BF2142:Warband
But in BF2, it doesn't look good.



Couldn't have said it better myself![R-DEV]VapoMan wrote:Is... is that camel riding a magic carpet?
This is truly beautiful.

This may be the best thing I've ever read.{ZW}C-LOKE wrote:Yes, because the way BF2 vehicles are coded, it's impossible to do the animations of legs moving. Believe me, I spent many months trying to figure out how to manipulate Python to allow me to do this. BF2 can't do animations like this on vehicles, but BF 2142 can (go figure). Sadly, it just really isn't possible. I tried to bone attach the feet to the invisible wheels, but it just didn't look right, as the bone attach isn't a swivel, it's a hard fixture; this made the leg movements look very whack, like, imagine a fanblade.
So I made the camel have invisible wheels, and put him on a magic carpet so it would be mobile. The camel also had the ability to seat a second player facing backwards, and that player could use his weapons. The camel also shat out three mines (instead of flares), so if someone was following you, they'd hit a mine. The "rider" of the camel had the ability to move the head in the direction the driver was facing, so there was a small amount of flexibility in the direction both rider and camel could look.
Also, the spit was extremely low damage; like, 1 point of damage. It was the minimum amount I could code it as, to get your attention if you got hit with it. To put things into perspective, a BF2 vanilla player would have to get hit with about 20 of them from full health to die. Camels spit in real life, so that's why that was added.
But enough about the camel, as I've got bigger fish to fry.
My thoughts exactly!Souls Of Mischief wrote:OH MY GOD!!! Without the camel v1.0 WILL BE INCOMPLETE! ADD IT!!!

Oh my...PLODDITHANLEY wrote:One of the bet threads since fight3r.
Great Camel dude epic skillz.