[Project] Survival Games / PR-Z

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Updated picture for the civilian players - some small tweaks to remove the wrong bump details:

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Updated the first post.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Project] Survival Games / PR-Z

Post by K4on »

looks nice!
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Project] Survival Games / PR-Z

Post by zombie-yellow »

Realistic zombie killing game ? Shut up and take my money ! :O

Looking great, man ! =D
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

eheh, thanks.

But instead of money, we could actually use more testers and some modelers or mappers so that we do have some unique content besides the customization we're doing.

Any volunteers? :)
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zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: [Project] Survival Games / PR-Z

Post by zombie-yellow »

I have basic skills and knowledge in modelling (and extra basic in textures) with Blender. I can make simple models, and, with a little teaching, could obviously make better models... I'm interrested in contributing to PR or project that are related with PR, but I don't think I can make models up to PR standards ^^

Anyway, you can see some of my creations here : Table close-up image - zombie-yellow - Mod DB

And if you think I could do something to help you, PM me :)
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sharpie
Posts: 1434
Joined: 2009-11-08 03:41

Re: [Project] Survival Games / PR-Z

Post by sharpie »

Wow just saw this...really nice onil, good work :D
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Beta test is tonight, PM me if you want in.

TS and Mumble are required.
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Philrow
Posts: 137
Joined: 2012-04-06 20:27

Re: [Project] Survival Games / PR-Z

Post by Philrow »

This was so awesome

Maybe adding it to be 3-4 man squads instead when playing with more players, though for smaller events like the one we had, 2 man squads are best.
NAPALM47
Posts: 32
Joined: 2011-02-26 15:05

Re: [Project] Survival Games / PR-Z

Post by NAPALM47 »

This idea is great and I enjoyed playing the beta test. All the best with the mod Onil.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Project] Survival Games / PR-Z

Post by sweedensniiperr »

thought this was very fun. expect a video coming up.
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Stealthgato
Posts: 2676
Joined: 2010-10-22 02:42

Re: [Project] Survival Games / PR-Z

Post by Stealthgato »

Was awesome. Can't wait for a full-scale session :D
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: [Project] Survival Games / PR-Z

Post by Bonsai »

Got invited to the test event and I have to say it was a really nice experience. Can`t imagine how much work has been put into it already. But it looks and feels really good so far and I have no doubts it will become better every day. Some minor tweaks, which have been suggested in the feedback and some new ideas we haven`t seen but have been announced and this will be an event you should not miss. At least I will not... Check it out!
Last edited by Bonsai on 2012-12-21 23:15, edited 1 time in total.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Thanks for the feedback guys, glad you enjoyed it.

I will make quite a few tweaks and hopefully add more content before the next test session.

Cheers ;)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Project] Survival Games / PR-Z

Post by HughJass »

I like this coming to PR, imo always a fun feature to have. but why not just make the whole game mode based around co-op, with a sort of insurgency spin to it; think bot zombies spawning from random body pile (cache) locations scattered around the map.. not sure if its possible but you could even have random kit locations with specific tools (like a engineer kit, with only a wrench to fix a disabled vehicle)
Its probably a whole lot of hard coding but maybe more interesting to play.
Nonetheless I'm excited to see what your take is gonna play like.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Project] Survival Games / PR-Z

Post by Pvt.LHeureux »

Post videos! I couldn't attend the event :(
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: [Project] Survival Games / PR-Z

Post by Vista »

Feedback:

It's really well done, gives us the DayZ vibe on PR.

One thing that I think you should do is, instead of spawning few rare powerfull weapons (AK74S and shotguns), you should make weaker weapons more common (pistols, skorpion), so that after a while everyone could get a gun, but a much weaker one.

But anyway, I loved it <3
Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Pvt.LHeureux wrote:Post videos! I couldn't attend the event :(
I think 2 guys recorded it.

Hope they upload and post them here.

In regards to the weapon amount, I will tweak them a bit for the next test.
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Arc_Shielder
Retired PR Developer
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Re: [Project] Survival Games / PR-Z

Post by Arc_Shielder »

"can't wait for the videos since I couldn't make it"
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: [Project] Survival Games / PR-Z

Post by sweedensniiperr »

Here's the first part. It will probably take a while though until I can get the other parts up.

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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Re: [Project] Survival Games / PR-Z

Post by Onil »

Thanks for the video mate.

Too bad you were hiding when the guy killed bonsai in the water with the crossbow in the first minute. It would have been fun to watch the headshot.

The probability of the docks having good loot was very low. There was only the shotgun, patches and ammo for sure and random spawn either there or on the airport of better weapons. I guess you guys were unlucky.

I have removed docks from the gameplay now, to reduce the size of the map a bit.
Last edited by Onil on 2012-12-24 17:44, edited 1 time in total.
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