Russian Heavy AT weapon - deviation and scope

General discussion of the Project Reality: BF2 modification.
CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Russian Heavy AT weapon - deviation and scope

Post by CG-Delta »

Russian Heavy AT weapon - deviation and scope (v0.973)
(Outdated)
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This thread contains a lot of bullshit that you wouldn't waste your time on. Skip to the conclusion and take a look at some of the pictures and their description. The rest is basically documentation
After being on the forums watching several threads, the only thing about the weapon I seemed to find was reality comparisons and how the scope is so broken while the only constructive conclusion I found was that the non-zeroed center cross-hair oddly enough is at the center of your screen like all other AT weapons in the game except SPG-9. (Tip: To find the center of your screen (which I often need) press Q (comm-rose), and the middle circle will give you an accurate idea of where you'll shoot.)
So I spent 5 hours documenting 116 shots on the Russian airfield in Silent Eagle on a local server (good times). :39_poscom
This is the result in coordinates (you're not supposed to read it xD):
50 meters
(0,0;1,0) (-0,3;-0,1) (-0,5;0,1) (-0,2;0,1) (3,5;0,7) (-0,3;0,8 ) (0,0;0,0) (0,0;-0,1) (-0,5;0,0) (0,0;0,1) (-0,1;0,1) (-2,0;0,0) (-0,1;0,0) (-0,2;-0,2)
100 meters
(-0,1;0,0) (-0,3;0,4) (-0,1;-1,8 ) (-0,8;-2,5) (-0,6;-0,5) (-0,4;-0,2) (0,0;-0,1) (-0,3;-0,3)(0,0;0,0) (0,4;1,1) (0,1;0,0) (-0,5;-3,2) (-1,5;-2,0) (-0,2;-0,1)
150 meters
(-0,3;0,0) (-0,1;1,0) (0,8;-1,6) (0,7;-1,9) (1,0;-1,5) (0,4;-1,2) (-0,3;-0,2) (0,4;-1,2) (0,0;-1,3) (-0,9;-0,2) (-0,5;-2,3) (-0,6;-1,5) (-0,2;-1,9) (0,3;0,1)
200 meters
(-0,1;-2,2) (-0,4;-1,4) (0,6;0,1) (1,1;-1,0) (-0,3;-0,1) (-0,5;-2,5) (1,4;-1,0) (-0,3;-1,5) (0,3;-2,0) (-0,3;0,0) (-1,5;-1,2) (-0,6;-0,4) (1,0;-1,0) (-0,3;0,2) (0,3;-1,5) (0,5;-2,3)
250 meters
(0,3;-2,0) (-0,7;-1,8 ) (-0,2;-0,9) (-0,9;-1,9) (0,5;-0,4) (-1,2;-1,4) (-0,1;-2,3) (0,9;-1,2) (0,2;-2,7) (-0,1;-2,9) (0,2;-2,2) (0,2;-0,6) (-0,1;-1,0) (0,0;-1,2) (0,2;-2,4)
300 meters
(-0,3;-1,3) (0,2;-1,8 ) (0,5;-2,5) (-0,4;-2,7) (-0,5;-2,1) (-0,6;-2,8 ) (-0,6;-0,9) (-0,4;-1,7) (-0,6;-1,5) (-0,3;-2,0) (-1,1;-0,9) (-0,2;-2,0) (-0,8;-1,5) (0,7;-2,7) (-0,1;-2,9)
350 meters
(-0,8;-2,0) (0,7;-3,1) (-0,6;-2,0) (0,2;-3,5) (-1,2;-0,5) (-0,8;-1,4) (0,0;-2,4) (0,1;-2,4) (0,5;-4,1) (-1,3;-2,6) (-0,1;-2,7) (-0,2;-1,5) (0,4;-3,6) (-0,3;-2,7)
400 meters
(0,0;-2,6) (-0,5;-3,1) (-0,8;-3,4) (-1,1;-4,0) (0,4;-2,2) (0,4;-2,8 ) (0,9;-2,3) (0,2;-3,4) (-0,3;-3,0) (0,5;-1,7) (-0,5;-2,4) (0,4;-1,1) (-0,3;-3,6) (0,6;-2,9)
The coordinate system is based of the center of the scope, and the size of its units is based on the scope's markers:
Image

Test was executed under following conditions:
- All shots were fired from 'standing' position.
- Scope was held completely still in 10 seconds before each shot
- Target distance was accurately measured from the map. Not in 50 m intervals or with rangefinder/GTLD.
- Almost all shots were fired at vertical flat surfaces, aka. a building. (except the 50 m tests)
- Coordinates was estimated by eye (not measured) from the scope. (recoil has been taken to account and countered)

Processed data:
50 m:
Data count: 14
Average coordinate: (-0,6;0,2)
Deviation x: [-2,0;3,5] difference: |5,5|
Deviation y: [-0,2;1,0] difference: |1,2|
100 m:
Data count: 14
Average coordinate: (-0,4;-0,7)
Deviation x: [-1,5;0,4] difference: |1,9|
Deviation y: [-3,2;1,1] difference: |4,3|
150 m:
Data count: 14
Average coordinate: (0,1;-1,1)
Deviation x: [-0,9;1,0] difference: |1,9|
Deviation y: [-2,3;0,1] difference: |2,4|
200 m:
Data count: 16
Average coordinate: (0,1;-1,1)
Deviation x: [-1,5;1,4] difference: |2,9|
Deviation y: [-2,5;0,2] difference: |2,7|
250 m:
Data count: 15
Average coordinate: (-0,1;-1,7)
Deviation x: [-1,2;0,9] difference: |2,1|
Deviation y: [-2,9;-0,4] difference: |3,3|
300 m:
Data count: 15
Average coordinate: (-0,3;-2,0)
Deviation x: [-1,1;0,7] difference: |1,8|
Deviation y: [-2,9;-0,9] difference: |3,8|
350 m:
Data count: 14
Average coordinate: (-0,5;-2,5)
Deviation x: [-3,3;1,0] difference: |4,3|
Deviation y: [-4,1;-1,1] difference: |3,0|
400 m:
Data count: 14
Average coordinate: (0,0;-2,8 )
Deviation x: [-1,1;0,9] difference: |2,0|
Deviation y: [-4,0;-1,1] difference: |2,9|
All distances:
Average x-value: -0,2 (x-value should be independent of distance/bullet-drop)
Deviation x: [-3,3;3,5] difference: |6,8|
Highest y- value over center/y=0: 1,1

About processed data:
"Data count" refers to the amounts of documented shots were fired at each range
"Average coordinate" is the SUM of all x and y values for the specific distance divided by "Data count"
"(max) Deviation" show the lowest and highest x and y value. Difference is the the difference between lowest and highest.


Deviation
Now to the more interesting part. Visualizations. This is where I show you how this weapon has a worse spread than a shotgun. All coordinates are edited into into the pictures below as red dots, while the yellow cross shows the average coordinate for that distance. The target is centered at the average coordinates. (again, this is not how the test was made. The shots were fired at a building. See: "Test was executed under following conditions")
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Image
Image
Image
Image
Image
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As you see, at 150 m the chances that you're going to hit a tank with its side to you with just one of your 2 shots is getting quite small (57%), even though you're aiming at it ideally.

Another quite ironic picture, I used the maximum x and y deviations to determine that distance where you'd definitely hit the target. All max dimensions were lined up to the tank except the ballistic dimention (-y). Waited 10 seconds... and baam, the RPG dives right for the ground at the 250m mark.. :? ??:
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Ballistics
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Here I placed the 'average coordinates' (yellow crosses) in relation to my understanding of the ballistic indicators at the time (red). Yellow lines cut through the points to keep your focus on vertical placement.

Last picture:
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This picture above shows a compromise between the scope's design and my data.
An important detail to note here is that the cross-hair is moved left (x=-0,2). During the testing, it was very visible that rockets tended to fly left of the center. But surprisingly the average x-value was only -0,2. (see 'Processed Data' - 'All Distances')

Conclusion
I may have created a ballistic scope up to 400 m, but I'll after this day never shoot that far. People in these forums say; "don't shoot farther than 500 m" some say 300 m. I say; don't shoot over 100 m as the weapon's effective range seems to be some what below 100 m. Everything else is a losing gamble with your ammo.
But when I shoot with it from now on, I'll be aim slightly right as shown on the picture above.
In fact.. I'd advice you to run up, hug the tank and fire point-blank at it (unless the rocket decides to turn 180 deg in the other direction. You never know.) Don't worry, the RPG has no AT-arm time. It's armed when it leaves the pipe and damages the tank right on. And you wouldn't take damage unless the tank (or whatever) explodes as the RPG does no explosive damage when impacting within 10 m. After 10 m however, the RPG does explosive damage with approximately a 5 meters blast range. So the RPG cannot damage you, but work with full AT-potential at any range.

Comments: I'd probably need to have more data to make the 'average' scope markers and altitude indicators more general/correct. But I think there's more than enough data to give a good picture of how unreliable the weapon is. Maybe I'd've (xD) made more accurate results if I was prone. But I was shooting about an hour before i started documenting data, and it made me the impression that prone was just as inaccurate as standing.
People!, it's not the scope which is the problem. No scope can cover this weapon's random behavior.
Last edited by CG-Delta on 2017-09-17 19:14, edited 16 times in total.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Russian Heavy AT weapon - deviation and scope

Post by Pvt.LHeureux »

I read it, thank you for your time on this.

For some other people here :

TL;DR : The Russian HAT is shit.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Shneider
Posts: 85
Joined: 2012-02-02 12:06

Re: Russian Heavy AT weapon - deviation and scope

Post by Shneider »

Very interesting research! Thx for this job )
CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: Russian Heavy AT weapon - deviation and scope

Post by CG-Delta »

Thanks people ;)
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Russian Heavy AT weapon - deviation and scope

Post by sweedensniiperr »

i always request the one without scope lol
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PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Russian Heavy AT weapon - deviation and scope

Post by PLODDITHANLEY »

What I find annoying is that the sight is completely wrong.

The sight 0-50 is at the 500m scope marks, can't someone just lower the sight markings so they actually match this GREAT research?
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

Re: Russian Heavy AT weapon - deviation and scope

Post by FrostZeroOne »

awesome! now do one for the german hat/lat
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CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: Russian Heavy AT weapon - deviation and scope

Post by CG-Delta »

FrostZeroOne wrote:awesome! now do one for the german hat/lat
Haha, no the German AT weapons doesn't bother me that much although I'd like to see them compared. The reason I did the testing was first for my own sake because of the question: "Can it really be that this weapon shoot so randomly, or is there a tendency which I just don't realize?" Randomness won that contest :D There's not mystery enough with the German kit to fuel that urge to get answers xD
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Russian Heavy AT weapon - deviation and scope

Post by hobbnob »

CG-Delta wrote:Haha, no the German AT weapons doesn't bother me that much although I'd like to see them compared. The reason I did the testing was first for my own sake because of the question: "Can it really be that this weapon shoot so randomly, or is there a tendency which I just don't realize?" Randomness won that contest :D There's not mystery enough with the German kit to fuel that urge to get answers xD
Hmmm so it's mysteries that inspire you to go about these massive projects?

So began Delta's lifelong search for the PR bear
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KiloJules
Posts: 792
Joined: 2011-03-17 18:03

Re: Russian Heavy AT weapon - deviation and scope

Post by KiloJules »

Awesome post! Thanks for taking the time to work this out and share it - Appreciated!
ExNusquam
Posts: 89
Joined: 2011-06-10 19:02

Re: Russian Heavy AT weapon - deviation and scope

Post by ExNusquam »

Excellent work figuring out the sight. That thing has always baffled me. Just going off wiki, this seems to be the actual behavior of the weapon. Apparently the US army tested them and found that against moving targets with light wind, their gunners couldn't get first shot hits >50% of the time beyond 180 meters.
Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: Russian Heavy AT weapon - deviation and scope

Post by Stealthgato »

I knew it flew randomly. Russians really need a decent HAT for medium-long range maps.
CG-Delta
Posts: 74
Joined: 2012-06-20 00:00

Re: Russian Heavy AT weapon - deviation and scope

Post by CG-Delta »

hobbnob wrote:Hmmm so it's mysteries that inspire you to go about these massive projects?

So began Delta's lifelong search for the PR bear
Where do i start?! TELL ME? xD
CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: Russian Heavy AT weapon - deviation and scope

Post by CopyCat »

Russian HAT is not shit, you just need to put it in right hands. I personally prefer Russian HAT scoped/unscoped more than IDF's or German. German is purely unpredictable and I tested it for over 2 hours game play testing, the sights are not accurate and vary from location to location depending target location and yours.

IDF's is purely useless above 300 - 400 meters going unpredictably left or right.

Russian HAT requires understanding and skill, and a lot of hours of gameplay with it to perform outstanding.

Good job Delta, I'm sure as many mention so will I on behalf of this community thank you for sharing this guide. But as already mention I have little experience with German HAT and I frankly don't have time anymore as I had before to dedicate for learning - I would appreciate a guide for German Heavy AT.

/CC
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Central Asian Treaty Alliance [CATA] - Campaign 9
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"The only thing neccesary for the triumph of evil, is for good men to do nothing"
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Russian Heavy AT weapon - deviation and scope

Post by PLODDITHANLEY »

Understanding and skill lol.

The sights are way off that's all once you know the aiming point thats it
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Russian Heavy AT weapon - deviation and scope

Post by Eddie Baker »

The PG-7VR tandem warhead round does not have the range of the other HEAT rounds available for the RPG-7.
mockingbird0901
Posts: 1053
Joined: 2009-05-13 17:30

Re: Russian Heavy AT weapon - deviation and scope

Post by mockingbird0901 »

FrostZeroOne wrote:awesome! now do one for the german hat/lat
Why would you need help with the German ones? They are spot on (with a slight deviation mind you..).
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
-Albert Einstein
Volens et potens

Tema567 just might be my new hero
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Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Russian Heavy AT weapon - deviation and scope

Post by Psyko »

Pvt.LHeureux wrote:I read it, thank you for your time on this.

For some other people here :

TL;DR : The Russian HAT is shit.
lawl...



I could have told you that without the research!

Oh btw, i think the iron sites one is completely different.
CopyCat
Posts: 353
Joined: 2010-12-24 19:02

Re: Russian Heavy AT weapon - deviation and scope

Post by CopyCat »

PLODDITHANLEY wrote:Understanding and skill lol.

The sights are way off that's all once you know the aiming point thats it
Take your time and test/play with Russian RPG, I promise you - you'll find more effective than IDF's HAT.

Russian HAT available for several factions and insurgency in PR, learning how to use it and the distance counting (even with ironsights) will make you above decent shooter with HAT. Guided missiles will be no problem after that - Trust me, I was trained by the best HAT shooter since 0.9 +/- :)

/CC
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Central Asian Treaty Alliance [CATA] - Campaign 9
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"The only thing neccesary for the triumph of evil, is for good men to do nothing"
lgm
Posts: 55
Joined: 2012-12-07 02:26

Re: Russian Heavy AT weapon - deviation and scope

Post by lgm »

[R-DEV]Eddie Baker wrote:The PG-7VR tandem warhead round does not have the range of the other HEAT rounds available for the RPG-7.
Its a ton more accurate then how its perceived in-game. I've seen marines shoot RPG-7's and hit moving, floating targets out at 200m dead on at sea. You can't do that in-game with the PGO-7 because it has lazy ballistics.

If they aren't going to bother doing it properly, give them Metis-M or something.

I think the PR devs are sourcing arm chair generals or Afghan Army conscripts.
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