[Map] Alert (4km) [WIP]

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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

[Map] Alert (4km) [WIP]

Post by CTRifle »

Hey all, so here's the map, with update pics. Decided to go with a day map instead of dark like I had before, I may make a night layer if its wanted, but for the moment day I think. You can actually see the coolness of snow

Note
-Pics are without undergrowth I had before
-Need to redo the LM's

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Last edited by CTRifle on 2013-02-24 23:39, edited 3 times in total.
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PGT_Hubbard
Posts: 57
Joined: 2012-09-17 02:13

re: [Map] Alert (2km) [WIP]

Post by PGT_Hubbard »

I love the idea. Never understood why snow maps were frowned on to begin with. Some nice open fields of battle should be present, like in Yamalia, except you can actually see.
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

re: [Map] Alert (2km) [WIP]

Post by Mineral »

you not finishing the falklands map? :( This looks like an awesome concept ct, good luck!
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

re: [Map] Alert (2km) [WIP]

Post by sweedensniiperr »

PGT_Hubbard wrote:Never understood why snow maps were frowned on to begin with.
They're not. It's the rest that's frowned upon. Winter camos for everything for example.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

re: [Map] Alert (2km) [WIP]

Post by Rudd »

PGT_Hubbard wrote:I love the idea. Never understood why snow maps were frowned on to begin with. Some nice open fields of battle should be present, like in Yamalia, except you can actually see.
they aren't frowned upon, its just a fact that we don't actually have some of the materials (for sounds, bullet impacts etc) set up for snow and ice ;)

there's lots of cool stuff we can do with snow, e.g. create a detailmap of ice with an alpha layer for envmapping, and it'll reflect the sky on it! stuff like that.

I guess ask Anders if he has any snow stuff for ambient noise, effects etc.
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

re: [Map] Alert (2km) [WIP]

Post by Doc.Pock »

well anders is a nord, if he hasnt got any, snow should start rather soon in his crib so he may be able to make some sounds? :D
ubermensche
Posts: 264
Joined: 2010-12-09 03:12

re: [Map] Alert (2km) [WIP]

Post by ubermensche »

That's pretty cool man. Canadians versus Russians? :D
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

re: [Map] Alert (2km) [WIP]

Post by rodrigoma »

2km? 4km??
I think it would be pretty cool for an infantry map lol, as I dont know how many land can operate on those conditions and terrain .
Imagine huge open fields, detailed with low cover and ice , no apache or tank instakilling you from 2km away...

Better wake up lol
anyways looks nice, not really a fan of winter maps but this can work XD
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

re: [Map] Alert (2km) [WIP]

Post by 40mmrain »

Alert is cold, man, -50C cold. I doubt youd be able to operate any vehicles effectively up there.

Huge draw distances with no vehicles does sound kind interesting.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] Alert (2km) [WIP]

Post by sylent/shooter »

You know... except for the snowmobiles and the small 4 stroke Traktor things the RUssians use xD As long as it isn't diesel and kept warm (using thermal blankets) it will work in the North. Albeit, there won't be things like tanks since (IIRC) it's mostly built on an ice shelf.. But small vehicles would work (minus things with wheels :P )

Killing the enemy sylently
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

re: [Map] Alert (2km) [WIP]

Post by sweedensniiperr »

we need some snowscooters right now.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

re: [Map] Alert (2km) [WIP]

Post by Pvt.LHeureux »

sweedensniiperr wrote:we need some snowscooters right now.
HOLY SHIT YES :shock:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] Alert (2km) [WIP]

Post by sylent/shooter »

Who wants to make snow mobiles... I'll texture xD and it'd be easy to get a sound now that winter is here

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G.Kibler[3|AIU]
Posts: 35
Joined: 2010-11-28 15:29

re: [Map] Alert (2km) [WIP]

Post by G.Kibler[3|AIU] »

Snow Mobiles? How about some old WWII Era Soviet Aero-Snowsled things with an MG.
http://farm3.staticflickr.com/2375/2096405019_a93a3f07a9_o.jpg
Correction: That is an NKL-26 Armored aerosan.
Last edited by G.Kibler[3|AIU] on 2012-11-26 22:12, edited 1 time in total.
Reason: Remebered what is was. :P
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I am willing to serve my country as a CCT Member, and will try with utmost effort to become a United States Air Force Combat Controller.
-Matthew "Guy" Roman Kibler
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

re: [Map] Alert (2km) [WIP]

Post by CTRifle »

[R-CON]sylent/shooter wrote:Who wants to make snow mobiles... I'll texture xD and it'd be easy to get a sound now that winter is here
Actually, I was thinking of that, making a snowmobile would be pretty cool and we could use it :D
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

re: [Map] Alert (2km) [WIP]

Post by zombie-yellow »

There's only five people living in CFS Alert... You would have to make the Canadian Forces start the match elsewhere, in a response to the Russians capturing Alert.

Snowmobiles are a great idea ! But I don't think any other vehicles could start their engines at -50 degrees lol

Or you'll have to make them spawn in a hangar :P
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] Alert (2km) [WIP]

Post by sylent/shooter »

Again as I mentioned. Vehicles that are kept in alert have thermal blankets over the engines. Much like you see small turboprop planes have those orange blankets over the props and what not in the winter. Engines will work regardless of how cold it is, IF you can get the gas to flow and a spark to light it. Unfortunately that doesn't work with diesel fuel though because it's thicker. the freezing point of gasoline is basically non-existent because of it's complex molecular mixture.

Killing the enemy sylently
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

re: [Map] Alert (2km) [WIP]

Post by zombie-yellow »

But sometimes, regardless if the engine is running or not, the engine oil can freeze in the engine itself lol
Maybe not on turboprops planes like the C-130, but I've seen stories of cars and trucks being stopped by the oil freezing in the engine :P

Also, it would be cool to add some freezing effects to the HUD if it's possible, like in BFBC2, in the missions in the mountains, you had some icy thingy on the sides of your screen :)
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

re: [Map] Alert (2km) [WIP]

Post by CTRifle »

zombie-yellow wrote:There's only five people living in CFS Alert... You would have to make the Canadian Forces start the match elsewhere, in a response to the Russians capturing Alert.

Snowmobiles are a great idea ! But I don't think any other vehicles could start their engines at -50 degrees lol

Or you'll have to make them spawn in a hangar :P
Well they can always ship in more people to help defend it.. and there's more than 5 :P hmm Ill have to think of a way to make it run smoother, the gameplay that is
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

re: [Map] Alert (2km) [WIP]

Post by sylent/shooter »

Engine oil has to be specifically mandated for extreme cold. Generally they also put additives in the oil to stop it from freezing. That being said, it's why vehicles in these areas do not last a long time. The oil is fundamentally different that what the engines were designed to use.

Killing the enemy sylently
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