Squads way off target

General discussion of the Project Reality: BF2 modification.
MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Squads way off target

Post by MADsqirrel »

Guys please stay on topic here.

Kicking squads isnt really an option, because you will most certainly kill youre server if you kick all "none communicative" squads.

Try to motivate them to talk with you. Annoy them with requests of info or support.
A big number of the SQL who dont talk, could but dont really want to.
Kicking should be the last solution only.
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Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Post by Jamaican »

Clans could solve this!

You clan members instead of all joining your locked sqds together. Split up and lead 4 or 5 sqds with pubs in. As clan members you will work with your other sqds and still all talk like your in the same sqd through mumble, the pubs will learn the greatness of teamwork better that way. And should make for a better game even if you loose.

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L4gi
Posts: 2101
Joined: 2008-09-19 21:41

Re: Squads way off target

Post by L4gi »

Jamaican wrote:Clans could solve this!

You clan members instead of all joining your locked sqds together. Split up and lead 4 or 5 sqds with pubs in. As clan members you will work with your other sqds and still all talk like your in the same sqd through mumble, the pubs will learn the greatness of teamwork better that way. And should make for a better game even if you loose.

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Been there, done that. Enemy team got mad because they got steamrolled for a few hours straight.
Jamaican
Posts: 184
Joined: 2007-05-27 21:04

Post by Jamaican »

L4gi wrote:Been there, done that. Enemy team got mad because they got steamrolled for a few hours straight.
Maybe they should do the same.

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MADsqirrel
Posts: 410
Joined: 2011-08-15 13:00

Re: Squads way off target

Post by MADsqirrel »

oor split youre clan on both teams.
Most of the time the clans are stacking on one side and thats not fun for the others.
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L4gi
Posts: 2101
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Re: Squads way off target

Post by L4gi »

Its not fun for the clans either. People usually tend to join clans so they can play together...
Rudd
Retired PR Developer
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Re: Squads way off target

Post by Rudd »

iGi used to do that all the time, lead a squad each and it was epic.

However L4gi is unfortunately right (never thought I'd say that), if your clan is on the same team...you do tend to absolutely wreck the enemy.

fortunately iGi were usually large enough and awesome enough to spread onto both teams in that case. (at least...on our own server)
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L4gi
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Re: Squads way off target

Post by L4gi »

Oh no, how could you? :P
Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Squads way off target

Post by Mikemonster »

A radio chatter function would be interesting for mumble, so that when other squads talk to each other you can hear them but at a lower volume and a bit distorted perhaps. Might get rid of the silence that I hear a lot of.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Squads way off target

Post by 40mmrain »

I always switch to the side that doesnt have the competent clans, and that balances it out, clan stacking isnt a problem.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Squads way off target

Post by DDS »

Jamaican wrote:Clans could solve this!

You clan members instead of all joining your locked sqds together. Split up and lead 4 or 5 sqds with pubs in. As clan members you will work with your other sqds and still all talk like your in the same sqd through mumble, the pubs will learn the greatness of teamwork better that way. And should make for a better game even if you loose.

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And upset their k/d ratio? Never happen. The pubs learn one thing. Clans are fail.
You will never solve these problems until the community and admins ball up and start correcting these issues. But wait.. most servers are run by.. clans!

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
Gracler
Posts: 947
Joined: 2009-03-22 05:16

Re: Squads way off target

Post by Gracler »

Delfer wrote:But sometimes you can be in the most strategic position of the map(The mountain on Kashan) and this area is completely out of the flag battle. New mapmakers should plan for such things, so that areas of strategic importance are flags in themselves. When you can choose the objective, or the hill that rapes the objective, the game play is going to be kill oriented, and thus not up to PR's standards.
That compound in the mountains with a house (the one the start camera is aimed at) would be nice as an objective and maybe have Bunkers as 1 flag instead of 2 because it often just ends as a standoff where nobody dare to move between bunkers. to make it even for the MEC another flag near the Antenna between the south village and bunkers

This way people would actually have "Business" in the mountains apart from kill score minded players, and don't tell me they are there to "cover" the advance.... if an enemy is shooting down at the bunkers from a covered position those who are "covering" wont move there fat *** to take em out unless if they shoot at the ones "covering" if they can get more kills shooting at exposed enemy's advancing at bunkers.

You either chose to be the Lion (in the hills) or the lambs (advancing for the bunkers) and "naturally" people decide Lions even though they are "selfish" individuals and PR is a team-oriented game.
40mmrain
Posts: 1271
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Re: Squads way off target

Post by 40mmrain »

DDS wrote:And upset their k/d ratio? Never happen. The pubs learn one thing. Clans are fail.
You will never solve these problems until the community and admins ball up and start correcting these issues. But wait.. most servers are run by.. clans!
what are you even suggesting? Barring clans from playing together, or for more people to just go on flags?
Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: Squads way off target

Post by Sgt. Ostrander »

DDS wrote:And upset their k/d ratio? Never happen. The pubs learn one thing. Clans are fail.
You will never solve these problems until the community and admins ball up and start correcting these issues. But wait.. most servers are run by.. clans!
I can agree with this statement. A lot of the times, with some exceptions, clans keep to their own (locking a 5 man squad) and develop some kind of mindset that they are the elite squad. In some cases they usually have a good idea on what to do, but others, they usually do worthless stuff. When the clans do lead individual squads, there is the steamrolling pattern, and the other team gets butthurt.
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: Squads way off target

Post by DDS »

40mmrain wrote: what are you even suggesting? Barring clans from playing together, or for more people to just go on flags?
No suggestion just perspective. Joining a clan squad doesn't make you a teamplayer anymore than wearing a bra gives you tits. I don't assume that just because you are in a clan you are a better player than anyone else. You just have your little click that you run with. Join our clan and you'll be in with us. Nothing wrong with that if thats your thing.

There are way more regular players than clansmen and who are just as capable of teamplaying, capturing flags as someone with a tag on their name. I find it more and more difficult to deal with 'secret decoder ring' clan run squads because of that attitude. Get over yourselves.
Last edited by DDS on 2012-12-31 10:04, edited 2 times in total.

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DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: Squads way off target

Post by DesmoLocke »

Having read this entire thread, I really hope the Tactical Gamer community brings back a PR server soon.
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AcEy
Posts: 92
Joined: 2009-08-24 05:17

Re: Squads way off target

Post by AcEy »

Commanders make a big difference. (as I mentioned in an earlier post)

We played Dien Duong INS yesterday. Most of the squads were made up of randoms. My squad consisted of two friends(=BW= SmokeMe and Cartwright) and three randoms players. We had a great commander: AUS Lat....something (please forgive me I forget your full name).

As we all know this map is glitched. The choppers do not spawn for the US and therefore it makes it quite difficult to get out of main. We started by building two fobs. The Viet Cong usually camp the main road so unless you get the logi out quick, it can be a losing battle early on.

I had a young person, who shall remain nameless, in my squad that questioned every order and clogged up the coms constantly. We had to kick him.

I was following the commander to a tee along with some other well organized squad leaders .We found 4 out of 7 caches with 300+ tickets left to go. Next thing you know, the commander had to leave and we ended up losing 20-0. Now 5 out of 7 on that map is like a win. But I am confident that if we had the privilege of the commander for the entire round, we would have won.

With the commander...
It was great to hear in the SL channel everyone reporting contacts and fobs and possible unknowns.
The commander had us flanking positions and we were very successful. My squad racked up several kills and the points. It is not K/D or teamwork. It can be both.

I have been squad leading quite a bit as of late and I generally have a great turnout of squad members. If the BW guys are not around, you can count on competent people to join up with you if you are a good SL. I cannot stress the importance of mumble enough as well. No mumble = not in my squad. So my theory is that if your squad sucks, you may just have to face the fact that you are a poor leader. Work harder and improve your skills or fall in line as a squad member.
Last edited by AcEy on 2013-01-04 22:52, edited 1 time in total.

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Murphy
Posts: 2339
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Re: Squads way off target

Post by Murphy »

I still cannot find the correlation between clans and squads not working with the team.
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smiley
Posts: 117
Joined: 2009-04-03 08:35

Re: Squads way off target

Post by smiley »

Murphy wrote:I still cannot find the correlation between clans and squads not working with the team.
^^ This.
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