[Map] Qwai River [released]

Maps created by PR community members.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

[Map] Qwai River [released]

Post by IronTaxi »

Here you are ladies and Gents...since so many others are posting pics i thought I would do the same...

without further ado...please sit back and familiarize yourself with the scenic landscape of the Qwai River area...

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The quite solitude of a country home

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A country drive never felt so good

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Come in for a cup of tea and chat with the neighbours

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Take a walk...come on up..its not too far...

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Thats right folks...step right up and smell the spinach.

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The seat of our attack..US base ...AKA PIG FARM

Enjoy...
PlayPR!
Posts: 1295
Joined: 2006-08-22 05:04

Post by PlayPR! »

Cool, are you going to keep the light jeeps in there? All of those pics look great (Nice titles by the way :) ), only problem is... I don't think that the US would be driving around in the Chinese woodlands with a buggy that has Desert Camo. Other than that I can't wait to play if its in .4!
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Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

Looks really awesome :) Visual side got lots of improvement from the "beta" version what we played in map test day. All those undergrowt supports infantry fighting nicely too, is there any game mode where aint vehicles at all ? I think map could be very interesting without many transport vehicles as well. But can imagine how fun it is with vehicles, cant wait to play ^^

edit: yes very good point those are desert vehicles: http://www.totalbf2.com/forums/showpost ... stcount=37
Last edited by Deer on 2006-10-10 14:07, edited 1 time in total.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

hehe thought i changed that cammo...damno

I admit i have used a little creative license on the undergrowth...
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

It looks really really good. Has the actual layout changed a lot since the beta?
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

theres 1 big performance prob i see....

your grass, at the moment you are useing the grass bush mesh for all of your grass, this mesh is ment for the odd tuft of grass sticking out of shorter grass, not for all of the grass around.

you should try to exsperimant with the hexigan meshes abit more, you will find they work much better and you can add, small grass bushes now and again in with them, this will increase the performance and also look better.

also at the mo looks like you have your textures set to defult, desert, change them to woodland unless you want jeeps and tanks running round with desert cammos on ;)

apart from that its comming along nicely, nice system you have too :p
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duckhunt
Retired PR Developer
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Post by duckhunt »

Looks great irontaxi. Youve castrated the view distance so that will help with performance, and the last version atleast, I played it and best terrain and vegiatation id evar seen.

Should be a classic, Alothough I do allways have issues with concrete helipads in some little farmtown.

Id say make a dirt helipad, use the brownny earth, and then do a very low sandbag wall around them, then lower those concrete helipads underground so it still repairs.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

Its bringing those Landing LZ BFVietnam memories back. I hope that cars are somewhat limited so that there will be a lot of ground battles as opposed to straight rushing to the flag in a vehicle and some good tank battles in the corn fields.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

very good call duckhunt...i dont like the helipad either...ill drop it and dirt the ground..then you will get that dust liftoff effect as well...

The only problem with the Hexmesh bush is it doesnt lay flat on ditches and tends to float in space alot... thats drives me crazy...ill gove it another look though thanks...

Layout hasnt changed since the beta...BUT lots of additions...Ill send out a tester to you if you like dylan...

Frame rate are much better. The only place im taking a hit is in the main town.. My sys goes from 99fps to about 79fps when driving into the town lengthwise...aside from that it doesnt change much...

Im gonna tweak the undergrowth to about 100meters for gameplay..but the terrain is bumpy enough that it seems to cover all fighting views...
mdterp1987
Posts: 224
Joined: 2006-05-08 01:14

Post by mdterp1987 »

Looks nice. Great maps focus on using terrain for gameplay, not buildings. Well done.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

well i went over every square inch by hand so there are very few flat areas aside from those which should be flat...there are ditches, holes, mounds, small hills, gullies, mountains, switchback, divets, concaves, nooks and crannies on every square inch of the map...

thats what i wanna play so...!!!
duckhunt
Retired PR Developer
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Post by duckhunt »

Something like this?

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I cant wait to play this either, it will be sweet, PR has seen a huge leap in numbers, and standards for PLA maps. Thisl be right up there.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

ill lowered them into the ground and they left a heli pad image on the ground..haha!!

anyway good ideas..I changed the grass..BUT it still sticks out a bit over sharp areas and floats a little...what do you guys think about a bit of float for added density is it a fair exchange?

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here is the heli pad object burn on the ground..I imagine itll dissapear when i do final renderings,,,this also has the hexmesh grass...

There is already a nice natural burm surronding the Helis so i wont add sandbags...better to use the terrrain than more statics...
duckhunt
Retired PR Developer
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Post by duckhunt »

yea that should go away after final terrain lightmaps afaik. even if it doesnt it looks alright.
00SoldierofFortune00
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Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

'[R-CON wrote:duckhunt']Something like this?

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I cant wait to play this either, it will be sweet, PR has seen a huge leap in numbers, and standards for PLA maps. Thisl be right up there.
Agreed. If they are just invading a country, I don't think they would really have time to set up a heli-pad, but I like Duckhunt's suggestion.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

yeah agreed. in the story in my head, this advance force was sent in just a few days ago and took over this pig farm as a kind of fall back and secure point..they then occupied the other river side facilities and are now awaiting the front to move up to their position. Thus I just made terrain burms around the helipads as that would be fasted in my opinion..

The PLA have an established outpost..they have nice walls and a fully occupied base.. the PLA will get a tank but unfortunately the US will not..maybe an APC.. but maybe not.. :twisted: :twisted:

Although PLA will only have their old betsy heli while US will be sporting to 2 much faster air horses...(cant say exactly what kind of ride yet though..)

vehicles will be available at each spawn with about a 300 second respawn...
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Lookin' good. Reminds me of a Joint Ops map that I used to love... but can't seem to remember the name of right now... Especially looking forward to all of the "ditches, holes, mounds, small hills, gullies, mountains, switchback, divets, concaves, nooks and crannies." Flat terrains are teh suck!
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

I wouldnt mind seeing a beta. I need to unflatten my pancake terrain :-P . HELP.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

This cant possibly be Kansas Toto!!

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Yum yum...wait ladies.....
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

...New statics... I almost want to be an R-CON, but I dont like spending time on somthing that you will beat me at now.
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