The thing is that you need to explain that to the global media why did you kill an unarmed man.tankninja1 wrote:Honestly all civies in PR are guilty of helping the enemy, besides what kind of civilian stands in the open during a mortar strike in real life?
As a person doomed to the insurgent team 75% of the time I know the only real purpose of civies are human shields to annoy the s*** out of Blufor assets.
Collaborator ROE
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gipakok
- Posts: 269
- Joined: 2012-11-19 20:31
Re: Collaborator ROE
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Collaborator ROE
Lol in theory, media are immune to conflicts because they do not take sides but report news. In reality they manipulate the masses by selecting what information to report and sway public opinion on matters.gipakok wrote:The thing is that you need to explain that to the global media why did you kill an unarmed man.
Reporters work and live within one nation or the other. Therefore the soldiers of the other side usually view them as hostile and have no problem killing, kidnapping, or raping.
Of course this was how soldiers did it in our evolutionary history. But in modern times, the savage nature is suppose to be "legalized" *cough* *cough* bullshit.
What I'm saying is that, there ain't nobody telling a story when you and your team are the only ones telling the story. The reporter is dead, he was killed by the other dead people we killed. We are rightous, the otherside targets innocents. We don't.
War is hell, so is lying and murderering. Welcome.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Collaborator ROE
There is nothing that stops insurgent from running into civilian houses.Axis_Sniper wrote: So let's say Bob the Coolaborator is standing on a hill. If he is within X amount of meters of an insurgent, he's within ROE. If was near one within the past X seconds, he's within ROE. Maybe if he has binoculars out too, who knows.
In that case, you are still wrong to shoot civilians.
In PR, innocent civilians are part of what collaborators represent.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Collaborator ROE
Collaborator and civilian are two different concepts who should have two different kits and two different roes.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Collaborator ROE
You know that could actually be a pretty nice work around, have Collabs and Civis look the same but have different kit load outs. Collabs have Binos, Cell and a Rope, while Civis have the Medic side of things. This way if you see a guy on a phone or with Binos looking at you he can be engaged, but if he is just walking around checking you out then you would have to watch a little more to see what tools he has with him.Truism wrote:Collaborator and civilian are two different concepts who should have two different kits and two different roes.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Collaborator ROE
They should both have binos and cell phone, maybe even ropes.Murphy wrote:You know that could actually be a pretty nice work around, have Collabs and Civis look the same but have different kit load outs. Collabs have Binos, Cell and a Rope, while Civis have the Medic side of things. This way if you see a guy on a phone or with Binos looking at you he can be engaged, but if he is just walking around checking you out then you would have to watch a little more to see what tools he has with him.
Only collaborator gets medic stuff.
Nothing stops civilians from having binoculars and cellphones.
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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: Collaborator ROE
Yes, but most BLUFOR ROE's allow spotters to be engaged.
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
Re: Collaborator ROE
Then which side are they on? And whats the objective of the "civillian" players?ComradeHX wrote:They should both have binos and cell phone, maybe even ropes.
Only collaborator gets medic stuff.
Nothing stops civilians from having binoculars and cellphones.![]()
...mongol...
Military lawyers engaged in fierce legal action.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Collaborator ROE
Sure everyone can go and buy cell phones and binos but the point would be to give each kit a specific role on the battlefield. The theory would be that Collabs are those suspicious guys who had bad motives and use the civilian populous as a safety next, while the Civilians are just normal people caught in the cross fire. Let's also not lose sight of the developers choice to remove binoculars for the vast majority of conventional kits.
This would mean if you see a guy watching/marking you then he is clearly providing intel to the enemy and as such is a valid target, where as if he just stands there with his hands at his side or w.e he is outside the ROE and must be considered a civilian until his intentions are made more clear.
As opposed to me knowing everyone without a gun is still a very valid threat to me and mine I would have the tools to come to the conclusion to shoot or not. It might also afford to give Collaborators a knife or some other sort of weapon to defend themselves in very close combat, but then again that might be too much like an SL.
This would mean if you see a guy watching/marking you then he is clearly providing intel to the enemy and as such is a valid target, where as if he just stands there with his hands at his side or w.e he is outside the ROE and must be considered a civilian until his intentions are made more clear.
As opposed to me knowing everyone without a gun is still a very valid threat to me and mine I would have the tools to come to the conclusion to shoot or not. It might also afford to give Collaborators a knife or some other sort of weapon to defend themselves in very close combat, but then again that might be too much like an SL.

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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Collaborator ROE
[quote=""'[R-MOD"]Mongolian_dude;1851268']Then which side are they on? And whats the objective of the "civillian" players?
...mongol...[/quote]
In-game, Civilians kit should be for the players trolling BluFor and making BluFor lose massive amount of points(need even bigger penalty such as 30 intel loss) by dying to BluFor.
They should get binos and cellphone.
Collaborators are the ones that are actually useful other than for spotting and can be shot without penalty. Maybe give them actual IED(just one) to make them more fun. They should have medic bag(but not patches so they cannot heal themselves), ropes, binos, one tiny ied, and cellphone with the ied.
Then both should get "hands up" weapon.
Civilians are never in ROE, so they can only be arrested with restrainers(not shotgun), and Collaborator is always in ROE. Thus if you see someone with medic bag or ropes, he can be shot; but binos and cellphone require a little more attention to surroundings(such as suspicious pipe bombs stuck to walls...etc.).
Civie kits should be spawnable and Collaborator could be either ALT spawn loadout for civies or requestable from main base or only at cache.
That way, Collaborators and Civies can actually work together since civies cannot get to top of some buildings without collaborator throwing rope for them, thus making BluFor guess who they really are.
[quote="ExNusquam""]Yes, but most BLUFOR ROE's allow spotters to be engaged.[/quote]
And if they turn out just to be some guy who bought his new binos from local store to try it out, it still gets put into propaganda that BluFor kills civilians.
...mongol...[/quote]
In-game, Civilians kit should be for the players trolling BluFor and making BluFor lose massive amount of points(need even bigger penalty such as 30 intel loss) by dying to BluFor.
They should get binos and cellphone.
Collaborators are the ones that are actually useful other than for spotting and can be shot without penalty. Maybe give them actual IED(just one) to make them more fun. They should have medic bag(but not patches so they cannot heal themselves), ropes, binos, one tiny ied, and cellphone with the ied.
Then both should get "hands up" weapon.
Civilians are never in ROE, so they can only be arrested with restrainers(not shotgun), and Collaborator is always in ROE. Thus if you see someone with medic bag or ropes, he can be shot; but binos and cellphone require a little more attention to surroundings(such as suspicious pipe bombs stuck to walls...etc.).
Civie kits should be spawnable and Collaborator could be either ALT spawn loadout for civies or requestable from main base or only at cache.
That way, Collaborators and Civies can actually work together since civies cannot get to top of some buildings without collaborator throwing rope for them, thus making BluFor guess who they really are.
[quote="ExNusquam""]Yes, but most BLUFOR ROE's allow spotters to be engaged.[/quote]
And if they turn out just to be some guy who bought his new binos from local store to try it out, it still gets put into propaganda that BluFor kills civilians.
Last edited by ComradeHX on 2013-01-07 07:23, edited 6 times in total.
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ExNusquam
- Posts: 89
- Joined: 2011-06-10 19:02
Re: Collaborator ROE
When you see a dude looking at you with binoculars while you're receiving indirect fire, It's a pretty safe assumption that they are spotting for the artillery. Thus, ROE's allow them to be engaged.
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Collaborator ROE
Heal things and throw rocks. Like doctors and disgruntled kids do. Maybe tell people where things are.[R-MOD]Mongolian_dude wrote:Then which side are they on? And whats the objective of the "civillian" players?
...mongol...
Collaborators spot for insurgent idf, call idf, provide mobility with ropes and have a concealable pistol to defend themselves with.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Collaborator ROE
Also, there should be limited pickup kits for pbied and emplaced light ieds with collaborator skins.
SSGTSEAL <headshot M4> Osama
Counter-Terrorists Win!
Counter-Terrorists Win!
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Re: Collaborator ROE
I know this is a old thread. But rather than starting a new one, I'd like to post my thoughts on how this kit can be improved for 1.0
-Subtract a kill from the BLUFOR player's score card who just killed a civilian, and loss of a BLUFOR team ticket. Most PR players do care about their KDR, this is a personal punishment and his teammates will complain about his ROE violation as it costs his team tickets.
-Remove ROE punishment for BLUFOR mortar kills on civilians. When mortars land nearby, civilians run towards them hoping to get killed by it. We cannot recreate self preservation in civilians in this matter, unless we were to punish civilians just for dying, even as a martyr.
-With the new programming option to allow selecting alternate kits on the ingame menu, please add more outfits for the civilian rather than just one. This is more realistic and allows civilians to not stand out and be so obvious as in real life unarmed civilians do not all look alike.
-Would be nice if civilians could mark targets on the map with their cell phones.
The ROE punishment needs to be more stern as civilians role is to bait out BLUFOR players into ambushes for INS.
-Subtract a kill from the BLUFOR player's score card who just killed a civilian, and loss of a BLUFOR team ticket. Most PR players do care about their KDR, this is a personal punishment and his teammates will complain about his ROE violation as it costs his team tickets.
-Remove ROE punishment for BLUFOR mortar kills on civilians. When mortars land nearby, civilians run towards them hoping to get killed by it. We cannot recreate self preservation in civilians in this matter, unless we were to punish civilians just for dying, even as a martyr.
-With the new programming option to allow selecting alternate kits on the ingame menu, please add more outfits for the civilian rather than just one. This is more realistic and allows civilians to not stand out and be so obvious as in real life unarmed civilians do not all look alike.
-Would be nice if civilians could mark targets on the map with their cell phones.
The ROE punishment needs to be more stern as civilians role is to bait out BLUFOR players into ambushes for INS.
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ComradeHX
- Posts: 3294
- Joined: 2009-06-23 17:58
Re: Collaborator ROE
Imo, just let BluFor lose 5 tickets per civi martyr.
That would be enough for players to watch what they are shooting.
That would be enough for players to watch what they are shooting.
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=-=kittykiller
- Posts: 282
- Joined: 2012-02-12 18:43
Re: Collaborator ROE
++++++++++++++
+
+
ComradeHX wrote:Imo, just let BluFor lose 5 tickets per civi martyr.+
That would be enough for players to watch what they are shooting.

