Suggestion for the helicopters

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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Suggestion for the helicopters

Post by SShadowFox »

Playing as transport pilot I got hit by a few .50 shots, then my helicopter lost the rotor and begun falling down, then it nosed up almost 90 degrees, and finally, I crashed to the ground.

My suggestion is to make easier to pilot the helicopters when the rotor is down, to be able to do some emergency landings and save who's inside the helicopter with you when something like that happens.

Currently, the only way to do so is flying low so the chopper doesn't have enough time to nose up, if I'm flying high I just bail out because that's the only way I can stay alive, but it doesn't make difference for the guys that I was transporting.
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MINTEEER
Posts: 37
Joined: 2012-10-22 22:58

Re: Suggestion for the helicopters

Post by MINTEEER »

In real life when the helis rotor is down there is nothing the pilot can do, they have no control of the helicopter.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Suggestion for the helicopters

Post by SShadowFox »

Auto-rotation, ever heard of it?

Also, it's only the main rotor, I would only lose control over the lift, being not able to go up, but I would still be able to land the chopper smoothly as well as control the chopper nosing, the chopper nosing completely up it's just annoying.

Even the auto-rotation not being able due to the engine, they can reduce the effects of the shots against the helicopters, so instead of nosing up and falling, it would just fall, slowly and still controllable.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Suggestion for the helicopters

Post by Acemantura »

I like this much better than nosing up. How are you supposed to nose up when the main rotor is gone?
KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Suggestion for the helicopters

Post by KiloJules »

Shooting a chopper irl has various different possible outcomes. I mean you could "lose" the main rotor or it could just lose its function. On the first occasion you would just fall down like a rock while on the second you actually might have enough "auto-lift" to safely land. When you lose the tail rotor, you'd start spinning like shit and maybe land.

There is just way too much possibilities to be simulated by a "vehicle has X amount of health and loses Y% of it"-kind of damage system.

Although I agree, it would be nice to see more (crash-)landing but I guess that is a point where we have certain problems to simulate it better and that it is not really worth to fiddle around with.
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Suggestion for the helicopters

Post by Mikemonster »

Just to get to the point, you're asking to make a helicopter with it's main rotor shot off easier to land?

Or are you asking that it be easier to land a transport helicopter if it's hit by .50 cal ammo?

First question doesn't need an answer (even for helos with an amount of lift/control created by stub wings).

Second question, I can see your point.
maniac1031
Posts: 257
Joined: 2010-03-16 20:12

Re: Suggestion for the helicopters

Post by maniac1031 »

Why not give the choppers more health over all but also make it so they need less damage to be disabled. So they will still get taken out with the same amount of shots that they currently do but there will also be more of a chance that you will survive the crash.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Re: Suggestion for the helicopters

Post by Xander[nl] »

MINTEEER wrote:In real life when the helis rotor is down there is nothing the pilot can do, they have no control of the helicopter.
You're talking about the tail rotor here. True, if that gets shot off the helicopter will completely spin out of control. It will however, still stay fairly level.

What the OP is talking about though is losing engine power for the main rotor: the chopper will not be able to stay up in the air anymore. However, the blades spin at such high speeds that it takes a very long time for them to completely slow down, so that even without engine power a chopper will be able to 'hover'-land fairly safe.
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: Suggestion for the helicopters

Post by ElshanF »

That's what we need. When some of the crew can survive. Instead of it just instantly blowing up into a scrap karkus
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Suggestion for the helicopters

Post by Mongolian_dude »

Perhaps instead, an 'on-fire' alarm would sound when the aircraft reaches a certain amount of damage and has begun to bleed. When this siren starts, the pilot knows he has 8 seconds to get the bird down and land before it falls out of the sky. Pilots are given a chance to get her down, but if they are over water or are in a bad place, they are in trouble.

Coding it properly is just too hard and not worth the time. I think this might be a worthy compromise.


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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Suggestion for the helicopters

Post by SShadowFox »

Mikemonster wrote:To be fair they already can fly back to base after being hit by a LAT or an RPG.
No, it can't, if you manage to hit a Chinook for example with a RPG and take a few small-arms shots on it, it'll fall.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Suggestion for the helicopters

Post by Mikemonster »

OK, just going from what I have observed with most trans helos. Usually seems there is just white smoke.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Suggestion for the helicopters

Post by chrisweb89 »

The amount of fire a chopper can take is kind of random. Once you drop below a certain percent of health(50?) there is a chance of the helicopter becoming disabled, wand if it doesn't it will just continue flying while bleeding health. I'm not 100% sure on how it works, and the above is just from experience. Thats why sometimes a BH with get its engine taken out from 1 rpg, and another BH can take an rpg and fly around just losing health, but not performance.
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: Suggestion for the helicopters

Post by MertSahin »

as chris said... the 1 time u hit him with rpg his engine will be broken...
the next time u hit him with rpg he will be damaged more ( red alarm screen ) but still can fly...

i think its bugged or the place you hit can be important... i am not sure 2
billysmall44
Posts: 160
Joined: 2011-07-23 20:05

Re: Suggestion for the helicopters

Post by billysmall44 »

Those tail rotor lose videos reminded me of playing GTA 4 and tearing off the tail rotor on the annihilator :P I've never flown in PR, but I'm pretty positive that if a few rounds of .50 cal pierced your helicopter you would be pretty boned regardless. I think the health on the helicopters is already stupid. I've hit like half a dozen Hueys with LATS and they never seem to die.
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: Suggestion for the helicopters

Post by Predator.v2 »

About LATs and Hueys. Try to hit their engine. Huey engines really don't like LATs in PR.
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Suggestion for the helicopters

Post by SShadowFox »

But the Huey is fairly easy to land after losing the rotor, I already landed it after being hit and losing the rotor about 10 times, for some reason it takes more time to nose up.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Suggestion for the helicopters

Post by BloodyDeed »

We will hopefully see some issues being fixed with 1.0.
It's just a very complicated and painful process of finding the correct settings for all our choppers.
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