PRSPY v2

Project Reality announcements and development highlights.
Dragunova
Posts: 29
Joined: 2010-04-09 19:51

Re: PRSPY v2

Post by Dragunova »

Very cool, for a feature I've been using for a while now, I'm glad it's got some love, especially around all the 0.98/1.0 hype ;)
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: PRSPY v2

Post by ShockUnitBlack »

"I Want To Spend The Rest Of My Life With You Tonight."
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PRSPY v2

Post by AFsoccer »

Also, AM forgot to mention that the new PRSPY also has 100% of the map overviews now... so no more missing maps pics. :)
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: PRSPY v2

Post by smgunsftw »

How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: PRSPY v2

Post by UKrealplayER666 »

smgunsftw wrote:How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.
I don't think there is a way.

FIX IT NOW!

Good work though, top notch, bravo.

(is this coming across as sarcastic?)
smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: PRSPY v2

Post by smgunsftw »

UKrealplayER666 wrote:I don't think there is a way.

FIX IT NOW!

Good work though, top notch, bravo.

(is this coming across as sarcastic?)
In PR SPY v1 the IP address of the server was shown in the URL bar in your browser, so it would look something like this

https://www.realitymod.com/prspy/IP Address;Port

or

0 Page Not Found | Project Reality
tmi006
Posts: 7
Joined: 2009-03-02 11:37

Re: PRSPY v2

Post by tmi006 »

Looks fantastic, good work, gents!
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rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: PRSPY v2

Post by rPoXoTauJIo »

mockingbird0901 wrote:
rPoXoTauJIo;1850409 wrote: 3. Wait for "Connection lost" message.
Yea, what's up with that?
You lucky, if you don't get get this at every 1st connect on PR.

At least 1 man can use new prspy with 100% efficiency :-D
Last edited by rPoXoTauJIo on 2013-01-04 21:16, edited 1 time in total.
blip2
Posts: 32
Joined: 2008-03-22 11:37

Re: PRSPY v2

Post by blip2 »

Excellent, the 'API' is much better than the last version (except it doesn't server jsonp :[)!
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Xeno300
Posts: 3
Joined: 2010-10-15 00:52

Re: PRSPY v2

Post by Xeno300 »

Looks great and works great! Good job guys!
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PRSPY v2

Post by AncientMan »

smgunsftw wrote:How can we find the IP address of the server in PR SPY v2? My server browser is broken so I have to connect via IP addresses or favourites.
Bit odd your server browser being broken, you should look into fixing that... But I put in the server address just for you, do you feel special? :p
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Frank Jeager
Posts: 38
Joined: 2007-12-31 13:02

Re: PRSPY v2

Post by Frank Jeager »

The link to the BattleRecorder downloads page, for servers where BR is enabled, is useful. Nice work.
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: PRSPY v2

Post by BloodyDeed »

Yeah, don't wanna get any more PM's asking me for the link of the New Era Servers BR anymore :P
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smgunsftw
Posts: 242
Joined: 2012-10-26 21:43

Re: PRSPY v2

Post by smgunsftw »

[R-DEV]AncientMan wrote:Bit odd your server browser being broken, you should look into fixing that... But I put in the server address just for you, do you feel special? :p
I have the Steam version of BF2, no servers show up in the server browser. I've tried launching BF2 from the retail launcher,clearing my internet cache, disabling anti-virus, using scripts, and running PR and Mumble 1.0 as administrator. I have no problems with launching the vBF2 server browser, as well the server browsers for other BF2 mods. Right now this doesn't pose too much of a problem for me any more, as I can connect to IP and I can still have a full list of servers displayed from my favourites tab. However, it'd be great a dev can solve this problem, it'll save me from having to always check which servers are populated on PR SPY.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: PRSPY v2

Post by rPoXoTauJIo »

Tema567
Retired PR Developer
Posts: 124
Joined: 2008-08-28 00:31

Re: PRSPY v2

Post by Tema567 »

rPoXoTauJIo wrote:Starting PR(old way):
1. Start PR.
2. Find a server, connect.
3. Wait for "Connection lost" message.
4. Connect again.
5. Go make tea.
6. Go back with tea, join squad.

Starting PR(new way):
1. Find a server, launch PR with "connection lost" message.
2. Connect again.
3. Go make tea.
4. Go back with tea, join squad like a boss 8)
Currently there is no way to resolve this trouble, because it can be managed only by Even Balance.

Even after contact with their support technician about six months ago they did nothing to improve situation. We're still awaiting for the answer or global update from EB.

This bug persist since latest PunkBuster client update 2.306 and now present on any BF2 server with latest client updates - no matter which OS/settings/mod you are using.

Shall we wait considering that delay between releases of pbcl 2.306 and pbsv 1.800 was almost 18 months :)
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: PRSPY v2

Post by Rhino »

We need to start a partition :p
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PRSPY v2

Post by Spush »

[R-DEV]Tema567 wrote:This bug persist since latest PunkBuster client update 2.306 and now present on any BF2 server with latest client updates - no matter which OS/settings/mod you are using.
Oh is that the reason why I have to double connect? Thought it was just me.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: PRSPY v2

Post by rPoXoTauJIo »

Is there any way to force pr.exe connect 2 times if client logged?(if shortcut\bat\script with login+pass used)

If it's possible, PR will be the only mod which don't have troubles with 2nd connect, "Join Server" button in PRSPY, and 1.0 version number - could be used as advertisement to get new players :D
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PRSPY v2

Post by AncientMan »

[quote=""'[R-DEV"]Rhino;1850781']We need to start a partition :p [/quote]

Oh Rhino and his spell check ;p

Anyway, nothing can be done about joining the server until either evenbalance issue a fix (unlikely), or 1.0 releases where we can do some fixing ourselves.

[quote="Frank Jeager""]The link to the BattleRecorder downloads page, for servers where BR is enabled, is useful. Nice work.[/quote]

Equally as useful is clicking on the server logo to go to that servers webpage. But that only works if servers have their settings set up right, which I told them to, but some still haven't yet :(
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