CrazyHotMilf wrote:lol , here we are again this time wanted to talk about somthing else , the attack helicopters
ok so the first thing is , attack helicopters are way to weak , i mean you need to be able to take a hit from 1 aa missile and servive but from the other one , die , now it will totally makes aa kit usless but you can make the bleeding time for them slower in like 30 % (only for the first hit (direct hit stays the same , i am talking about undirect hits ) chopper should be servive 2-3 undirect hits (depends where u hit ) now speed , i didnt know that apache can reach 730 km/h , all attack helicopters should be limited to speeds between 280-360km/h when havoc should be the slowest so he wont be overpowerd with his 30mm cannon and 16 hf , apache sould reach the max speed and z10 , tiger and cas huey and cobra (yes yes its an attack chopper ) sould be limited to like 220-240 km/h also when you dive you cannot pass the 400 km/h because you need to remmeber that you got an engine that pulling you up and you dont weight like papre cub , cannon should be used in ap rounds and heat (in havoc 190 heats and 100 ap in apache the cannon should have 50-50 amount of ap's and hit's so havoc 16hf diffrence will be reduced (so it will be fun to play as apache too and not just as havoc )
cobra and z10 should have ap rounds too but it wont be effective agains tanks cause its 25 mm not 30 like havoc and apache (should be effective only against apc's .
please fix the tiger so if you put all of the things that r in that list it wont be the suckest chopper in game
if you increes the amount of armor that on the chopper ap round on cannon will be little bit effective but they wont be so much overpowerd because the chopper is stronger (btw apc vs chopper will not end immidietly like in cobra vs btr on muttra / pavlosky bay)
if you do this ,its gonna be like this :
1.because u reduce the aa missile damage helicopter dogfights will last longer and the best will actually win now
2.people will actually use the cannon and it wont be usless ( i dont really know why tiger have no cannon)
3.now all gunner will be able to do tank hunting because its a bit easier (lol allow more aa pods in the game )
4.cannon will be good in dogfights => people stop hf the nme chopper and the game will be more realistic
5.choopers could fly actually lower this time
ty and happy hunting
Wait, so your saying that when you're going down, you shouldn't accelerate? That's like going against physics. If you go down, you're going to accelerate and keep on accelerating until you reach terminal velocity. By that time, your helicopter has fallen into pieces and you're already dead.
Also, just because you have an engine doesn't mean that it's giving you upward lift. In helicopters you can stall the blades and then they work against you. Going past a certain speed outlined in the Helicopters Operating Manual or even having a excessive AoA ( Like one you can encounter in a vertical dive ) can cause a retreating blade stall. A retreating blade stall is extremely dangerous in helicopters.
You're going to go past 400km/h no matter what you do. Limiting the speed would just make helicopters even more unrealistic since going 360 km/h - 380 km/h in most helicopters causes a retreating blade stall. Vertical dives or any type of dive in general are unrealistic but to be honest, it's a tactic that can sometimes work out pretty good.
I'd be surprised if the DEV's even read your post, since the last ones have clearly shown its just a bunch of bullshit. lol.