Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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CTRifle
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by CTRifle »

Well ya know I could use some snow foot step sounds and such *wink*
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Sgt. Ostrander
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Re: Ask the [Dev]s a (?)

Post by Sgt. Ostrander »

So, whatever happened to the BMP-2?
BroCop
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Re: Ask the [Dev]s a (?)

Post by BroCop »

Sgt. Ostrander wrote:So, whatever happened to the BMP-2?
Hiding in the WIP section of the forums
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

[R-DEV]-=anders=- wrote:Sry I dont do drugs, only booze. :)
Yeah, my soundupdates for the jets and the other detailed stuff people probably won't (atleast not in the beginning) pay attention to, are getting updates for 1.0.
I haven't done any sounds attached to snow, if that was your question. Atleast not yet.
Jeez i need to be more carefull when i use the word "stuff". I didn't realized the unintended comedy of my sentence ! Damn french literary mind ! :lol:

Otherwise, thank you for your clear answer !

In sort, those who want snow maps, out your microphones and rush in the snow ! :-P
Phoenixo_Idaho ; Medic & Mortars Specialist
Sgt. Ostrander
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Re: Ask the [Dev]s a (?)

Post by Sgt. Ostrander »

CroCop wrote:Hiding in the WIP section of the forums
I swear I saw this awhile back, was it ever in game? Maybe I am just oblivious or something.

https://www.realitymod.com/forum/f196-p ... 2-ifv.html
ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

"I Want To Spend The Rest Of My Life With You Tonight."
xambone
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Re: Ask the [Dev]s a (?)

Post by xambone »

What is the Status on 128 player support?
Sniperdog
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Re: Ask the [Dev]s a (?)

Post by Sniperdog »

xambone wrote:What is the Status on 128 player support?
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Will Stahl aka "Merlin" in the Squad community
Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

'[R-DEV wrote:Sniperdog;1842299']Image
What is it ? A new PR bot ?

Damned, i've just figured out i've wasted a question
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Phoenixo_Idaho ; Medic & Mortars Specialist
gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

Dear devs. Will you focus on PR2 after you'll finish v1.0
rPoXoTauJIo
PR:BF2 Developer
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Re: Ask the [Dev]s a (?)

Post by rPoXoTauJIo »

gipakok wrote:Dear devs. Will you focus on PR2 after you'll finish v1.0
Its a statement, not a question? :D

that's my one:
Will be there any changes in old maps(kashan\muttrah\basrah\etc...)?
-=anders=-
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by -=anders=- »

Phoenixo_Idaho wrote:Jeez i need to be more carefull when i use the word "stuff". I didn't realized the unintended comedy of my sentence ! Damn french literary mind ! :lol:

Otherwise, thank you for your clear answer !

In sort, those who want snow maps, out your microphones and rush in the snow ! :-P
Nah, I already got a bunch of snowsounds rdy for this. That could be footsteps in snow, explosion debris, bulletimpacts etc. We only need snowmaterials like, ice, hard packed snow, soft snow, but Im not a mapper though. :)
But as you can see, Im up for the task any day. ;)
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX

Conman51
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Re: Ask the [Dev]s a (?)

Post by Conman51 »

2 serious questions. No, they have nothing to do with release dates.

1) After the removal of binos, how have the devs who have tested 1.0 so far feel it affects game play? Better or worse?

2) Do you feel like 1.0 will bring back all the players that were here at the height of PR (around .75/. 8) ?



Not so serious question/ request.

Can you guys release parts of the change log as you release the Dev casts, or just the pasrt of the change log that refer to whats in the devcast? Cmon were being starved of info here :p
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

Dear devs, will the system requirements for PR change in v1.0?
ah64d_apache_longbow
Posts: 30
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Re: Ask the [Dev]s a (?)

Post by ah64d_apache_longbow »

Dear dear dear Devs!

I know this has been asked for thousand times, and I am really into 1.0 release, but can you please tell us all for one last time:

When is Devcast #2 comming?

If you can't say date, please say timespan. Is it comming in a week, a month, year or a decade.
Dont get me wrong, but many people lust to have a bit more insight into the development, but it is being kept in secrecy for some reason.

Maybe Devcasts are a bit too complicated. How about a part of this site, where you have 1 screenshot per week updated from something new you will implement.

Many thanks!

apache!
AfterDune
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

Soon, as I posted before. And we're really not talking about the PR version of the word.
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Phoenixo_Idaho
Posts: 380
Joined: 2010-03-02 21:37

Re: Ask the [Dev]s a (?)

Post by Phoenixo_Idaho »

[R-DEV]-=anders=- wrote:Nah, I already got a bunch of snowsounds rdy for this. That could be footsteps in snow, explosion debris, bulletimpacts etc. We only need snowmaterials like, ice, hard packed snow, soft snow, but Im not a mapper though. :)
But as you can see, Im up for the task any day. ;)
I wish to be a mapper. Anyway, your answer reassured me. :smile:
Phoenixo_Idaho ; Medic & Mortars Specialist
rodrigoma
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Re: Ask the [Dev]s a (?)

Post by rodrigoma »

Phoenixo_Idaho wrote:I wish to be a mapper. Anyway, your answer reassured me. :smile:
Well that's an easy wish to fulfill :lol:
titsmcgee852
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Re: Ask the [Dev]s a (?)

Post by titsmcgee852 »

gipakok wrote:Dear devs, will the system requirements for PR change in v1.0?
This is something I'd like to know too.
AncientMan
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

gipakok wrote:Dear devs, will the system requirements for PR change in v1.0?
No. Performance should slightly better even.
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