Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by Acemantura »

NECRO TIME!!!

WOOOOOO!!!

An Update: Kozelsk Skirmish Edit. This map is my take on what Kozelsk's boundaries and AO should be for the different skirmish layers.

Tell me what you guys think.

btw, this edit was made last summer, I simply forgot about this thread. Tell me what you guys think.
SGT.Ice
Posts: 985
Joined: 2010-01-28 02:47

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by SGT.Ice »

The ideas sound interesting, dunno about the small scale insurgency though.

Would be nice for times like the other day when we had 64 people in a matter of 2 minutes on kokan skirmish.
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AnimalMother.
Posts: 2476
Joined: 2007-02-25 15:38

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by AnimalMother. »

Whilst I fully support the idea behind this suggestion, as I suggested the same thing only for the VW mode.

I want to ask though is this actually going to be worth the effort of creating the new layers and then the subsequential testing? As with the creating of the new layers will be a fair workload and will likely throw up a few bugs which would need testing fixing and retesting.

Sorry to have harped on but I think that could be the only downside to this, though it's a somewhat big negative.
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Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by Acemantura »

Well, did you try the map?

It only took me about 2 weeks as a newb modder, and another week to test both by myself and with a few others.

I am sure an experienced mapper can do it much faster than I and it can be tested in a lazy afternoon.

Animal, based upon your sig, I think you should try out this map, or for that matter anyone with heterosexual or lesbanese preferences.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by A.Finest »

If this was to be added I'd suggest you made ei.. 3 different locations on a map to do the skirmish it self over..

Take Muttrah Skirmish as an example, its between South City / MEC Fortress..

you could make the ALT layer between WEST / EST City and Std laybet between Docks / North city..

That would ofcourse take some time to make but its like.. In a way more "maps" in one map... I guess you could say.

Good fun and more interesting for the smaller clans doing skirmish matchs :P
Wo0Do0
Posts: 103
Joined: 2009-03-23 22:04

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by Wo0Do0 »

[R-CON]sylent/shooter wrote:never mind :P I would like to see this added, but as Rudd said it's annoying. As it is though. It's basically just a time waster and to get people on a server. OR for small parties of players. Since the Skirmish maps aren't used regularly in such a way as say, normal PR maps, I think this will be at the bottom of the "TO DO" list if it's even on there
Skirmish is a great way to practice your infantry skills, it is very unforgiving because there are no FOBS. There are even some clans like Blackwater that prefer to play skirmish only on their servers. What I'm trying to say is there are people out there who likes the infantry combat without the vehicular element added. I may be representing a minority but I believe it needs to be addressed. This is a great idea, I can even look at some maps and see other regions for alternate skirmish layers.
fabioxxxx
Posts: 180
Joined: 2009-07-02 01:12

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by fabioxxxx »

cool , i would like to see a skirmish mode with light infantry vehicles too .... the map boundaries should be a little larger in this case. this would add a little spice in the skirmish mode.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by zloyrash »

Skirmish is a good mode, we play it often and have a special infantry league. Now we planning 12x12(or 10x10, 8x 8) tournament at big skirmish maps like Beirut.
It would be great to have different skirmish layouts (a bit larger; and even mb with light transport vehicles. It could be one transport jeep for a map). More flags on the skirmish map.
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AFsoccer
Retired PR Developer
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Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by AFsoccer »

If you have specific maps you'd like more skirmish layers for (or maps that need changes to their AAS16 layer) let us know and we may be able to create them for you.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by zloyrash »

Sounds great!
just made this for example:
http://i837.photobucket.com/albums/zz29 ... nimap4.jpg
http://i837.photobucket.com/albums/zz29 ... nimap3.jpg
http://i837.photobucket.com/albums/zz29 ... nimap2.jpg
http://i837.photobucket.com/albums/zz29 ... nimap1.jpg

I added light vehicle on skirmish - its an idea need to be tested
*transport jeep is just one single vehicle for whole map. So you must use it carefully.
Last edited by zloyrash on 2012-11-28 06:11, edited 1 time in total.
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therazer
Posts: 284
Joined: 2010-12-11 16:43

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by therazer »

Yepp. 1 humvee or transport jeep sound really good.

And fight at T-buildings is fun!
AFsoccer
Retired PR Developer
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Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by AFsoccer »

zloyrash wrote:Sounds great!
just made this for example:
http://i837.photobucket.com/albums/zz29 ... nimap4.jpg
http://i837.photobucket.com/albums/zz29 ... nimap3.jpg
http://i837.photobucket.com/albums/zz29 ... nimap2.jpg
http://i837.photobucket.com/albums/zz29 ... nimap1.jpg

I added light vehicle on skirmish - its an idea need to be tested
*transport jeep is just one single vehicle for whole map. So you must use it carefully.
The whole idea behind Skirmish is no vehicles... just infantry... so I doubt we'll do that.

But the other set-ups are fairly easy to do, especially comparing minimaps 1 and 2. Since they have the same boundary and starting positions, all we have to do is incorporate AASv4 "randomization" to vary the flags in the middle of the capture sequence. We'll see what we can do, especially since you took the time to make those examples. :)
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by zloyrash »

I'll be glad to see different boundaries of map. Its very good idea. We can try it on one-two maps and test it.
Skirmish 16 (Small size and no transport. 3-4 flags)

Skirmish 32 (Medium size. No transport. 4-5 flags)
http://i837.photobucket.com/albums/zz29 ... nimap3.jpg
Skirmish 64 (Big size. Transport jeep(x1). 5-6 flags)
http://i837.photobucket.com/albums/zz29 ... nimap1.jpg
http://i837.photobucket.com/albums/zz29 ... nimap2.jpg
http://i837.photobucket.com/albums/zz29 ... nimap4.jpg

We'll see what we can do, especially since you took the time to make those examples.
=) I can do more if it will be useful.
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therazer
Posts: 284
Joined: 2010-12-11 16:43

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by therazer »

[R-DEV]AFsoccer wrote:The whole idea behind Skirmish is no vehicles... just infantry... so I doubt we'll do that.

But the other set-ups are fairly easy to do, especially comparing minimaps 1 and 2. Since they have the same boundary and starting positions, all we have to do is incorporate AASv4 "randomization" to vary the flags in the middle of the capture sequence. We'll see what we can do, especially since you took the time to make those examples. :)
No vehicles in skirmish? what about falklands?
zloyrash say only about 1 tranposrt jeep from each side. Big skirmish maps like Yamalia are unplayble without fobs. 1 truck from each side can be a good solution.

the_falklands gpm_skirmish 16
(Objectives - Night) - Pebble Island Assault, Brits need to try and
destroy the planes on the airstrip while Argies defend them
the_falklands gpm_skirmish 32
(Infantry - Day) - Operation Rosario, inital invasion of the Falklands
by Argentina on St
FlamingSoul
Posts: 41
Joined: 2009-03-04 12:42

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by FlamingSoul »

Diffrerent flag/zone layout for skirmish maps will be great ;)
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AFsoccer
Retired PR Developer
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Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by AFsoccer »

therazer wrote:Big skirmish maps like Yamalia are unplayble without fobs. 1 truck from each side can be a good solution.
Skirmish maps shouldn't be big. If they are, then we goofed up. And as far as the skirmish layer on Yamalia, it is just the trenches:

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zloyrash wrote:=) I can do more if it will be useful.
No need to create the diagrams, but if you and anyone else has specific maps that they always thought, "hey, this needs another skirmish layer", then let us know.
zloyrash
Posts: 408
Joined: 2009-11-08 10:25

Re: Different Map Boundaries for Skirmish Mode under the 16,32,64 layout designations

Post by zloyrash »

Yes, most of skirmish layers need to be updated. But main thing is to have 2-3 different skirmish layers for map. (skrm16, skrm32, skrm64)

Examples
Karbala skirmish micro
http://i837.photobucket.com/albums/zz29 ... skrm16.jpg
Karbala skirmish medium
http://i837.photobucket.com/albums/zz29 ... skrm32.jpg
+Karbala default (current layer. mb updated)


Ramiel skirmish alternative (4 or 5 flags)
http://i837.photobucket.com/albums/zz29 ... iel-21.jpg
+Ramiel default
Last edited by zloyrash on 2012-11-29 12:51, edited 10 times in total.
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