Weapon's sight select??How to get it?

Making or wanting help making your own asset? Check in here
Post Reply
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Weapon's sight select??How to get it?

Post by Jolly »

Just boring and try to find something interesting.
Then I find this??
Image
Jolly, you such a retard.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

That is part of the next Alpha Project (a bf2 mod) release.
Image
Jolly
Posts: 1542
Joined: 2011-07-17 11:02

Re: Weapon's sight select??How to get it?

Post by Jolly »

[R-DEV]BloodyDeed wrote:That is part of the next Alpha Project (a bf2 mod) release.
Well, it looks awesome.
But will it possible bring into PR??
So I can take RED-DOT when play medic without a crate.

I am not giving a suggestion. just wondering about if it's possible.
Last edited by Jolly on 2012-12-06 10:40, edited 2 times in total.
Jolly, you such a retard.
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: Weapon's sight select??How to get it?

Post by PoisonBill »

Let's hope they can fix it!
Image
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Weapon's sight select??How to get it?

Post by lucky.BOY »

The way to do it is to make a kit for each loadout combination you have. So for example here the special forces "kit" lets you select from 16 different kits. Maybe they have found out a better solution, but i doubt it.

Now this is kinda managable with Alpha project's three factions, each faction and 7 roles per faction. However, compared with PR's sheer amount of factions and kits each faction has, it would take ages to let alone make those kits. then there would be menu, reworking what kits are spawnable and what not, redoing the python coding...

Thats what i think about it, anyway
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

lucky.BOY wrote:The way to do it is to make a kit for each loadout combination you have. So for example here the special forces "kit" lets you select from 16 different kits. Maybe they have found out a better solution, but i doubt it.

Now this is kinda managable with Alpha project's three factions, each faction and 7 roles per faction. However, compared with PR's sheer amount of factions and kits each faction has, it would take ages to let alone make those kits. then there would be menu, reworking what kits are spawnable and what not, redoing the python coding...

Thats what i think about it, anyway
What this man said.
Image
Post Reply

Return to “PR:BF2 Community Modding”