Helicopter Wheels #1

Please try this feature before voting - Do you like this feature?

Yes, it should be implemented onto all wheeled helis in PR!
105
72%
No, it should be fully removed
16
11%
Don't care, either works for me.
25
17%
 
Total votes: 146

Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Helicopter Wheels #1

Post by Rhino »

This Topic/Poll is now Closed. Please refer to this topic for the latest poll and discussion: https://www.realitymod.com/forum/f254-v ... ls-2b.html


Old Post:

In PR:F we have been testing our a new concept for Helicopters with Wheels as per this highlight here: https://www.realitymod.com/forum/f196-p ... e-7-a.html
'[R-DEV wrote:Rhino;1818569']There are a few new feature we are going to try out in PR:F and one of these new features is having the wheels on helicopters rotate in the same way the wheels on a jet do. Before wheels on helicopters didn't turn when in the contact with the ground, instead they just stayed stationary, like the brakes where constantly applied. By having the wheels rotate, helicopters with wheels will not only be able to taxi on the ground, but will be able to perform rolling landings, be able to control there aircraft on the ground more when landing and in some cases, should prevent the helicopter from flipping over as the wheels will turn to compensate, instead of the entire chopper moving.
Here is a quick Proof of Concept (POC) video I did on it with the H-34 to show the rest of the team this concept, although the taxi engine (like what jets have) wasn't in, in this video and now has been applied.
So far the feedback I've had from the testers that have tried it is all positive and if this works out in PR:F then it may be rolled out across all the helicopters with wheels in PR v1.0 and should give a nice distinct difference between helicopters with skids and wheels, which is other than looks :D
Currently only the Wessex and the Chinook CH1 in PR:F (only wheeled choppers in it) have this new code applied to them, all choppers with skids remain as they where.
Now that PR:F has been out for a month and hopefully some of you have been able to try this I'm looking for some feedback from anyone who has so we can determine if this should be implemented into PR v1.0.

If you haven't tried this out please do so before posting any feedback on this.

Cheers!
Last edited by Rhino on 2018-09-12 11:08, edited 5 times in total.
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rodrigoma
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Re: Helicopter Wheels

Post by rodrigoma »

I cant see why not, from what I have tried it worked well, and its realistic and makes the current system look kind of retarded ;)
Kevokpo
Posts: 286
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Re: Helicopter Wheels

Post by Kevokpo »

the only problem with this is that pilots are used to the fact that when helis touch ground it instantly stops, I have seen many choppers crashing rocks or houses in front of them because the chopper didn't stop and they dind't know about this new system (including me :D ). but I think it is good, players just need to get used to it. :)

just one question, htis system will only be implemented on helis that have wheels right? not in the gazelle nor the uh1d
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Rhino
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Re: Helicopter Wheels

Post by Rhino »

Kevokpo wrote:just one question, htis system will only be implemented on helis that have wheels right? not in the gazelle nor the uh1d
Correct, only choppers with wheels will get this feature, in the same way the Gazelle or Bell in PR:F don't have this feature since they have skids.
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rPoXoTauJIo
PR:BF2 Developer
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Re: Helicopter Wheels

Post by rPoXoTauJIo »

The main problem in this new system is that helis(especially wessex) constantly sliding. In vanilla pr(UH60\Mi-8\vChinook\etc) its not a problem due it's veeeery slow speed. But on falklands it was pretty annoying, when your wessex\chinook trying do slide off the carrier.
Rhino
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Re: Helicopter Wheels

Post by Rhino »

rPoXoTauJIo wrote:The main problem in this new system is that helis(especially wessex) constantly sliding. In vanilla pr(UH60\Mi-8\vChinook\etc) its not a problem due it's veeeery slow speed. But on falklands it was pretty annoying, when your wessex\chinook trying do slide off the carrier.
You don't slide any more than normal, you "roll" ;)

You can control this rolling by pitching back and forwards on the ground to control the chopper's taxi engine, like a jet, and then the rudder to turn in the direction you want to go. With a bit of practice I've found that you can control your chopper very well on the ground but if you just leave your stick central when on the ground then your chopper is going to go where it wants to go :p

Try controlling your chopper on the ground like this in PR:F then see if you feel the same way :)
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rPoXoTauJIo
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Re: Helicopter Wheels

Post by rPoXoTauJIo »

[R-DEV]Rhino wrote:...but if you just leave your stick central when on the ground then your chopper is going to go where it wants to go :p
That's what i mean. It's ok on LZ's, but on helipad helicopter shouldn't make any movements without touching controls.
Al least, give us a helipads like in PR:V, with small barriers :)
Rhino
Retired PR Developer
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Re: Helicopter Wheels

Post by Rhino »

rPoXoTauJIo wrote:That's what i mean. It's ok on LZ's, but on helipad helicopter shouldn't make any movements without touching controls.
Al least, give us a helipads like in PR:V, with small barriers :)
Ye, there is a tiny bit of movement on level ground if you leave it in idle which is a small problem, but if your planning on leaving your chopper idle for some time you should probably hop out of it :p

Question is, is this problem big enough to warrant not applying this to v1.0?
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rPoXoTauJIo
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Re: Helicopter Wheels

Post by rPoXoTauJIo »

OMG THESE CHANGES HAVE RUINED THE MOD EVEN THOUGH I HAVEN'T PLAYED YET :D

Actually, i think wheel system is great, and rolling helis not so big problem to scrap this good idea.

Many times in pr i saw helis crashed in bunkers\hangars\under static just because someone tried to align helicopter by lifting a bit. With wheels it could be avoided.
Also, with new system we can simulate heli take-off with full load(like Hind), when it need to get some speed on the runway.

But would be better, if this annoying movements when no controls will be fixed. Maybe helicopters physics can be changed a bit, or dev team can just replace helipads on most maps with something that have invisible barriers?
Rhino
Retired PR Developer
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Re: Helicopter Wheels

Post by Rhino »

rPoXoTauJIo wrote:Also, with new system we can simulate heli take-off with full load(like Hind), when it need to get some speed on the runway.
Can't simulate forward movement with extra lift like you get in r/l when a chopper takes off from a runway in BF2 :(

But doing a running takeoff in a chopper dose have the advantage of gaining some forward momentum before your chopper can lift off the ground :D
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rPoXoTauJIo
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Re: Helicopter Wheels

Post by rPoXoTauJIo »

[R-DEV]Rhino wrote:Can't simulate forward movement with extra lift like you get in r/l when a chopper takes off from a runway in BF2 :(
As far as i know, there at least 2 odd and weird solutions, how it could work in bf2:

1. Using fictional and invisible afterburners that have small rotation.

2. Using fictional and invisible wings(i know, they already in code, but why not add more? :D )
Last edited by rPoXoTauJIo on 2012-11-14 19:40, edited 1 time in total.
Rhino
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Re: Helicopter Wheels

Post by Rhino »

bump :)
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Moszeusz6Pl
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Re: Helicopter Wheels

Post by Moszeusz6Pl »

First time I used helicopter I was a bit surprised when it quickly started moving, while warming up engines, but when I remembered about this future, and it really helped moving at deck. I think it should be implemented to all wheeled helicopters.

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Felix
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Re: Helicopter Wheels

Post by Felix »

the only problem i see is that landing would take a lot more time cause you cant brake on the ground, but then again thats more realistic isn't it?
Twig life
SShadowFox
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Re: Helicopter Wheels

Post by SShadowFox »

This is why you need to approach at low speed when landing.
Rhino
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Re: Helicopter Wheels

Post by Rhino »

FelixCopyCat wrote:the only problem i see is that landing would take a lot more time cause you cant brake on the ground, but then again thats more realistic isn't it?
The thing is you can by pulling back on the stick as your wheels hit the ground and your engine isn't giving enough power so your nose doesn't come off the ground :)
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Rhino
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Re: Helicopter Wheels

Post by Rhino »

bumpy :)
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40mmrain
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Re: Helicopter Wheels

Post by 40mmrain »

has this been applied to all wheeled helicopters as of 0.98?
Rhino
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Re: Helicopter Wheels

Post by Rhino »

No, still only the ones in PR:F.

I would also like for everyone who likes to fly choppers to please try this feature out and get to know it over the next few weeks as at some point when I feel people have tried this enough I plan to put a poll up to see how you guys feel about it, but in the mean time, posting individual feedback would be very much appreciate as and when you try this and if you have any more thoughts on it as you use it more :D
Last edited by Rhino on 2012-12-23 00:53, edited 1 time in total.
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