No binoculars, so how's gameplay?

General discussion of the Project Reality WWII modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

No binoculars, so how's gameplay?

Post by Pvt.LHeureux »

How did you find having no binoculars most of the time during the event? Was it, ah so hard to find targets? :)

Kits that have binos :

Squad Leader
Sniper
Marksman (recon kit)
Crewman
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: No binoculars, so how's gameplay?

Post by Heavy Death »

Nope, its perfectly fine.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: No binoculars, so how's gameplay?

Post by 40mmrain »

I noticed people taking crewman kits instead of riflemen, as a squad leader I would encourage it myself.

Its a ***** to find targets.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: No binoculars, so how's gameplay?

Post by Pvt.LHeureux »

Yeah, since the kit geometries we use make the players lit, at distance it's hard to find white equipement against green bushes!

As a SL I had no difficulties spotting targets and my squadmembers neither. I would not let a Squad member take a crewman kit, has he loses :

Smoke grenades
Frag grenades
Ammo kit

What I do instead is asign a marksman to help my MG gunner with his binos to guide it's shots.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: No binoculars, so how's gameplay?

Post by sweedensniiperr »

i like that there's no binocs.
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Midnight_o9
Posts: 1572
Joined: 2008-07-26 09:39

Re: No binoculars, so how's gameplay?

Post by Midnight_o9 »

it's perfect and we went through a LOT of ambushes, it was awesome, as it's easier to move without being spotted all the time. And I love how people now suppress like crazy, whenever an enemy is spotted or shoot, it triggers an awesome wall of fire from the entire squad, even if we can't see the target.
And the SLs I played with had no problem at spotting targets, tho we tend to stop a lot more, slower progression, but it's cool.
Blondey
Posts: 143
Joined: 2012-04-23 12:10

Re: No binoculars, so how's gameplay?

Post by Blondey »

Well. What i did. Is... If i suspected an enemy moving somewhere far infront of me, i would spray that area, until i felt safe :)
omgwhy
Posts: 42
Joined: 2012-03-10 20:36

Re: No binoculars, so how's gameplay?

Post by omgwhy »

It was very nice without them indeed ;)
Midnight_o9 wrote:it's perfect and we went through a LOT of ambushes, it was awesome, as it's easier to move without being spotted all the time. And I love how people now suppress like crazy, whenever an enemy is spotted or shoot, it triggers an awesome wall of fire from the entire squad, even if we can't see the target.
And the SLs I played with had no problem at spotting targets, tho we tend to stop a lot more, slower progression, but it's cool.
^this
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