]CIA[ 24/7 Kokan & Napalm (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by Anderson29 »

Well I guess it doesn't make much sense now cuz with more players a team could defend 2 caches at the same time in order to compensate posibble ghosting. Though my most favorite aspect of dbmod was "no using enemy kits".

Anyway I appreciate you guy's responses, good work on .98. I had a chance to play for 30 minutes as blufor on kokan today...it seemed like something had changed but I guess it has just been a while since I played....haven't seen change log or if anything was even changed...just era's added I guess. Anyways, as always I enjoy playing cia server a lot and never have a problem with u guys....good work.
in-game name : Anderson2981
steam : Anderson2981
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by SyntheticCoyote »

Thanks for the info I was totally in the dark about that. I agree with the no using enemy kits. That was a favorite of mine.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by Pronck »

I had a great round on Vietnam yesterday, the battle of Ia Drang. The CAS Huey totaly raped the hell out of the Vietnamese suicide charges across the field.
We are staying up!
Souls Of Mischief
Posts: 2391
Joined: 2008-05-04 00:44

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by Souls Of Mischief »

B.Pronk(NL) wrote:I had a great round on Vietnam yesterday, the battle of Ia Drang. The CAS Huey totaly raped the hell out of the Vietnamese suicide charges across the field.
But we were raping you during the whole round :)
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by SyntheticCoyote »

my PR skills are back to 0, got a new mouse and breaking it in / getting used to it. Went froma 2000DPI to a 5000DPI.... hell of a difference.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by Ratface »

Not sure if it is because of the .98 release, the holidays, or what, but the player base has been terrible. Lots of people not in mumble, some admins being dicks, and squad leaders not communicating at all and trying to get some teamwork in when it is needed. I played quite a few rounds today since I finally get some downtime and for the most part they were terrible :/

I know there isnt much you can do about those things but i needed to vent, lol, probably just a bad day
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by SyntheticCoyote »

Rat the feedback is appreciated. Come to the TS if you ever havea problem. We will sort it out right quick.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Post by Ratface »

Sounds good bud, thanks for da reply :)
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