[0981] PR:F M20 and M3 bugged after loading PR:V or PR:N
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Steeps
- Posts: 1994
- Joined: 2011-08-15 15:58
[0981] PR:F M20 and M3 bugged after loading PR:V or PR:N
Description:
The Argentinian HAT kit is almost completely broken. When not zoomed in, you cannot even see the exterior of the sight. You cannot zoom in to use the HAT kit either, which breaks it.
Steps to Reproduce:
Apparently just by using it.
Screenshots / Video:
will update
Tested On:
The Falklands, NEW server 0.981
The Argentinian HAT kit is almost completely broken. When not zoomed in, you cannot even see the exterior of the sight. You cannot zoom in to use the HAT kit either, which breaks it.
Steps to Reproduce:
Apparently just by using it.
Screenshots / Video:
will update
Tested On:
The Falklands, NEW server 0.981

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BloodyDeed
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Steeps
- Posts: 1994
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Re: [0981]The Falklands
Well we did play Vietnam Barracuda the round before. I had actually used the M20 and it worked fine.

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Rhino
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Re: [0981]The Falklands
Ye, this is a known issue that AM didn't want to fix 
Basically if either or Vietnam, Normandy or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V/PR:N and PR:F
Basically Vietnam didn't update their mod with the latest models/animations for these weapons unlike PR:F, so there is a conflict of versions after loading one before the other.
Only way to fix it is with a client restart, server side its fine.
Basically if either or Vietnam, Normandy or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V/PR:N and PR:F
Basically Vietnam didn't update their mod with the latest models/animations for these weapons unlike PR:F, so there is a conflict of versions after loading one before the other.
Only way to fix it is with a client restart, server side its fine.
Last edited by Rhino on 2013-01-02 18:48, edited 1 time in total.
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{ZW}C-LOKE
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Re: [0981]The Falklands
Argentinian Officer kit, second down the list you can spawn in with:


Three pieces of the model do not follow with the gun when it's brought up to closer-aim the weapon.
This may or may not matter much, as it looks like either an animation or hierarchy problem (these three pieces hidden during animation?), but this was on Goose Green.


Three pieces of the model do not follow with the gun when it's brought up to closer-aim the weapon.
This may or may not matter much, as it looks like either an animation or hierarchy problem (these three pieces hidden during animation?), but this was on Goose Green.
- Mineral
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Re: [0981]The Falklands
it's a goose green issue. I messed up the faction loading settings. Thanks for reporting it tho!
Last edited by Mineral on 2012-12-24 03:13, edited 1 time in total.
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Rhino
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Re: [0981]The Falklands
As I posted above:
[quote=""'[R-DEV"]Rhino;1846129']Ye, this is a known issue that AM didn't want to fix
Basically if either or Vietnam or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V (Vietnam didn't update theirs with the latest ones unlike PR:F).
Only way to fix it is with a client restart, server side its fine.[/quote]
[quote="GP_MineralWouter""]it's a goose green issue. I messed up the faction loading settings. Thanks for reporting it tho![/quote]
na its just a Falklands and Vietnam issue in general since Falklands is using newer models and animations of both of these weapons.
[quote=""'[R-DEV"]Rhino;1846129']Ye, this is a known issue that AM didn't want to fix
Basically if either or Vietnam or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V (Vietnam didn't update theirs with the latest ones unlike PR:F).
Only way to fix it is with a client restart, server side its fine.[/quote]
[quote="GP_MineralWouter""]it's a goose green issue. I messed up the faction loading settings. Thanks for reporting it tho![/quote]
na its just a Falklands and Vietnam issue in general since Falklands is using newer models and animations of both of these weapons.
Last edited by Rhino on 2012-12-24 03:25, edited 1 time in total.
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Rabbit
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Re: [0981]The Falklands
Water speed appears to be set to high and just shakes like an epileptic at a rave. I am happy to see it's all just small bugs though 
AfSoccer "I just don't see the natural talent."

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Rhino
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Re: [0981]The Falklands
This topic isn't for generic falklands bugs, you should be posting new topics per bug but since you have posted it, water seems fine to me (other than for low gfx users where its just a plain light blue surface) and no one else has reported this issue?
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Rabbit
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Re: [0981]The Falklands
My bad, I thought it was for .981 I noticed it at the brit carrier, so I'm not sure if it is a issue on the whole level or just one that happens in the surrounding terrain zone. All my settings are on high.
AfSoccer "I just don't see the natural talent."

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Psyrus
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Re: [0981]The Falklands
Might want to edit the main title of this thread then, as it's reasonably misleading in itself[R-DEV]Rhino wrote:This topic isn't for generic falklands bugs, you should be posting new topics per bug
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Kevokpo
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Re: [0981]The Falklands
this happened to me the first time I used medic kit on goose green, after that day never happend again{ZW}C-LOKE wrote:Argentinian Officer kit, second down the list you can spawn in with:
Three pieces of the model do not follow with the gun when it's brought up to closer-aim the weapon.
This may or may not matter much, as it looks like either an animation or hierarchy problem (these three pieces hidden during animation?), but this was on Goose Green.
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Rhino
- Retired PR Developer
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Re: [0981]The Falklands
1234567[R-DEV]Rhino wrote:Ye, this is a known issue that AM didn't want to fix
Basically if either or Vietnam, Normandy or Falklands is loaded by the client before playing the other, then it screws up the M20 and the Grease Gun because the meshes and animations are different between PR:V/PR:N and PR:F
Basically Vietnam didn't update their mod with the latest models/animations for these weapons unlike PR:F, so there is a conflict of versions after loading one before the other.
Only way to fix it is with a client restart, server side its fine.
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kangaroo
- Posts: 75
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Re: [0981]The Falklands
well if we are talking about the water, You planes turn to Jesus and can sit on the water N of the carrier on Pr:F[R-DEV]Rhino wrote:This topic isn't for generic falklands bugs, you should be posting new topics per bug but since you have posted it, water seems fine to me (other than for low gfx users where its just a plain light blue surface) and no one else has reported this issue?
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Rhino
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Re: [0981] PR:F M20 and M3 bugged after loading PR:V or PR:N
What did I say in the bit you quoted? 
Its a known bug anyways, side affect from having such a large map.
Going to lock this topic before more people post any more PR:F bugs in there...
Its a known bug anyways, side affect from having such a large map.
Going to lock this topic before more people post any more PR:F bugs in there...




