No more Vietnam / Normandy / Falklands?

General discussion of the Project Reality: BF2 modification.
Inspektura43
Posts: 415
Joined: 2012-06-23 16:00

No more Vietnam / Normandy / Falklands?

Post by Inspektura43 »

These are great minimods, I dont know why you dont want to play them..
I think they just died, because none of the servers puts them in their map list.
What do the PR community think of a new event on some of these mods?Like 100 players on Vietnam or Normandy..or even the Falklands, which goes on place 3 IMO :razz:
Or just put them in the regular servers, im sure those who havent downloaded the minimods will do it after the first crash they get :-o
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

re: No more Vietnam / Normandy / Falklands?

Post by 40mmrain »

next patch vietnam will be played a lot, I think everyone liked it, but servers are afraid of losing players. people were unsatisfied with the falklands for some reason. Normandy requires a password, it isnt "official" yet

maybe a linearized the flag layer would help the falklands
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

re: No more Vietnam / Normandy / Falklands?

Post by Smiddey723 »

good question.

I think the main reason for Normandy not being played as much is because of the lack of maps + layout. Vietnam i think there was an issue with the hotfix which made people crash or something i heard. Falklands i never really got to play much so cant really comment on it.

but i agree, more of these mods being played would be great
.:2p:.Smiddey
brezmans
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re: No more Vietnam / Normandy / Falklands?

Post by brezmans »

We don't run vietnam on HOG because the server and client files are a bit of a mess.

With there being a vietnam updater that doesn't work and beta 1 and 2 files and then closed beta files for charlie's point, nobody is on the same page anymore. It's a shame, but that's how it is. We'd love to run them again.
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zombie-yellow
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re: No more Vietnam / Normandy / Falklands?

Post by zombie-yellow »

What about The Falklands, HOG ? I've never played Falklands on normal AAS because none of the servers with 40+ players on it were running it... I just played it on VW with 6 players per team lol
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PLODDITHANLEY
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re: No more Vietnam / Normandy / Falklands?

Post by PLODDITHANLEY »

Last edited by Rhino on 2012-12-05 09:17, edited 1 time in total.
Inspektura43
Posts: 415
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re: No more Vietnam / Normandy / Falklands?

Post by Inspektura43 »

PLODDITHANLEY wrote:PRTA next weekend
I Love You :P
Rhino
Retired PR Developer
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re: No more Vietnam / Normandy / Falklands?

Post by Rhino »

40mmrain wrote:people were unsatisfied with the falklands for some reason.
Most players I've heard from really liked the Falklands and its gameplay, was a bunch of players who didn't mind you (same really goes for any map) but the majority of players liked it.

The problem IMO is more with the servers. Mainly with some of the most popular servers running the "db mod", which minimods conflict with so they can't run minimods without removing the db mod, so they just don't run them...
Note: If any of these servers running the db mod want to run the minimods but aren't due to loose the db mod, I may consider merging the code but it wouldn't be an easy job.

Some servers are also worried about stability of the Falklands which ye, it has its problems but hopefully they might get addressed soon (although still trying to fix these bugs blind since we have nothing really to go on since servers haven't been running them or giving us crash reports :( )

The whole "not enough of the PR community has the map to fill a server" is rubbish for the most part. While yes, Vietnam's updater system did screw things up for a lot of players, they can now download the files manually off the forums: https://www.realitymod.com/forum/f487-p ... nload.html
Any players who are still running the old files who are unaware they have old files won't really find out about this without trying to join a server and play but the majority of players do I believe have the latest files (excluding the very latest map for PR:V which most don't know about, again, won't know until they try to play or see a server running it then they go looking).

In total there have been over 10k installs of PR:F alone. In a community that has an active community of around 11k unique players who played last month (each unique player avenging 2.4hrs of game time). That only really leaves a gap of, being overly generous from the stats assuming that some of thous players who installed PR:F never got round to playing PR again after, 3k players within the community that doesn't have PR:F, which is around 25% of the community tops, being overly generous.... If going directly off the stats its only 9% of the community assuming all thous who did install the mod are part of the active community.
Thous who don't have PR:F are not going to bother downloading and installing it either if no servers are running it, while if they see there favourite servers running it often they may feel they need to and then will most likely enjoy it :)

So servers, please just try running at least the Falklands mid map list once the server is more or less full, just to see how many players do drop out, you may be surprised how few do and then the longer you keep it running for, the less players will drop out ;)
Then from there you could look at running PR:V etc too ;)
You may also be surprised how the players who drop out from not having the minimod / don't want to play the minimod/map, get replaced by players who do have the minimod and want to play it ;)

Also when ever an event for one of these minimods is ran they are always fall to bursting so its pretty clear that there is a large portion of the community that do have these minimods and want to play them ;)
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Last edited by Rhino on 2012-12-05 09:18, edited 6 times in total.
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Jamaican
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Post by Jamaican »

What about all those empty servers I see all the time?

Can't they run a 24hr server for each mini mod and see what happens, they seem to have no players too loose anyway. And with it being 24hr gives more exposure for players to see it being played, and give them encouragement to get it running on their PC.

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Rhino
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re: No more Vietnam / Normandy / Falklands?

Post by Rhino »

Jamaican wrote:What about all those empty servers I see all the time?

Can't they run a 24hr server for each mini mod and see what happens, they seem to have no players too loose anyway. And with it being 24hr gives more exposure for players to see it being played, and give them encouragement to get it running on their PC.

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Servers don't get seeded just happen because of what map they are running (although it can help).

Its mainly about what server players like to play on with good admins, ping and other players they like on it, as well as a bit of loyalty to a server.

Of course, best thing is if a server already has players in it, which means your not sitting in there on your own or with too few players to actually start having a game and the servers that generally have players in them are the gamging community/clan owned ones.
Last edited by Rhino on 2012-12-05 16:24, edited 1 time in total.
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Orford
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re: No more Vietnam / Normandy / Falklands?

Post by Orford »

NwA has a Falklands server running 24/7, although no one seeds it. If you want to have a look at the minimod its there for you all to try.

I personally don't like the night maps due to so many players tweeking their monitor and graphics card gamma settings to get an unfair advantage thus spoiling the game for others.

Appart from the above issue it is a very good minimod.
Mongolian_dude
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re: No more Vietnam / Normandy / Falklands?

Post by Mongolian_dude »

I think many servers didnt run PR:F because its size and mechanics are better geared towards 100+ players. Once changes to player limits are stabilised, I think we will see it become one of the community's favourite maps.


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Anderson29
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re: No more Vietnam / Normandy / Falklands?

Post by Anderson29 »

agree completely....need 100 players on PR:F and once the next patch comes out and everyone is on the same page with PR:V i bet it will get played alot too.....i have been running into quite a few newbies on cia lately....
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brezmans
Posts: 661
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re: No more Vietnam / Normandy / Falklands?

Post by brezmans »

'[R-DEV wrote:Rhino;1839927']Most players I've heard from really liked the Falklands and its gameplay, was a bunch of players who didn't mind you (same really goes for any map) but the majority of players liked it.

The problem IMO is more with the servers. Mainly with some of the most popular servers running the "db mod", which minimods conflict with so they can't run minimods without removing the db mod, so they just don't run them...
Note: If any of these servers running the db mod want to run the minimods but aren't due to loose the db mod, I may consider merging the code but it wouldn't be an easy job.

Some servers are also worried about stability of the Falklands which ye, it has its problems but hopefully they might get addressed soon (although still trying to fix these bugs blind since we have nothing really to go on since servers haven't been running them or giving us crash reports :( )
Every time we run the falklands at least half of the people leave, kinda destroying all the work we put into seeding, so we generally don't run it anymore. As for the crash reports, I'm sorry, I can only tell you what I know and I did that at the time, nothing has changed in that regard.
'[R-DEV wrote:Rhino;1839927']

The whole "not enough of the PR community has the map to fill a server" is rubbish for the most part. While yes, Vietnam's updater system did screw things up for a lot of players, they can now download the files manually off the forums: https://www.realitymod.com/forum/f487-p ... nload.html
Any players who are still running the old files who are unaware they have old files won't really find out about this without trying to join a server and play but the majority of players do I believe have the latest files (excluding the very latest map for PR:V which most don't know about, again, won't know until they try to play or see a server running it then they go looking).
I have the files you linked here, and I installed PR:V on our server with the files available in the license control panel, I am unable to join my own server with it. So something is still messed up somewhere. As soon as it gets fixed we'll be the first ones to add PR:V to regular rotation and mapvotes.
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40mmrain
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re: No more Vietnam / Normandy / Falklands?

Post by 40mmrain »

Crashing to desktop was definitely an issue present in the initial falklands release that seems to scare people off. It really bothers me when players arent willing to adapt to new kinds of battlefields, and prefer to stay comfortable in old maps played so many times.

vietnam plays radically different as well, though I never really found people to have a distaste for it, IA drang is quite enjoyable, I hope its regular in the next release.

The only thing that really bothered me about falklands was there were too many flags, too close, other than that it's all just the fact that the map was different.
SGT.Ice
Posts: 985
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re: No more Vietnam / Normandy / Falklands?

Post by SGT.Ice »

Skipping all previous posts, 2 weeks after Vietnam when I finally got it installed it seemed a lot of people wanted to play it. The problem however was it was very unstable & crashed the server/clients from what I was told.
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lgm
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re: No more Vietnam / Normandy / Falklands?

Post by lgm »

I've never got to experience point charlie because no servers run it, including HOG/CIA. Its more of a admin negligence issue.
brezmans
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re: No more Vietnam / Normandy / Falklands?

Post by brezmans »

the charlie's point server files are not available to all serverhosters... We'd love to run it on HOG...
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Rhino
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re: No more Vietnam / Normandy / Falklands?

Post by Rhino »

brezmans wrote:Every time we run the falklands at least half of the people leave, kinda destroying all the work we put into seeding, so we generally don't run it anymore.
Is this the normal standard, day layer? Also I would say 1/2 the players isn't too bad myself. What happens after you leave it up, dose the server fill?

Like I said I think the more you run the map the more people will play it as the ones who don't have it will see a need to get it and players who want to play the map will also come in :)

Also not sure about the PR:V files you would have to talk to AD about that but I was under the impression that thous where the latest files, but perhaps not.
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brezmans
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re: No more Vietnam / Normandy / Falklands?

Post by brezmans »

[R-DEV]Rhino wrote:Is this the normal standard, day layer? Also I would say 1/2 the players isn't too bad myself. What happens after you leave it up, dose the server fill?

Like I said I think the more you run the map the more people will play it as the ones who don't have it will see a need to get it and players who want to play the map will also come in :)
I wish that that were the case :) Most days, however, there are only a few servers that will get people and that's more based on the amount of players currently on it than the map or servername.
We've had an emptied out server more than once when we ran falklands since if half the people leave, you're left with 30 players on a map that's 4 times the size of Kashan.

And, about the serverfiles for vietnam charlie's point, the ones in the license control panel are not really compatible with the version that the players have. I'll PM AD with the question.
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