Militia Need AK 74 Scope again !!!

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MADsqirrel
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Re: Militia Need AK 74 Scope again !!!

Post by MADsqirrel »

I always lose as a BLUFOR against Milita...
If I find a PPSCH i take it, no matter what kit i had earlier.

Also a problem with scopes reality wise: Conventional Armys nowadays have mostly scopes on their rifle, while you rarely see a taliban or rebel with a scoped rifle (like a AK-47 with PSO)

Edit: After looking throug pictures of rebels i found this http://darkroom.baltimoresun.com/wp-content/uploads/2012/12/AFP_Getty-515887155_1.jpg
we need a insurgent APC!!!! (just kidding)
Last edited by MADsqirrel on 2013-01-03 23:39, edited 1 time in total.
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maniac1031
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Re: Militia Need AK 74 Scope again !!!

Post by maniac1031 »

ComradeHX wrote: In those rare situations, Militia NEVER has SVD because Militia rarely gets the APC to request from, if ever.
So start having your squad carry on before you leave the fob then? A marksman kit isn't a taboo kit like the sniper carrying one with your infantry squad is almost always a good idea
1 scoped marksman and every one else with iron sights problem solved.

If you get engaged at long range by an enemy squad have your rifleman and AR put down suppressing fire while your marksman picks everyone off problem solved mix in a few smoke grenades and a small flank if you can spare the troops and you have nothing to worry about.
ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

[quote=""'[R-MOD"]Mongolian_dude;1850127']As I have highlighted for you in full detail, the Militia have few to no firepower disadvantages against conventional forces in CQB. The British rifles are very comparable to both the lighter caliber RUS and Militia rifles. They have no advantage over the Militia in this sense.
By adding a scope to the SKS, what makes it much different from an SVD then? What you are referring to would just be another Marksmen kit.
The AK-74 PSO is a good choice for a marksman kit for the Militia, as like has been mentioned, they usually operate in tighter terrain than other factions. Thus, they now have access to a marksman weapon that operates well at shorter and long ranges with full auto capabilities.


...mongol...[/quote]
No significant firepower difference from BluFor in cqb is the whole point of asymmetrical balance.
And they sacrifice cqb firepower if they all pick scoped SKS(due to obvious characteristics of SKS, and since no one uses AK-74n anyway when you have lol 2-shot-kill AKs-47).

Scoped SKS is not SVD because it does not do as much damage(hopefully damage of 7.62x39 is fixed in v1.0), is not as accurate, and have noticeable bullet drop before 400m. It is just long range option instead of AK-47 and has many more downsides.

And you know scoped small caliber rifles is at least an awkward idea due to how much damage marksman rifles actually do in game in comparison to other rifles using same bullets. Hamas m4a1 marksman rifle was already pretty silly in that it is just all around better M4. Not like those specific DMR variants that at least have longer barrel.

So much hate for regular rifleman kit; it is just a better option(only for long range) when you want to ambush someone without getting into their face(and of course get spotted from a much greater distance than you want)... Militia is NOT going to wtfpwn BluFor at long range because BluFor has better vehicles and scoped AR kit...etc.
[quote="maniac1031""]So start having your squad carry on before you leave the fob then? A marksman kit isn't a taboo kit like the sniper carrying one with your infantry squad is almost always a good idea
1 scoped marksman and every one else with iron sights problem solved.

If you get engaged at long range by an enemy squad have your rifleman and AR put down suppressing fire while your marksman picks everyone off problem solved mix in a few smoke grenades and a small flank if you can spare the troops and you have nothing to worry about.[/quote]

So how about you try that first? Having the option to change kit and not makes a big difference, and no one brings scoped DMR when you know you are going for cqb(but situation changes and you are not going to predict exactly what happens).

Oh, AR also does not have scope on Militia...long range firepower is hard to use because shooter cannot see much other than pixels.

Theoretically that all sounds fine, one should predict that there is future long range engagement so his squad takes a marksman kit... but wait, Marksman kit is limited(in number per team). What if a bunch of n00bs wasted marksman kit somewhere or actually right-clicked for nonscoped version for lolcqb(not for militia in v1.0, but I do not know about other forces)? Even in that case, British(and Rusfed) forces have apc to request scoped rifleman kits from, and militia gets neither.
MADsqirrel wrote:I always lose as a BLUFOR against Milita...
If I find a PPSCH i take it, no matter what kit i had earlier.

Also a problem with scopes reality wise: Conventional Armys nowadays have mostly scopes on their rifle, while you rarely see a taliban or rebel with a scoped rifle (like a AK-47 with PSO)

Edit: After looking throug pictures of rebels i found this http://darkroom.baltimoresun.com/wp-content/uploads/2012/12/AFP_Getty-515887155_1.jpg
we need a insurgent APC!!!! (just kidding)
For the 9001th time, Militia != Taliban and Insurgents.

You do not see PSO on AK-47 because AK-47(unless rednecked) does not have optics mount for it.

And that "apc" never made it to battlefield or they would have a follow-up story.
Last edited by ComradeHX on 2013-01-04 00:59, edited 12 times in total.
maniac1031
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Re: Militia Need AK 74 Scope again !!!

Post by maniac1031 »

ComradeHX wrote: So how about you try that first? Having the option to change kit and not makes a big difference, and no one brings scoped DMR when you know you are going for cqb(but situation changes and you are not going to predict exactly what happens).

Oh, AR also does not have scope on Militia...long range firepower is hard to use because shooter cannot see much other than pixels.

Theoretically that all sounds fine, one should predict that there is future long range engagement so his squad takes a marksman kit... but wait, Marksman kit is limited(in number per team). What if a bunch of n00bs wasted marksman kit somewhere or actually right-clicked for nonscoped version for lolcqb(not for militia in v1.0, but I do not know about other forces)? Even in that case, British(and Rusfed) forces have apc to request scoped rifleman kits from, and militia gets neither.
Try it that's how the majority of the squads I'm in play and no one would bring a scoped ak for close quarters either. The AR doesn't need a scope on his rifle to suppress those "pixels" while the marksman takes them out and how often are all the marksman's taken on maps like dragon fly fools road and kozlesk? Also Unscoped Marksman is an amazing kit at close and long range how about you try and use it effectively before you call people that use it n00bs.
Rudd
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Re: Militia Need AK 74 Scope again !!!

Post by Rudd »

its best to focus on solutions other than

'give everyone scopes' otherwise it might as well be Russia vs Blufor (hey, that's fun too, but variety!)

perhaps militia need an easier way to get kits in the field? perhaps some of their kits should be requestable from the white unarmed technical also?

or perhaps (not sure if possible) the limitations on the SVD kit can be eased (though not removed) so that it is a more constant presence in the militia squad
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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

[quote=""'[R-DEV"]Rudd;1850195']its best to focus on solutions other than

'give everyone scopes' otherwise it might as well be Russia vs Blufor (hey, that's fun too, but variety!)

perhaps militia need an easier way to get kits in the field? perhaps some of their kits should be requestable from the white unarmed technical also?

or perhaps (not sure if possible) the limitations on the SVD kit can be eased (though not removed) so that it is a more constant presence in the militia squad[/quote]

Scoped SKS is a pretty good solution for replacement of current ironsight AK-74(which I do not see anyone use anyway).
1. it brings variety to spawn kits of Militia(so it is not all either CQB guns or mostly CQB guns).
2. it is weak in close range as SKS tends to be even without scope, forcing Militia to think twice instead of entire team's riflemen all get scoped SKS(or they all fail against BluFor in cqb). Good for when some d*****bag BluFor squad decides to camp a Militia fob for free kill from mid range with only head exposed.
3. it is not really OP in long range either due to low magazine capacity and inability to reload before it is empty. Not at all like 30-round scoped rifle kits of BluFor.

Having a svd kit available to every squad would be nice but slightly overpowered as Marksmen are much better at long range than scoped rifle kits.

[quote="maniac1031""]Try it that's how the majority of the squads I'm in play and no one would bring a scoped ak for close quarters either. The AR doesn't need a scope on his rifle to suppress those "pixels" while the marksman takes them out and how often are all the marksman's taken on maps like dragon fly fools road and kozlesk? Also Unscoped Marksman is an amazing kit at close and long range how about you try and use it effectively before you call people that use it n00bs.[/quote]
No **** no one brings scoped AK into CQB on purpose; that is why you have an BluFor APC supporting infantry(hopefully you play with decent APC drivers who do not think they are driving tanks) and can change to scoped kit in most situations.
Militia does not have that luxury or unlimited scoped kit at all.

Yes it takes a scope to even recognize those 4-5 pixels from 4-5 pixels bush next to it. If you cannot even see it; you cannot lay down accurate suppressive fire(yes you need to fire at target and not its general direction at long range).

Tried it? Amazing waste of Marksman kit is amazing waste of kit. Any trollnoob picking unscoped marksman kit receives one of my very rare unintentional grenade fails. If you wanted to kill in two shots, there is AK-47(and you get extra ammo and other goodies with it) and even SKS(oh look also semi-auto and 10 round mag capacity).
Again, ironsighted marksman kit was for blufor to have something that shoots harder than M4 but not too long range for INS to steal and use against them...now you are not allowed to use marksman kit from enemy faction and it becomes useless(if you are not taking scope for long range shots, you are an idiot; if you take marksman kit for cqb, you are better off with anything else).
Last edited by ComradeHX on 2013-01-04 03:01, edited 8 times in total.
maniac1031
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Re: Militia Need AK 74 Scope again !!!

Post by maniac1031 »

ComradeHX wrote:0
No **** no one brings scoped AK into CQB on purpose; that is why you have an BluFor APC supporting infantry(hopefully you play with decent APC drivers who do not think they are driving tanks) and can change to scoped kit in most situations.
Militia does not have that luxury or unlimited scoped kit at all.

Yes it takes a scope to even recognize those 4-5 pixels from 4-5 pixels bush next to it. If you cannot even see it; you cannot lay down accurate suppressive fire(yes you need to fire at target and not its general direction at long range).

Tried it? Amazing waste of Marksman kit is amazing waste of kit. Any trollnoob picking unscoped marksman kit receives one of my very rare unintentional grenade fails. If you wanted to kill in two shots, there is AK-47(and you get extra ammo and other goodies with it) and even SKS(oh look also semi-auto and 10 round mag capacity).
Again, ironsighted marksman kit was for blufor to have something that shoots harder than M4 but not too long range for INS to steal and use against them...now you are not allowed to use marksman kit from enemy faction and it becomes useless(if you are not taking scope for long range shots, you are an idiot; if you take marksman kit for cqb, you are better off with anything else).
So Why cant you do that with the militia they get btrs on some maps do they not?

OR GET THIS you could have your marksman not rush into the building with the rest of your squad let them deal with the contacts while your marksman covers the outside.

The point is the Militia doesn't need scopes anyway the longest engagements on fools road is what 400 meters at most that's bigger targets than just tiny pixels. Kozlesk is almost all close quarters and so is dragon fly the militia doesn't need scopes.

And you missed the term effectively when I asked if you have used the alt marksman. You want to use it where there is a possibility that you may need some longish range fire but most of the fighting is going to be up close up to 300-400M. Iron sight marksman is perfectly fine its more accurate than a rifleman kit and you can still shoot it in close quarters. And CQB unscoped marksman is just as good as any other weapon you don't need some cool fully auto gun when one well placed shot will drop a person.
ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

maniac1031 wrote:So Why cant you do that with the militia they get btrs on some maps do they not?

OR GET THIS you could have your marksman not rush into the building with the rest of your squad let them deal with the contacts while your marksman covers the outside.

The point is the Militia doesn't need scopes anyway the longest engagements on fools road is what 400 meters at most that's bigger targets than just tiny pixels. Kozlesk is almost all close quarters and so is dragon fly the militia doesn't need scopes.

And you missed the term effectively when I asked if you have used the alt marksman. You want to use it where there is a possibility that you may need some longish range fire but most of the fighting is going to be up close up to 300-400M. Iron sight marksman is perfectly fine its more accurate than a rifleman kit and you can still shoot it in close quarters. And CQB unscoped marksman is just as good as any other weapon you don't need some cool fully auto gun when one well placed shot will drop a person.
When was the last time you had BTRs as Militia? At least not in any INS game modes I recall, and not on Fool's Road.

OR this OR that, situation is not perfect for you every time. Keep sitting out in open and get spotted and killed by BluFor armoured vehicle on thermals, game-winning strategy right there.

Kozlesk is plenty of woodland, they all have plenty of places for scope to be effective(not that it is ineffective in cqb, just need to spray in general area in full auto).

One well-placed shot from pistol to head will drop a person, why don't you just use the pistol? It has less deviation too.
maniac1031
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Re: Militia Need AK 74 Scope again !!!

Post by maniac1031 »

ComradeHX wrote:When was the last time you had BTRs as Militia? At least not in any INS game modes I recall, and not on Fool's Road.

OR this OR that, situation is not perfect for you every time. Keep sitting out in open and get spotted and killed by BluFor armoured vehicle on thermals, game-winning strategy right there.

Kozlesk is plenty of woodland, they all have plenty of places for scope to be effective(not that it is ineffective in cqb, just need to spray in general area in full auto).

One well-placed shot from pistol to head will drop a person, why don't you just use the pistol? It has less deviation too.
No i was asking if they did i thought they had some I could be wrong when did I say sit out in the open its up to the squad lead where to place his marksman and you prob shouldn't be assaulting under fire from an armored vehicle now should you?
Kozlesk has one area where a scope is really helpful and that is militia training camp other than that a scope isn't needed anywhere on that map.

Oh I do use the pistol in cqb although a pistol wont drop some one with a single body shot now will it a marksman will most of the time.
ShockUnitBlack
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Re: Militia Need AK 74 Scope again !!!

Post by ShockUnitBlack »

...

On another note, I'm curious how the AK-74 with the PSO scope will function as a marksman rifle thing as it has no bipod.
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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

maniac1031 wrote:No i was asking if they did i thought they had some I could be wrong when did I say sit out in the open its up to the squad lead where to place his marksman and you prob shouldn't be assaulting under fire from an armored vehicle now should you?
Kozlesk has one area where a scope is really helpful and that is militia training camp other than that a scope isn't needed anywhere on that map.

Oh I do use the pistol in cqb although a pistol wont drop some one with a single body shot now will it a marksman will most of the time.
Again, situation changes and is not perfect for you every time, it rarely is...not like enemy armoured vehicle is avoiding you on purpose(quite the opposite, infact).

All those times when you see enemy from medium to long range, scope is not needed because you play on super high resolution and can see clearly and engage them with ironsights. Of course, everyone play at super high resolutions...forget optics, such silly tunnel-vision creator. Of course you can just run away, but then you just get shot in the back if they spotted you.

As far as I recall, shooting people(100% hp) in close range with marksman rifle is still not one-shot kill unless headshot. Then again I never had to use it to shoot someone from point-blank. Still a waste of kit because Marksman rifle's intended purpose is to extend engagement range of squad, and not having scope on that is simply counterproductive.

I only asked for a regular rifleman kit; not LAT kit or anything like that.
Unhealed
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Re: Militia Need AK 74 Scope again !!!

Post by Unhealed »

Scoped SKS is a pretty good solution for replacement of current ironsight AK-74(which I do not see anyone use anyway)
Where the heck did you saw rebels with scoped sks IRL? Also, I use ak-74 and I love it.
pr|Zer0
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Re: Militia Need AK 74 Scope again !!!

Post by pr|Zer0 »

AK74 or 47? because ak74m rocks, if u compared with the recoil on ak47, especially if you are looking down the sights
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ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

Unhealed wrote:Where the heck did you saw rebels with scoped sks IRL? Also, I use ak-74 and I love it.
There is no "Militia" force IRL.
pr|Zer0 wrote:AK74 or 47? because ak74m rocks, if u compared with the recoil on ak47, especially if you are looking down the sights
Recoil from two shots of AK-47 at feasible engagement ranges is better than 3 shots on AK-74.
Mongolian_dude
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Re: Militia Need AK 74 Scope again !!!

Post by Mongolian_dude »

ComradeHX wrote:No significant firepower difference from BluFor in cqb is the whole point of asymmetrical balance.
And they sacrifice cqb firepower if they all pick scoped SKS(due to obvious characteristics of SKS, and since no one uses AK-74n anyway when you have lol 2-shot-kill AKs-47).
This is what I understand you are saying:

-The Militia's advantage in CQB is the whole point of asymmetrical balance
-The Militia should get a better longer range weapon

I dont follow this logic, as that better ranged option upsets the asymmetry
ComradeHX wrote:Scoped SKS is not SVD because it does not do as much damage(hopefully damage of 7.62x39 is fixed in v1.0), is not as accurate, and have noticeable bullet drop before 400m. It is just long range option instead of AK-47 and has many more downsides.
The SKS has a large round that puts soldiers down in two rounds, not much different from the SVD. It'd be like giving the Militia a G3A3 with a x4 scope, like the MEC.
ComradeHX wrote:And you know scoped small caliber rifles is at least an awkward idea due to how much damage marksman rifles actually do in game in comparison to other rifles using same bullets. Hamas m4a1 marksman rifle was already pretty silly in that it is just all around better M4. Not like those specific DMR variants that at least have longer barrel.
Yes, like Hamas vs IDF, the Militia's doctrine places emphasis on CQB over ranged combat, as is reflected in their kit loadouts. What you are proposing is to make the Militia more like conventional forces in the way that they fight. This is not in the spirit of the Militia, who are essentially a guerrilla paramilitary force.
ComradeHX wrote:Theoretically that all sounds fine, one should predict that there is future long range engagement so his squad takes a marksman kit... but wait, Marksman kit is limited(in number per team). What if a bunch of n00bs wasted marksman kit somewhere or actually right-clicked for nonscoped version for lolcqb(not for militia in v1.0, but I do not know about other forces)? Even in that case, British(and Rusfed) forces have apc to request scoped rifleman kits from, and militia gets neither.
Yep. If your team is inferior, in that it is not able to properly employ the assets and kits given to them in a successful strategy, they should loose. Otherwise, it might imply that the map is unbalanced, if its possible for one side to fail yet win a round.

ComradeHX, what is your view of the Militia faction?
What kind of military force do you think they represent?
What do you think their strengths and weaknesses should be?
How should this be reflected in their kits/assets/deployables/maps?
I am very curious.


...mongol...
Military lawyers engaged in fierce legal action.

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lgm
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Re: Militia Need AK 74 Scope again !!!

Post by lgm »

Militia are supposed to be Chechen rebels.. from Chechenya. Why would they use scopes on their rifles? They're insurgents. I manage to use the AK-74 kit just fine without optics because of my high DPI setup.
Unhealed
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Re: Militia Need AK 74 Scope again !!!

Post by Unhealed »

ComradeHX wrote:There is no "Militia" force IRL.
Yes, militia is an "abstract" faction, but it doesn't mean we can add a weapon that doesn't even exist IRL. I mean, did you saw atleast one scoped sks in the footage from real war?
ComradeHX
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Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

Unhealed wrote:Yes, militia is an "abstract" faction, but it doesn't mean we can add a weapon that doesn't even exist IRL. I mean, did you saw atleast one scoped sks in the footage from real war?
I do not need to because it can easily be done IRL.

Do not tell me people can make AK from scrap metal but not add scope mount onto SKS.

Google "scoped SKS" for pictures, scoped SKS exist...either rednecked with cheap American-made scope or just mount a PSO/POSP/PU; if rednecks from southern u.s. can do it, so can you.

[quote=""'[R-MOD"]Mongolian_dude;1850624']This is what I understand you are saying:

-The Militia's advantage in CQB is the whole point of asymmetrical balance
-The Militia should get a better longer range weapon

I dont follow this logic, as that better ranged option upsets the asymmetry
[/quote]
BluFor has scoped AR, scoped SL kit, scoped rifleman AT kit...etc. and STILL keep advantage(at least number of scope) at long range. While militia has 10-round-per-mag-cannot-reload-midway SKS.

[R-MOD]Mongolian_dude wrote: The SKS has a large round that puts soldiers down in two rounds, not much different from the SVD. It'd be like giving the Militia a G3A3 with a x4 scope, like the MEC.
First of all there was nothing wrong with G3A3 with x4 scope, nobody was crying that it was OP.
And G3A3 has 20 rounds per mag with full auto capabilities. So does G3-SG1 but no one said MEC marksman kit was worthless.
It is clearly not same thing as SVD and G3(SKS is comparable, but you notice that your gun sucks when you want to reload a half-empty mag, get in cqb to spray in fullauto, or wanting to shoot more than 30 rounds before reloading).

[R-MOD]Mongolian_dude wrote: Yes, like Hamas vs IDF, the Militia's doctrine places emphasis on CQB over ranged combat, as is reflected in their kit loadouts. What you are proposing is to make the Militia more like conventional forces in the way that they fight. This is not in the spirit of the Militia, who are essentially a guerrilla paramilitary force.
Militia does not have all those urban areas in majority of those woodland maps it goes onto.
One different rifleman kit is not going to make their entire weapon selection reflect anything else.

'[R-MOD wrote:Mongolian_dude;1850624']
Yep. If your team is inferior, in that it is not able to properly employ the assets and kits given to them in a successful strategy, they should loose. Otherwise, it might imply that the map is unbalanced, if its possible for one side to fail yet win a round.
I was talking about how Militia's "strategy" is more dependent on opponent's mistakes.
[R-MOD]Mongolian_dude wrote: ComradeHX, what is your view of the Militia faction?
What kind of military force do you think they represent?
What do you think their strengths and weaknesses should be?
How should this be reflected in their kits/assets/deployables/maps?
I am very curious.


...mongol...
My view of Militia is a decently-funded(certainly better equipped than Insurgents and Taliban) faction that is mainly CQB.
Their strength is mostly on defense side with more niche weapons such as SKS(more for long range) and PPsh(obviously CQB). Weakness is less assets and worse logistics(most of maps do not have BTR-60 to request kit from, for starters; they also have inferior tanks and have BRDM which are mostly inferior due to lack of thermals).
This is already reflected in Militia's many available types of weapons system from multiple countries.
They do go on AAS maps so they should not necessarily be completely inferior at infantry vs. infantry at mid/long range.

Asymmetrical balance does not mean Militia has to have no regularly-available scope on rifleman kit; because assets already reflects that inferior firepower at long range. Lack of thermals on militia vehicles puts BluFor vehicles on another level if driver is not stupid. Go hulldown in some BluFor armoured vehicle and you will get first shot onto Militia vehicle at anywhere but close range and win the fight.

With added scoped SKS, that changes nothing. Because Militia is still not going to be able to swap kit just anywhere in the field(no APC to request from and no one drives logi up to front just for swapping kits).

What Scoped SKS allows Militia to do is to swap kit when BluFor decide to camp on a hill like retards and want to get free kill at longer ranges; Scoped SKS gives Militia more fighting chance against BluFor which can have almost any kit with scope(later in v1.0 will have BUIS which makes ironsighted kits very much worthless, imo) in that situation.
BluFor should have had some DM, AR, and armour providing cover fire while majority move in to secure an objective...etc... often that is not the case and game becomes BluFor camping Militia spawn for kills, a more available(but not necessarily superior due to low ammo capacity and bad performance in cqb) ranged weapon will simply help Militia a little.

[quote="lgm""]Militia are supposed to be Chechen rebels.. from Chechenya. Why would they use scopes on their rifles? They're insurgents. I manage to use the AK-74 kit just fine without optics because of my high DPI setup.[/quote]

They were until name was purposefully changed to Militia because it was decided that they were NOT and they were given FAL and M60.

Also, Chechen rebels are not simply insurgents.

And not everyone play at uber-high resolution, as I stated many, many times before.
Last edited by ComradeHX on 2013-01-05 07:32, edited 14 times in total.
lgm
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Re: Militia Need AK 74 Scope again !!!

Post by lgm »

ComradeHX wrote:I do not need to because it can easily be done IRL.

Do not tell me people can make AK from scrap metal but not add scope mount onto SKS.

Google "scoped SKS" for pictures, scoped SKS exist...either rednecked with cheap American-made scope or just mount a PSO/POSP/PU; if rednecks from southern u.s. can do it, so can you.


BluFor has scoped AR, scoped SL kit, scoped rifleman AT kit...etc. and STILL keep advantage(at least number of scope) at long range. While militia has 10-round-per-mag-cannot-reload-midway SKS.



First of all there was nothing wrong with G3A3 with x4 scope, nobody was crying that it was OP.
And G3A3 has 20 rounds per mag with full auto capabilities. So does G3-SG1 but no one said MEC marksman kit was worthless.
It is clearly not same thing as SVD and G3(SKS is comparable, but you notice that your gun sucks when you want to reload a half-empty mag, get in cqb to spray in fullauto, or wanting to shoot more than 30 rounds before reloading).



Militia does not have all those urban areas in majority of those woodland maps it goes onto.
One different rifleman kit is not going to make their entire weapon selection reflect anything else.



I was talking about how Militia's "strategy" is more dependent on opponent's mistakes.


My view of Militia is a decently-funded(certainly better equipped than Insurgents and Taliban) faction that is mainly CQB.
Their strength is mostly on defense side with more niche weapons such as SKS(more for long range) and PPsh(obviously CQB). Weakness is less assets and worse logistics(most of maps do not have BTR-60 to request kit from, for starters; they also have inferior tanks and have BRDM which are mostly inferior due to lack of thermals).
This is already reflected in Militia's many available types of weapons system from multiple countries.
They do go on AAS maps so they should not necessarily be completely inferior at infantry vs. infantry at mid/long range.

Asymmetrical balance does not mean Militia has to have no regularly-available scope on rifleman kit; because assets already reflects that inferior firepower at long range. Lack of thermals on militia vehicles puts BluFor vehicles on another level if driver is not stupid. Go hulldown in some BluFor armoured vehicle and you will get first shot onto Militia vehicle at anywhere but close range and win the fight.

With added scoped SKS, that changes nothing. Because Militia is still not going to be able to swap kit just anywhere in the field(no APC to request from and no one drives logi up to front just for swapping kits).

What Scoped SKS allows Militia to do is to swap kit when BluFor decide to camp on a hill like retards and want to get free kill at longer ranges; Scoped SKS gives Militia more fighting chance against BluFor which can have almost any kit with scope(later in v1.0 will have BUIS which makes ironsighted kits very much worthless, imo) in that situation.
BluFor should have had some DM, AR, and armour providing cover fire while majority move in to secure an objective...etc... often that is not the case and game becomes BluFor camping Militia spawn for kills, a more available(but not necessarily superior due to low ammo capacity and bad performance in cqb) ranged weapon will simply help Militia a little.



They were until name was purposefully changed to Militia because it was decided that they were NOT and they were given FAL and M60.

Also, Chechen rebels are not simply insurgents.

And not everyone play at uber-high resolution, as I stated many, many times before.
If they're going to give militia scopes they might as well give INS faction scopes.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Militia Need AK 74 Scope again !!!

Post by ComradeHX »

lgm wrote:If they're going to give militia scopes they might as well give INS faction scopes.
INS != Militia.
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