Execution of injured enemy
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tankninja1
- Posts: 962
- Joined: 2011-05-31 22:22
Re: Execution of injured enemy
Incendiaries on bodies always kills em dead dead. You just have to drop the incendiary right on the body.

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ghostfool84
- Posts: 503
- Joined: 2009-10-17 11:38
Re: Execution of injured enemy
Yeah but as revinging doesnt always work incendiaries dont work always to if body is some kind of glitched...but i think its fine as it is.
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SnipeHunt
- Posts: 801
- Joined: 2009-02-02 15:35
Re: Execution of injured enemy
I use grenades. They seem to work for me. You do have to make sure it is on or very close to the body.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
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chilean
- Posts: 124
- Joined: 2009-10-02 00:54
Re: Execution of injured enemy
Theres actually a way, ex: I was playing on Muttrah as mec, i got Injured (Dead) by an enemy marksman, i was still revible after a minute a AAV started shooting at my body (trying to kill the medic) one of those rounds hit me and kill me definetively ( I was dead dead, no chances of getting revived). This also can be done with a hand granade right beside the body.

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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Execution of injured enemy
Generally the explosives do it, if I'm not mistaken.
We used to have the capacity with the incendary grenades, and it was routine as Insurgent to kill an Blufor soldier and then quickly take his kit and drop one before his mates could get you. Kamikaze basically.
Glad that it's no longer possible.
We used to have the capacity with the incendary grenades, and it was routine as Insurgent to kill an Blufor soldier and then quickly take his kit and drop one before his mates could get you. Kamikaze basically.
Glad that it's no longer possible.
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n00bsauce
- Posts: 21
- Joined: 2011-09-20 18:52
Re: Execution of injured enemy
What if a KNIFE STAB after kill could be implemented. Leaves the person responsible for the second 'kill' completely vulnerable if in the open so it's a risk/reward type scenario in some situations.
Time it for 2-3 seconds to get the DEADDEAD.
Time it for 2-3 seconds to get the DEADDEAD.
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Rapid12
- Posts: 209
- Joined: 2009-03-12 15:52
Re: Execution of injured enemy
n00bsauce wrote:What if a KNIFE STAB after kill could be implemented. Leaves the person responsible for the second 'kill' completely vulnerable if in the open so it's a risk/reward type scenario in some situations.
Time it for 2-3 seconds to get the DEADDEAD.
That is a brilliant idea!
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Execution of injured enemy
Emmitting an explosive projectile from the knife that has minimal explosion radius, but still counts as an explosive?
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Execution of injured enemy
No, and that's a suggestion.
Anyway, this is not something we want in PR and it would not be approved in the suggestions section, so save yourself the time. I'll be closing this thread now as obviously all has been said.
Explosives can dead-dead people, given they hit the body and enough of them are used.
Anyway, this is not something we want in PR and it would not be approved in the suggestions section, so save yourself the time. I'll be closing this thread now as obviously all has been said.
Explosives can dead-dead people, given they hit the body and enough of them are used.

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