attack helicopters

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: attack helicopters

Post by ExeTick »

and here we go again..

you think apaches/havocs/tigers/z10s can change there ammo type in there 20/30mm gun while flying? well no all that is done on ground during maintenance.

they use dualpurpose rounds or High Explosive Incendiary rounds, and they cannot change ammo type while flying.

I dont know how they calculate the speed in this game but apaches can get up to 150knots(280km/h) they can probably go up to 300-320 but not 700km/h. so the speed is maybe something that could be fixed.

would like a developer to explain how to speed system for helicopters work :)
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: attack helicopters

Post by saXoni »

I think the aircraft have several engines or something, I recall reading about it a while ago.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: attack helicopters

Post by ExeTick »

it could be that it read that speed it get from 1 engine and multiply it because it have two engines. I dont know, thats just a feeling I have that it could work like that.
Last edited by ExeTick on 2012-11-10 20:54, edited 1 time in total.
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: attack helicopters

Post by saXoni »

Yeah there is something that's being multiplied due to the amount of engines, but that's pretty much all I can remember.
SuperHornet
Posts: 206
Joined: 2011-10-01 17:28

Re: attack helicopters

Post by SuperHornet »

CrazyHotMilf wrote:lol , here we are again this time wanted to talk about somthing else , the attack helicopters
ok so the first thing is , attack helicopters are way to weak , i mean you need to be able to take a hit from 1 aa missile and servive but from the other one , die , now it will totally makes aa kit usless but you can make the bleeding time for them slower in like 30 % (only for the first hit (direct hit stays the same , i am talking about undirect hits ) chopper should be servive 2-3 undirect hits (depends where u hit ) now speed , i didnt know that apache can reach 730 km/h , all attack helicopters should be limited to speeds between 280-360km/h when havoc should be the slowest so he wont be overpowerd with his 30mm cannon and 16 hf , apache sould reach the max speed and z10 , tiger and cas huey and cobra (yes yes its an attack chopper ) sould be limited to like 220-240 km/h also when you dive you cannot pass the 400 km/h because you need to remmeber that you got an engine that pulling you up and you dont weight like papre cub , cannon should be used in ap rounds and heat (in havoc 190 heats and 100 ap in apache the cannon should have 50-50 amount of ap's and hit's so havoc 16hf diffrence will be reduced (so it will be fun to play as apache too and not just as havoc )
cobra and z10 should have ap rounds too but it wont be effective agains tanks cause its 25 mm not 30 like havoc and apache (should be effective only against apc's .
please fix the tiger so if you put all of the things that r in that list it wont be the suckest chopper in game
if you increes the amount of armor that on the chopper ap round on cannon will be little bit effective but they wont be so much overpowerd because the chopper is stronger (btw apc vs chopper will not end immidietly like in cobra vs btr on muttra / pavlosky bay)

if you do this ,its gonna be like this :
1.because u reduce the aa missile damage helicopter dogfights will last longer and the best will actually win now
2.people will actually use the cannon and it wont be usless ( i dont really know why tiger have no cannon)
3.now all gunner will be able to do tank hunting because its a bit easier (lol allow more aa pods in the game )
4.cannon will be good in dogfights => people stop hf the nme chopper and the game will be more realistic
5.choopers could fly actually lower this time

ty and happy hunting
Wait, so your saying that when you're going down, you shouldn't accelerate? That's like going against physics. If you go down, you're going to accelerate and keep on accelerating until you reach terminal velocity. By that time, your helicopter has fallen into pieces and you're already dead.

Also, just because you have an engine doesn't mean that it's giving you upward lift. In helicopters you can stall the blades and then they work against you. Going past a certain speed outlined in the Helicopters Operating Manual or even having a excessive AoA ( Like one you can encounter in a vertical dive ) can cause a retreating blade stall. A retreating blade stall is extremely dangerous in helicopters.

You're going to go past 400km/h no matter what you do. Limiting the speed would just make helicopters even more unrealistic since going 360 km/h - 380 km/h in most helicopters causes a retreating blade stall. Vertical dives or any type of dive in general are unrealistic but to be honest, it's a tactic that can sometimes work out pretty good.

I'd be surprised if the DEV's even read your post, since the last ones have clearly shown its just a bunch of bullshit. lol.
Stemplus
Posts: 333
Joined: 2011-06-25 17:31

Re: attack helicopters

Post by Stemplus »

CrazyHotMilf wrote: ok so the first thing is , attack helicopters are way to weak , i mean you need to be able to take a hit from 1 aa missile and servive
Huey helicopter shot down.flv - YouTube
Stinger Missile vs. Apache helicopter - YouTube

Good luck surviving that
CrazyHotMilf wrote: now speed , i didnt know that apache can reach 730 km/h
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Units in PR are not real Km/h. Lol you thought that the Tornado can really go 5000km/h?
CrazyHotMilf wrote: also when you dive you cannot pass the 400 km/h because you need to remmeber that you got an engine that pulling you up and you dont weight like paper <something>
What do you think that will fall faster? Something made of paper, or something made of metal :roll: ? Also, engine pulling you up doesen't matter when you have a lot of momentum, I am not sure but I think that if you would fall straight down your blades would take so much presure that they would brake off/stop spinning so your engine wouldn't matter anymore ;)
CrazyHotMilf wrote: btw apc vs chopper will not end immidietly like in cobra vs btr on muttra / pavlosky bay
Would it change something? you would always use your Hellfire anyway.
CrazyHotMilf wrote: if you do this ,its gonna be like this :
1.because u reduce the aa missile damage helicopter dogfights will last longer and the best will actually win now
2.people will actually use the cannon and it wont be usless ( i dont really know why tiger have no cannon)
3.now all gunner will be able to do tank hunting because its a bit easier (lol allow more aa pods in the game )
4.cannon will be good in dogfights => people stop hf the nme chopper and the game will be more realistic
5.choopers could fly actually lower this time
1. Go play Bf3
2. They use cannon already
3. Good luck killing a tank with 30mm, tank hunting is VERY easy with a chopper anyway
4. Cannons are uber usefull in dogfights atm
5. Why?

ty and happy hunting
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: attack helicopters

Post by ExeTick »

hahah stemplus I was thinking of a picture like that when I saw this post :lol:
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karambaitos
Posts: 3788
Joined: 2008-08-02 14:14

Re: attack helicopters

Post by karambaitos »

ExeTick wrote:and here we go again..

you think apaches/havocs/tigers/z10s can change there ammo type in there 20/30mm gun while flying? well no all that is done on ground during maintenance.
havoc has a double fed gun, it can change between ap and HE on the go hence the two ammo boxes, its pretty much the same cannon thats on the BMP-2 and ka-50 and ka-52 (2a42)

http://www.globalsecurity.org/military/ ... /mi-28.htm
http://www.youtube.com/watch?v=8-rgo6u2 ... h_response
http://www.youtube.com/watch?v=AJYQDuzA ... re=related
Last edited by karambaitos on 2012-11-10 22:53, edited 2 times in total.
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40k is deep like that.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: attack helicopters

Post by 40mmrain »

fukken lol crazy makes the best posts, such astute aritculations..

I'd be up for giving CAS helicopters more health if they couldnt do that whole vertical dive deal, that shit is impossible to defend against. In fact, more damage against vehicles with the guns makes a lot of sense too, like a combat mix. The HE rounds almost bounce off lightly armoured things, even other choppers, doing minimal damage.

Encourage choppers to fly at low altitudes, and not raise up to 1200m and be invisible from AA weapons, which is laughable. Give them lots of flares, and health, strip them of AAMs. Then, get rid of the ability to have super agility and speed in dives. Ever tried to dive in a huey? The thing basically gets stuck, and you have jam down on the throttle to regain control, a proper vertical dive leaves you stalled, and prone to crashing. Though an actual apache is very, very agile, it just cant pull super high g's and dive super hard like a fighter jet.

Imagine choppers flying low and using mountains or shit for cover? That would be the day..
Last edited by 40mmrain on 2012-11-11 01:47, edited 2 times in total.
IINoddyII
Retired PR Developer
Posts: 2268
Joined: 2008-02-06 03:12

Re: attack helicopters

Post by IINoddyII »

Closing thread.

At a cursory glance it looks too much like a suggestion. Whilst appreciating English may not be your strong point - please ensure you use some form of sentence structure to avoid any confusion if this is not the case.
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