PR:Vietnam - Feedback

Post your feedback on the current Project Reality release (including SinglePlayer).
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:Vietnam - Feedback

Post by AfterDune »

That could be done. Don't know how much people will like that though. On the other hand, if you 'hate' the sight in front of you, it resets its position when you let go of the sight button.

Perhaps when you start your attack, you press and hold alt-fire or flare (whatever is easier for ppl) and when you let go, it resets.

Would have to try that out I guess, but it's not a bad idea.
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Kevokpo
Posts: 286
Joined: 2011-09-25 14:40

Re: PR:Vietnam - Feedback

Post by Kevokpo »

is it possible to make it like a diferent weapon in the chopper? when you get in the chopper you are "using weapon 1" that fires the misiles without any reticle and then if you want more precise shots and need you reticule you press 2 and the sights go down, then you can remove the sights again by pressing 1.

don't know if it's possible or you already thought about that, just giving ideas...
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: PR:Vietnam - Feedback

Post by TomDackery »

'c' isn't used when flying a helicopter, by default...
Plausible?
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: PR:Vietnam - Feedback

Post by AfterDune »

"c" doesn't matter, we're using "x" now, it's the same thing. Could also use right mouse button, wouldn't matter either.

Don't think you can make the sight a weapon. Or at least I wouldn't know how.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: PR:Vietnam - Feedback

Post by Stealthgato »

The CAS Huey still only has 13 rockets - should be 14. Also as has been said before the miniguns are useless, they need to fire much, much faster.
AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

CAS has 14 rockets, but the way it's setup in the beta, is that each rocket is a "magazine" and one is already loaded. Count them ;) . He'll get a HUD in v1.0.

Miniguns are fixed in v1.0.
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Knallkopp_02
Posts: 151
Joined: 2008-07-10 10:31

Re: PR:Vietnam - Feedback

Post by Knallkopp_02 »

The mounted mg at the sides need more angle to front and bottom I think.
AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

You mean the M60s on pretty much all helicopters, or the mounted minigun?
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Kevokpo
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Re: PR:Vietnam - Feedback

Post by Kevokpo »

I thinks he means the M60's
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Knallkopp_02
Posts: 151
Joined: 2008-07-10 10:31

Re: PR:Vietnam - Feedback

Post by Knallkopp_02 »

Yes, the m60, what do you think about the idea?
AfterDune
Retired PR Developer
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Re: PR:Vietnam - Feedback

Post by AfterDune »

I'm not sure, I thought they already had a good aim? Will look at it in a couple of hours, when we have the Vietnam event!!! :D
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: PR:Vietnam - Feedback

Post by sweedensniiperr »

- i feel like the m14 has too little recoil.

-
Alek-say wrote:However, some weapon's animations, so to say: a bit vanilla(you know, what I'm talking about)
the grease gun, and the NVA grenadier. those animations(sorry AD), are terrible.

- i think the flag on NVA crates is a bit clean. Atleast on Ia drang. If you compare it to the american one it's looks a bit dirtier.
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Alek-say
Posts: 349
Joined: 2010-11-27 20:17

Re: PR:Vietnam - Feedback

Post by Alek-say »

Also, are you going to add prone animation to every item(grenades, showels, binoculars etc.)?
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Force
Posts: 10
Joined: 2007-08-07 00:20

Re: PR:Vietnam - Feedback

Post by Force »

Wow, looks like PR's expanded quite a bit since I last played. Can't wait to give this a run as well!
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: PR:Vietnam - Feedback

Post by Mineral »

results of PRTA event serverside:
4 servercrashes. 2 on charlie, 2 on ia drang. It was reported the server crashed on ia drang the second the a1h crashed into the ground. It was a good day with a full server :) Cya tomorrow for falklands.
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Tonarion
Posts: 11
Joined: 2011-08-18 18:39

Re: PR:Vietnam - Feedback

Post by Tonarion »

Okay, based on the two rounds of Charlie's Point I played yesterday I have some feedback:

This map really gives a hard time for the Hueys. The first round I played as NVA and I basically never saw them because they probably just snuck around in the A-B and L-M column because they wanted to stay out of AA range, and the second round the US had no decent pilots and our CAS pretty much died 5 minutes after round start.

Now I dont know how this map is supposed to be played but I believe a full beach assault on Point Lookout should be possible.

I dont know many Quadguns the Vietnamese have but I suggest taking it down to maybe one behind the Village. The start of a match would pretty much come down to who reaches the Quadgun first, the CAS Huey or the Vietnamese? Also, I am not sure if there also should be an AAV for the NVA. I'd rather tweak the .50 cal Jeeps for the NVA a bit and give them 2 more of these or something.

It feels like NVA just needs to turtle in Point Lookout and shoot down some Hueys and the round is already ruined for US.

Also, for general feedback, I dont know if its just me but I have yet to see the Medivac Huey being used effectively. I am not sure why it was put in, but whenever I play Vietnam I pretty much see it standing around in the base not being used because the Huey Gunships are probably alot more viable.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: PR:Vietnam - Feedback

Post by PLODDITHANLEY »

I have to agree that it is too hard for the US to get a foothold. I often think maps with an invasion start be it Silent Eagle, Overlord, Muttrah, Pavlosk etc the deployment shouldn't be that hard.

If it is too easy to oppose the US have a miserable time. IMHO the battle only really gets fun for all players once the 'invaders' are safely ashore with a FOB built and the flag capped, quite often as an VC SL I won't repel the enemy too hard to let them get on.

I would try one quad a little further away, or spawn 1 .50 cal jeep at round start on Charlies point flag.

The casevac hueys are I think a fun toy rather than a serious asset. They do perform the function of last reserve chopper which is vital too.

Enjoyed PRV alot. thx
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PR:Vietnam - Feedback

Post by 40mmrain »

Considering the NVA get a ZSU-57 or whatever, and a BTR-60, the ZPU-4 are too much on charlie's point, indeed. A suggestion could be a DsHK on a high tripod as placeable AA, to replace all the overwhelming quad guns on charlie's point, and barracuda.

I still think the draw distance is too low for the skyraider on Ia Drang.
Last edited by 40mmrain on 2012-12-18 06:15, edited 1 time in total.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: PR:Vietnam - Feedback

Post by rodrigoma »

Ia drang IS very hard for the US in my experience, I'm figuring the Cas and the Huey don't really give them any advantage that balances them against NVA
007.SirBond
Posts: 276
Joined: 2012-12-12 05:03

Re: PR:Vietnam - Feedback

Post by 007.SirBond »

There is only one thing I would like added to PR Vietnam. It's destructible huts and buildings. The timed TNT for the combat engineers suits this job perfectly.
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