[?] Deamn crane?

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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [?] Deamn crane?

Post by Doc.Pock »

of course rhino of course :D
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [?] Deamn crane?

Post by rodrigoma »

Grober wrote:Another question :)


Where are waterfalls ?
die vaterfallz:

objects/ambient/dynamicfx
I think
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [?] Deamn crane?

Post by rodrigoma »

yeah I was looking in the editor for where did I take the waterfallz I had in my map and thought I took it from there

but I remember having the same problem, some fix cant remember lol
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [?] Deamn crane?

Post by Rudd »

damn, never mind
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [?] Deamn crane?

Post by AfterDune »

objects/staticobjects/ambienteffects/static/

Ambstat waterfalls.
Image
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [?] Deamn crane?

Post by SShadowFox »

objects/staticobjects/pr/destroyable_objects/doors
VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [?] Deamn crane?

Post by VapoMan »

BTW the way I used to search for things (until I pretty much memorised the location of everything :razz :) was to use windows search in the staticobjects folder since BF2 editor doesn't have its own search function.

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