Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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BloodyDeed
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by BloodyDeed »

Devcast #2 is coming and to be honest I'm far more excited about this one than the first.
It contains some pretty cool stuff we have not shown before.

Can't really answer the other questions, sorry.
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=Romagnolo=
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Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

HOW SOON?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
AnimalMother.
Posts: 2476
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Re: Ask the [Dev]s a (?)

Post by AnimalMother. »

=Romagnolo= wrote:HOW SOON?
Christmas is in two days, so pretty soon.

Oh that's not what you meant. :lol:
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gipakok
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Re: Ask the [Dev]s a (?)

Post by gipakok »

Can you at least tell us at which rate will you release a devcast or are you just waiting for a less buggy version?
Last edited by gipakok on 2012-12-23 21:19, edited 2 times in total.
Spush
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Spush »

gipakok wrote:Can you at least tell us at which rate will you release a devcast or are you just waiting for a less buggy version?
Kind of, but I'm pretty sure Bloody and Afterdune is trying to get them out on a more regular basis till 1.0 is released, so there's definitely more to come in the coming months.
AfterDune
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Re: Ask the [Dev]s a (?)

Post by AfterDune »

There's no reason to "complain" though, plenty of updates lately and still lots more to come.
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izoiva
Posts: 613
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Re: Ask the [Dev]s a (?)

Post by izoiva »

gx wrote:Dear devs,

Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
Mi8 in PR is like BH. 2 guns, 7 passengers, 1 crate.
Only 2 ka-60 were built, so I dont think that it will be added in PR.

Russians is community-made faction. So if you want to add something new, do it yourself.
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

WeeD-KilleR wrote:Dear devs,
will the Bundeswehr get some love? It's a part of the mod for so long now but so far only 2 maps with it. Also what about vehicle? I kinda wish I could see the Wiesel in it's different varients ingame.
There was a Fennek model made a while ago for the Dutch Forces that made it into PR but I'm not sure if it will actually turn up for Germany.
"I Want To Spend The Rest Of My Life With You Tonight."
Adriaan
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

gx wrote:Will we ever see a Russian counter part to the UH-60, or lynx like the ka-60?
If it conforms to what they're using irl, then possibly yes. For now though there is no such thing planned.
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Rabbit
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Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

izoiva wrote:Mi8 in PR is like BH. 2 guns, 7 passengers, 1 crate.
Only 2 ka-60 were built, so I dont think that it will be added in PR.

Russians is community-made faction. So if you want to add something new, do it yourself.
I believe the ordered 100, only source I could find is wiki, so it eh. I would do it myself, but I do levels, so "do it yourself" doesn't really apply when you already do something....

Also, it was a question, not a request/ suggestion. So leave it at that.
Last edited by Rabbit on 2012-12-23 23:49, edited 1 time in total.
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Sniperdog
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Re: Ask the [Dev]s a (?)

Post by Sniperdog »

=Romagnolo= wrote:HOW SOON?
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Will Stahl aka "Merlin" in the Squad community
=Romagnolo=
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Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

'[R-DEV wrote:Sniperdog;1846513']Image
That's creepy!


Sniperdog, I <3 u
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Ask the [Dev]s a (?)

Post by tankninja1 »

Can we do something about the punish feature, it seems like people always automatically punish.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Ask the [Dev]s a (?)

Post by =Romagnolo= »

A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Ask the [Dev]s a (?)

Post by 40mmrain »

tankninja1 wrote:Can we do something about the punish feature, it seems like people always automatically punish.
It's a vanilla BF2 artifact, admins have the option to enable, or disable it anyways
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: Ask the [Dev]s a (?)

Post by BroCop »

=Romagnolo= wrote:A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
A forum poster said something about it over here
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

=Romagnolo= wrote:A friend told me that 100+ players freature is no longer in the plans of PR 1.0. Is it true?
Who keeps telling you that?
[R-DEV]BloodyDeed wrote:Yes, 100 player servers are currently being developed by our development team.
We're also working on adapting the gameplay and maps to support this higher player number.

There will also be public 100p tests in the future again.
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ShockUnitBlack
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Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

The guy (I think it's Tema) who developed 64+ players is still working on the development team if I'm not mistaken, so yeah.
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tankninja1
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Joined: 2011-05-31 22:22

Re: Ask the [Dev]s a (?)

Post by tankninja1 »

on 4k maps I think that +64 players is necessary, the map is too big otherwise. Falklands needs 128 player plus for the 8k map, for maximum asset usage and actual infantry work
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risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: Ask the [Dev]s a (?)

Post by risegold8929 »

tankninja1 wrote:on 4k maps I think that +64 players is necessary, the map is too big otherwise. Falklands needs 128 player plus for the 8k map, for maximum asset usage and actual infantry work
Actual infantry combat/flag area is really what looks like to be confined to an area about 1/8 of the total size of the actual map and not 8x8km
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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