did you ever try to work in pairs or with infantry/commander as intel and spotter?
In RL Tanks dont just drive where they think the enemy could be, they get requestet by the officer in command with a (mostly) clear objective and intel about enemy and friendly units in the area.(also they drive in platoons as smallest unit)
I see nothing wrong with PR tanks. Of course the hearing of tanks, damage model, stabilization and so on isnt perfect, but i belive there isnt much you can do about it because of the game engine.
ATM the tankers with the best foresight, intel and luck wins (you dont need much skill to point youre crosshair at the enemy and shot but you need skill to to assess the situation)
just my 2 Cents
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic56970_7.gif[/img]
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: tank
Rhino... As much as i am for doing stuff realistically, cutting the engine in PR is a valid option in PR, because thats how you win. And the enemy tanks will do the same. If you dont, youre at a disadvantage. (If nobody spots the tanks for you ofcourse, were talking about isolated armor vs armor here.) This brings me to the second point of engaging out of hearing distance is pretty much nonexistant as tanks can be heard miles away. I have a good ear and can distinguish all vehicles just bi hearing them at the entry level of the hearing distance and tanks are the kings of that.
One could say that armor warfare is a bit borked, but thats BF2 limitations for you right there.
Then again, stick to the team and stop wandering around by yourself is a good argument, as thats how you get intel without leaving the tank. But enemies requesting HATs on the fly just because a tank happened to come by and then "jackinabox-ing" you isnt fun either. DB i think said in some thread that he thought about the option of requesting HAT, CE and Sniper just in main wich i fully support.
One could say that armor warfare is a bit borked, but thats BF2 limitations for you right there.
Then again, stick to the team and stop wandering around by yourself is a good argument, as thats how you get intel without leaving the tank. But enemies requesting HATs on the fly just because a tank happened to come by and then "jackinabox-ing" you isnt fun either. DB i think said in some thread that he thought about the option of requesting HAT, CE and Sniper just in main wich i fully support.



