[0973] Brecourt Assault- invisible wall

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Trede
Posts: 17
Joined: 2012-04-06 21:39

[0973] Brecourt Assault- invisible wall

Post by Trede »

On low grafics some walls from houses in the city are invisible.

1.) Take your grafics on low
2.) Go in the city, in one of the 3 houses.
3.) Go upstares, the walls with the windows in it are invisible.



Brecourt Assault, official Server (can't remember the name)
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baltimore
Posts: 623
Joined: 2012-08-27 09:30

Re: [0973] Brecourt Assault- invisible wall

Post by baltimore »

maybe play on normal graphics (JOKE)

Ask for a DEV :)
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [0973] Brecourt Assault- invisible wall

Post by rodrigoma »

Yeah I had this problem aswell when I played with low graphics in operation Overlord, no I dea how to fix it though ;/
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [0973] Brecourt Assault- invisible wall

Post by Pvt.LHeureux »

Yeah we know about that, we don't know what cause this, we would need a modeler to have a look at it.

Something with the LODs maybe?
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [0973] Brecourt Assault- invisible wall

Post by lucky.BOY »

That would probably be the LOD1 having deleted some inner faces, as the modeler didnt realise that LOD1 is what low-gfx players see up close, so you need to keep all walls in it :)

Could be fixed by redoing/fixing LOD1 of affected models, dont have an estimate on how much work it is, though.

Do you have some list of statics with this problem, Heureux?
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [0973] Brecourt Assault- invisible wall

Post by Pvt.LHeureux »

Some bunkers and some houses, don't know the specific names sorry :(
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: [0973] Brecourt Assault- invisible wall

Post by 40mmrain »

lol wrong thread ill have to post that in the feedback thread
Last edited by 40mmrain on 2012-11-18 01:33, edited 1 time in total.
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