[Map] Taipei [scrapped]

Maps created by PR community members.
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Happy
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Post by Happy »

Typo ftw!
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Griffon2-6
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Post by Griffon2-6 »

lol, I just forgot the sv. And so much for the Mirage being difficult to add, eh?
Happy
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Post by Happy »

Go f*ck yourself ;) Nice work tracking it down.
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Griffon2-6
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Post by Griffon2-6 »

lol. It wasn't that hard, I just had to change the the .tweak file to use elements that exist in vBF2 (and PR, consequently). Looks like I can do what you do. Oops, that wasn't supposed to come out!
Griffon2-6
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Post by Griffon2-6 »

New screens!!! And I did NOT use the random tool

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My editor crashed while saving, so this is going to take a few days to sort out.
Dylan
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Post by Dylan »

Wow man, that sucks. I might do a little work on my map seeing as I havnt for a few weeks. :-P . Hope you get this sorted out.
Hitperson
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Post by Hitperson »

do you have a back up?? of the original??
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Griffon2-6
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Post by Griffon2-6 »

Yeah, but it's way behind.
I'd rather just fix it, i could do with a little terrain reshaping too. Before this, it looked like something from DragonBallZ, so yeah, I'm going to try to make it look more natural this time.

Oh yeah, and this is the surrounding terrain anyways, so who gives.
V3N0N_br
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Joined: 2005-08-14 16:12

Post by V3N0N_br »

I got that problem on a map too.
At least for me, it was on the surrounding terrain. Looks like the editor just get mad at us and do it to f* things up, lol.
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IronTaxi
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Post by IronTaxi »

holy ****...the sucks... really...good luck
Griffon2-6
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Post by Griffon2-6 »

All fixed. Just copied over the old HeightmapSecondary_xxxx.raw's.
Masaq
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Post by Masaq »

Glad to hear it mate, it was looking good.

Any chance of new screenies in a bit? :)
Griffon2-6
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Post by Griffon2-6 »

I'll get new screenshots as soon as I get some new stuff working.
Dylan
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Post by Dylan »

I will be waiting. ;)
Griffon2-6
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Post by Griffon2-6 »

Hey guys, I need input: So far, I have only worked on the 64 player version of my map. But, Project Reality etiquette requires me to have three versions of my map, 16, 32, and 64. Now, you are all acquainted with the elements of my map, the Beach, the Highway, and then Taipei. I need to decide which part of my map I should use as the 16 player. Now the City is not really an option, since that's too far in-land for an invasion (Taiwan would never allow that).

So the options are the Carrier to the Beach (Naval warfare [with APCs]), the Beach to the First Highway control point, or the First Highway control point to the Second Highway control point.

Thanks for you input. New screens real soon, as soon as I solve the case of the magic disappearing bridge.
duckhunt
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Post by duckhunt »

Dont do the carrier/beach whatever you do.

Do it on the most interesting part of your map, regadless of historical/whatever accuracy. If the city is good, the make that 8v8.
Griffon2-6
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Post by Griffon2-6 »

Well, yeah, I guess the naval combat would be kind of redundant. I'll make it from the beach to the first highway control point.
duckhunt
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Post by duckhunt »

Griffon2-6 wrote:Well, yeah, I guess the naval combat would be kind of redundant. I'll make it from the beach to the first highway control point.
As long as the beach wont be too much pwnage
Griffon2-6
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Post by Griffon2-6 »

Taiwan has high ground, PLA has low ground, but there is a path up. I'll take away all weapon emplacements for the 16 player version.
Resjah
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Post by Resjah »

Any new screenshots? :-D
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