Militia Need AK 74 Scope again !!!

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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

I am pretty sure if you can make AK out of shovel: DIY: Shovel AK - photo tsunami warning!
You can put siderail on it for scope.
a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: Militia Need AK 74 Scope again !!!

Post by a3dboy1 »

ComradeHX wrote:I am pretty sure if you can make AK out of shovel: DIY: Shovel AK - photo tsunami warning!
You can put siderail on it for scope.
The Hell have I just seen? :o
Murphy
Posts: 2339
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Re: Militia Need AK 74 Scope again !!!

Post by Murphy »

Topic started June 2011. I know you really want to have your precious optics back for this faction but I would stop holding my breath man.
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Rabbit
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Re: Militia Need AK 74 Scope again !!!

Post by Rabbit »

Did you watch the last few seconds of the "7 years of PR" video?

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Last edited by Rabbit on 2013-01-02 19:34, edited 1 time in total.
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AfSoccer "I just don't see the natural talent."
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Mongolian_dude
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Re: Militia Need AK 74 Scope again !!!

Post by Mongolian_dude »

The militia faction are an unconventional force and are designed to fight using tactics other than immediate mobility and firepower. If you find yourself in a situation where you need a 4x optic to combat the enemy, it is because (A) you have been outperformed by your enemy or (B) you need to rethink what the fighting strengths of the militia might be.

I remember players complaining previosuly that the Militia (then 'Chechnyans') were overpowered, because they had no disadvantages compared to the conventional forces they fought. Especially that they could equal the GB and RUS factions in ranged combat, which people thought was unrealistic. I agreed with them. The DEV team apparently did too.

...mongol...
Military lawyers engaged in fierce legal action.

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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

[R-MOD]Mongolian_dude wrote:The militia faction are an unconventional force and are designed to fight using tactics other than immediate mobility and firepower.
Immediate mobility -> what exactly? pickup technicals?

Firepower -> since when has Militia faction ever had to rely on superior firepower to win, since BluFor always have more firepower???

Also, how unconventional was it to fight on AAS maps and have similar(but inferior) assets?
[R-MOD]Mongolian_dude wrote:If you find yourself in a situation where you need a 4x optic to combat the enemy, it is because (A) you have been outperformed by your enemy or (B) you need to rethink what the fighting strengths of the militia might be.

I remember players complaining previosuly that the Militia (then 'Chechnyans') were overpowered, because they had no disadvantages compared to the conventional forces they fought. Especially that they could equal the GB and RUS factions in ranged combat, which people thought was unrealistic. I agreed with them. The DEV team apparently did too.

...mongol...
Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.

At range, it becomes difficult to even see opponents without at least a x4 zoom; and any decent ambush zone is better to have x4 zoom scopes because otherwise you would try to hide under plain sight(and get spotted immediately by any decent squad) when trying to set up ambush. Unlike Militia; BluFor can request scopeless kit so they even have more flexibility in switching from long range to CQB.

Chechens had veterans from Soviet era; no reason they cannot have the training to fight "conventional" forces at range if they get some optics.

Idea that Chechens were OP was back when Conventional forces did not have thermals on vehicle...etc. so those who do not l2play drive armoured vehicle too far forward and get shot to s**t by RPG gunner hiding on roadside. That does not happen anymore, unfortunately. Militia is severely nerfed while BluFor is buffed through better vehicles. They got mad that Chechen had zoom scopes so their infantry vs infantry game is not so one-sided...and it was only infantry vs. infantry because vehicle drivers did not know how to play or decent crew was rare.
Last edited by ComradeHX on 2013-01-02 20:57, edited 4 times in total.
lgm
Posts: 55
Joined: 2012-12-07 02:26

Re: Militia Need AK 74 Scope again !!!

Post by lgm »

ComradeHX wrote:Immediate mobility -> what exactly? pickup technicals?

Firepower -> since when has Militia faction ever had to rely on superior firepower to win, since BluFor always have more firepower???

Also, how unconventional was it to fight on AAS maps and have similar(but inferior) assets?


Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.

At range, it becomes difficult to even see opponents without at least a x4 zoom; and any decent ambush zone is better to have x4 zoom scopes because otherwise you would try to hide under plain sight(and get spotted immediately by any decent squad) when trying to set up ambush. Unlike Militia; BluFor can request scopeless kit so they even have more flexibility in switching from long range to CQB.

Chechens had veterans from Soviet era; no reason they cannot have the training to fight "conventional" forces at range if they get some optics.

Idea that Chechens were OP was back when Conventional forces did not have thermals on vehicle...etc. so those who do not l2play drive armoured vehicle too far forward and get shot to s**t by RPG gunner hiding on roadside. That does not happen anymore, unfortunately. Militia is severely nerfed while BluFor is buffed through better vehicles. They got mad that Chechen had zoom scopes so their infantry vs infantry game is not so one-sided...and it was only infantry vs. infantry because vehicle drivers did not know how to play or decent crew was rare.
Its also about realism, Chechen Rebels got pounded to hell and back with Russian air power. Give the Russians a few Mi-17's equipped with S-8's and maybe 2 su-25's on Kozelsk.
ExNusquam
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Re: Militia Need AK 74 Scope again !!!

Post by ExNusquam »

gx wrote:Did you watch the last few seconds of the "7 years of PR" video?

http://i.imgur.com/CCxJQ.jpg
Devs have stated that the AK-74 w/ PSO-1 is to be the new marksman kit. SVD will be the alternate.
Rabbit
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Re: Militia Need AK 74 Scope again !!!

Post by Rabbit »

ExNusquam wrote:Devs have stated that the AK-74 w/ PSO-1 is to be the new marksman kit. SVD will be the alternate.
Which is good enough. I'm surprised people actually use optics.
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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

gx wrote:Which is good enough. I'm surprised people actually use optics.
And BluFor still has extra options that are not available to militia, leading to imbalance.

Good enough because poorly-equipped militia never has a chance to win IRL anyway.
ShockUnitBlack
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Re: Militia Need AK 74 Scope again !!!

Post by ShockUnitBlack »

lgm wrote:Its also about realism, Chechen Rebels got pounded to hell and back with Russian air power. Give the Russians a few Mi-17's equipped with S-8's and maybe 2 su-25's on Kozelsk.
No, it isn't. If it was, nobody in their right mind would want to play as the Militia. Why would I want to play a game where I spend three quarters of my time waiting to respawn after I get killed by a Su-25 I cannot do anything about?
"I Want To Spend The Rest Of My Life With You Tonight."
Mongolian_dude
Retired PR Developer
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Re: Militia Need AK 74 Scope again !!!

Post by Mongolian_dude »

ComradeHX wrote:Immediate mobility -> what exactly? pickup technicals?

Firepower -> since when has Militia faction ever had to rely on superior firepower to win, since BluFor always have more firepower???

Also, how unconventional was it to fight on AAS maps and have similar(but inferior) assets?


Not hard to be outperformed by your enemy when entire enemy team has EVERYTHING better.

At range, it becomes difficult to even see opponents without at least a x4 zoom; and any decent ambush zone is better to have x4 zoom scopes because otherwise you would try to hide under plain sight(and get spotted immediately by any decent squad) when trying to set up ambush. Unlike Militia; BluFor can request scopeless kit so they even have more flexibility in switching from long range to CQB.

Chechens had veterans from Soviet era; no reason they cannot have the training to fight "conventional" forces at range if they get some optics.

Idea that Chechens were OP was back when Conventional forces did not have thermals on vehicle...etc. so those who do not l2play drive armoured vehicle too far forward and get shot to s**t by RPG gunner hiding on roadside. That does not happen anymore, unfortunately. Militia is severely nerfed while BluFor is buffed through better vehicles. They got mad that Chechen had zoom scopes so their infantry vs infantry game is not so one-sided...and it was only infantry vs. infantry because vehicle drivers did not know how to play or decent crew was rare.
You will find the exact translation of my post means:

A) The Militia's design mean they have inferior firepower, in terms of their assets, deployables, CO abilities, optics.

B) The Militia does not have access to various forms of mobility - rarely do they ever field APCs, and never IFVs, Trans Helis or anything other than soft-armoured, wheeled transports.

Although the Militia fight often on AAS, they have the defensive advantage:
They might find themselves in dense, ex-soviet urban environments, where conventional armour and aircraft become risky choices, especially when every other soldier is armed with an RKG.
They might find themselves defending flags or natural chokepoints that are flanked by mountains and forestry.
They usually have access to AT cannons that are placed around points of tactical importance.

Their weapon load-outs give their infantry access to weapons that excel in CQB:
The AK-47 is a favourite for its heavy caliber, good RoF, manageable recoil, higher-end mag size and a bayonet for the brave.
The AKS-74U is available to medics and SLs, which has a good RoF and very manageable recoil and stable accuracy and is good at both CQB and medium ranges.
The PKM and M60 both chop dudes up with their top end caliber, good RoF and impressive mag sizes. They are scary weapons in a CQB firefight.
The PPSH-41 might lack a heavy caliber, but makes up for it with a legendary RoF and mag size and is perfect for leading the charge or flanking unsuspecting foes.
Even the Militia SL had a damned skorpion as his side-arm for a while, which was utterly gangsta. I think the decision to remove it was a good one, as it was a bit excessive for one soldier.

Some of their kits are better geared to ambush warfare:
Where many standard kits and the HAT have access to RKGs.
The Militia HAT is much better at close range strikes, as it has no deploy time (20secs on conventionals' HATs), no warhead-arming time (20m on conventionals' HATs) and is hard to recognise and target amongst other Militia RPG-7s and RPG-27s.
The AP rifleman has IEDs and nade traps that offer him more options than the convectional forces' claymores.
The combat engineers Arty IEDs are one of the most powerful weapons the Milita have access to, and can present a greater threat in the natural chokepoints on the maps the Militia always seem to fight on, than the open deserts and multiple approaches the INS/Taliban fight in.
Ammo technicals are perfect for supplying these ambushes, as they can get lots of ammo to multiple locations and are able to reach hard-to-get-to positions. They can navigate dense forests, unlike many conventional forces' trans helis and are much more discrete when doing so.
They also have INS mode, which makes it obvious they are a conventional faction.


They are one of my favourite factions because of all the above.


...mongol...
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Adriaan
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Re: Militia Need AK 74 Scope again !!!

Post by Adriaan »

[R-MOD]Mongolian_dude wrote:Even the Militia SL had a damned skorpion as his side-arm for a while, which was utterly gangsta. I think the decision to remove it was a good one, as it was a bit excessive for one soldier.
Militia SL still gets a skorpion for both kit variants actually. :smile:
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Mongolian_dude
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Re: Militia Need AK 74 Scope again !!!

Post by Mongolian_dude »

Lol thats so hardcore.

Just goes to show, they got dat CQB skillz


...mongol...
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MaxBooZe
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Re: Militia Need AK 74 Scope again !!!

Post by MaxBooZe »

ComradeHX wrote:And BluFor still has extra options that are not available to militia, leading to imbalance.
There's not one Militia map where any of the conventional forces can achieve the advantage by using a scoped rifle. In ANY situation on ANY of the Militia maps it is ALWAYS better to have a normal unscoped rifleman kit. This goes for both the Militia and the forces they are combating.

To be fair in PR itself on 90% of the maps it is wiser to take an unscoped kit. Not only does it give you that small ADS time but it also forces people to go for kill shots. It also makes you improve yourself by taking your time and outsmarting the enemy, you try to adapt. The sole exception to this rule is the G36, that aimpoint has horrible peripheral vision.
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Murphy
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Re: Militia Need AK 74 Scope again !!!

Post by Murphy »

Comrade, you are really tenacious and I admire that but you really should just accept that Militia will never be the faction you want and either go Blufor or play in a way you probably never have/never wanted to.
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maniac1031
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Re: Militia Need AK 74 Scope again !!!

Post by maniac1031 »

you guys seem to fail to realize that on militia maps scopes are a hindrance Fools Road Kozlesk Mestia Dragon Fly ochamchera all the militia maps focus on close/mid range woodland fighting certainly nothing you need a scope for and those rare instances you feel you need a scope you have the Dragunov why not just carry one of those in your squad if its such a pain to engage people without scopes?
ShockUnitBlack
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Re: Militia Need AK 74 Scope again !!!

Post by ShockUnitBlack »

Separate Militia and Chechen Insurgent factions maybe?
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ComradeHX
Posts: 3294
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

[quote=""'[R-MOD"]Mongolian_dude;1849880']You will find the exact translation of my post means:

[spoiler]A) The Militia's design mean they have inferior firepower, in terms of their assets, deployables, CO abilities, optics.

B) The Militia does not have access to various forms of mobility - rarely do they ever field APCs, and never IFVs, Trans Helis or anything other than soft-armoured, wheeled transports.

Although the Militia fight often on AAS, they have the defensive advantage:
They might find themselves in dense, ex-soviet urban environments, where conventional armour and aircraft become risky choices, especially when every other soldier is armed with an RKG.
They might find themselves defending flags or natural chokepoints that are flanked by mountains and forestry.
They usually have access to AT cannons that are placed around points of tactical importance.

Their weapon load-outs give their infantry access to weapons that excel in CQB:
The AK-47 is a favourite for its heavy caliber, good RoF, manageable recoil, higher-end mag size and a bayonet for the brave.
The AKS-74U is available to medics and SLs, which has a good RoF and very manageable recoil and stable accuracy and is good at both CQB and medium ranges.
The PKM and M60 both chop dudes up with their top end caliber, good RoF and impressive mag sizes. They are scary weapons in a CQB firefight.
The PPSH-41 might lack a heavy caliber, but makes up for it with a legendary RoF and mag size and is perfect for leading the charge or flanking unsuspecting foes.
Even the Militia SL had a damned skorpion as his side-arm for a while, which was utterly gangsta. I think the decision to remove it was a good one, as it was a bit excessive for one soldier.

Some of their kits are better geared to ambush warfare:
Where many standard kits and the HAT have access to RKGs.
The Militia HAT is much better at close range strikes, as it has no deploy time (20secs on conventionals' HATs), no warhead-arming time (20m on conventionals' HATs) and is hard to recognise and target amongst other Militia RPG-7s and RPG-27s.
The AP rifleman has IEDs and nade traps that offer him more options than the convectional forces' claymores.
The combat engineers Arty IEDs are one of the most powerful weapons the Milita have access to, and can present a greater threat in the natural chokepoints on the maps the Militia always seem to fight on, than the open deserts and multiple approaches the INS/Taliban fight in.
Ammo technicals are perfect for supplying these ambushes, as they can get lots of ammo to multiple locations and are able to reach hard-to-get-to positions. They can navigate dense forests, unlike many conventional forces' trans helis and are much more discrete when doing so.[/spoiler]
They also have INS mode, which makes it obvious they are a conventional faction.


They are one of my favourite factions because of all the above.


...mongol...[/quote]
I know all of that, I posted how easy it is to attach scope to AK; I did not suggest to simply give militia scoped variant kit for everything.

They still have a lot of firepower disadvantage(even more so in cqb) if you give them scoped SKS(which is still very viable) due to obvious restriction to firepower that SKS has. Just one kit(that sucks in CQB anyway) to make Militia slightly more well-rounded on infantry level. I have made plenty of long range kills with SKS before and it would be pretty awesome to give it a scope to make it do better at the only thing it is good at.


[quote="MaxBoZ""]There's not one Militia map where any of the conventional forces can achieve the advantage by using a scoped rifle. In ANY situation on ANY of the Militia maps it is ALWAYS better to have a normal unscoped rifleman kit. This goes for both the Militia and the forces they are combating.

To be fair in PR itself on 90% of the maps it is wiser to take an unscoped kit. Not only does it give you that small ADS time but it also forces people to go for kill shots. It also makes you improve yourself by taking your time and outsmarting the enemy, you try to adapt. The sole exception to this rule is the G36, that aimpoint has horrible peripheral vision.[/quote]
There is fool road, which has plenty of thin trees and lots of open spaces(I play militia on that map the most).
Oh, and when they want CQB...british infantry can simply request ironsighted kit from apc.

Since when does scoped rifles have more ads time again?
Murphy wrote:Comrade, you are really tenacious and I admire that but you really should just accept that Militia will never be the faction you want and either go Blufor or play in a way you probably never have/never wanted to.
AK-74 already got scope as marksman kit; as dumb as that is, it is a start.

Nothing wrong with adding a x4 PSO onto SKS(slower bullet speed, I assume, bigger bullet drop, no ability to reload before it is empty, low magazine capacity...plenty of disadvantages there, but gives Militia something viable for long range when one does NOT play on uber-high resolution).
maniac1031 wrote:you guys seem to fail to realize that on militia maps scopes are a hindrance Fools Road Kozlesk Mestia Dragon Fly ochamchera all the militia maps focus on close/mid range woodland fighting certainly nothing you need a scope for and those rare instances you feel you need a scope you have the Dragunov why not just carry one of those in your squad if its such a pain to engage people without scopes?
In those rare situations, Militia NEVER has SVD because Militia rarely gets the APC to request from, if ever.
Last edited by ComradeHX on 2013-01-03 20:13, edited 2 times in total.
Mongolian_dude
Retired PR Developer
Posts: 6088
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Re: Militia Need AK 74 Scope again !!!

Post by Mongolian_dude »

ComradeHX wrote:I know all of that, I posted how easy it is to attach scope to AK; I did not suggest to simply give militia scoped variant kit for everything.

They still have a lot of firepower disadvantage(even more so in cqb) if you give them scoped SKS(which is still very viable) due to obvious restriction to firepower that SKS has. Just one kit(that sucks in CQB anyway) to make Militia slightly more well-rounded on infantry level. I have made plenty of long range kills with SKS before and it would be pretty awesome to give it a scope to make it do better at the only thing it is good at.



There is fool road, which has plenty of thin trees and lots of open spaces(I play militia on that map the most).
Oh, and when they want CQB...british infantry can simply request ironsighted kit from apc.

Since when does scoped rifles have more ads time again?



AK-74 already got scope as marksman kit; as dumb as that is, it is a start.

Nothing wrong with adding a x4 PSO onto SKS(slower bullet speed, I assume, bigger bullet drop, no ability to reload before it is empty, low magazine capacity...plenty of disadvantages there, but gives Militia something viable for long range when one does NOT play on uber-high resolution).



In those rare situations, Militia NEVER has SVD because Militia rarely gets the APC to request from, if ever.
As I have highlighted for you in full detail, the Militia have few to no firepower disadvantages against conventional forces in CQB. The British rifles are very comparable to both the lighter caliber RUS and Militia rifles. They have no advantage over the Militia in this sense.
By adding a scope to the SKS, what makes it much different from an SVD then? What you are referring to would just be another Marksmen kit.
The AK-74 PSO is a good choice for a marksman kit for the Militia, as like has been mentioned, they usually operate in tighter terrain than other factions. Thus, they now have access to a marksman weapon that operates well at shorter and long ranges with full auto capabilities.


...mongol...
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