[Vehicle] M4A1 Sherman (texture)

General discussion of the Project Reality WWII modification.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

Yeah, looks nice :) .

Don't forget the hatches and the lid on the back though ;) . And some other things.
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] M4A1 Sherman (texture)

Post by lucky.BOY »

Could you do new normals? The old ones have markings baked into them... I had ago at the markings myself too, redid the rhino and changed the star and moved it to the turret, could I send you over the .psd? I added you on xfire for that matter.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Vehicle] M4A1 Sherman (texture)

Post by Tim270 »

Yeah I would start the normals over again, also make sure the specular map (Go to channels, its in the alpha channel in the diffuse (I assume)) is not using the old texture.
CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Vehicle] M4A1 Sherman (texture)

Post by CTRifle »

Do you still want the hatches/panels and little things still there on the body or just remove them?
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

There are hatches there irl, so would be nice to see _something_ like that. Don't know how well you can manage that with just textures though.
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CTRifle
Retired PR Developer
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Re: [Vehicle] M4A1 Sherman (texture)

Post by CTRifle »

It's ok I get them, looks pretty good ;)
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CTRifle
Retired PR Developer
Posts: 1056
Joined: 2011-01-03 14:57

Re: [Vehicle] M4A1 Sherman (texture)

Post by CTRifle »

Alright so I put in some hatches like this

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and this

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used a different track texture and did the front

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and added little handles on the top of the hatch on the turret.

I did re do the normal map as well and lower the specular so its not as shiny
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Vehicle] M4A1 Sherman (texture)

Post by Pvt.LHeureux »

Wow, this is so much better :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

Wow, is that even the same tank? :-D Great job!
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

If the texture is done, could you pass us the PSD?

Thanks once again!
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Vehicle] M4A1 Sherman (texture)

Post by Pvt.LHeureux »

Now, we only need new LODs for the tank..
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] M4A1 Sherman (texture)

Post by lucky.BOY »

I can look into that if you want me to.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

Sure, feel free to do so :D .
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: [Vehicle] M4A1 Sherman (texture)

Post by doggreen »

It is possible to change the entry in the tanks? Make the entry from the rear or the front without the need to climb the tank? Let me explain:

To enter these tanks you have to be jumping like a kangaroo and sometimes even put a jeep in front to be able to reach the turret.
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: [Vehicle] M4A1 Sherman (texture)

Post by AfterDune »

Just jump on either side of it and you'll get in ;) .
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: [Vehicle] M4A1 Sherman (texture)

Post by rodrigoma »

that's how they did it in real life actually
:lol: :lol: :lol:
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: [Vehicle] M4A1 Sherman (texture)

Post by doggreen »

I could never imagine this, you're right, thanks for the tip :-D :wink:
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
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