Attracting new players
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Attracting new players
I think a great way to advertise PR are in game videos. Player made or Dev made trailers for PR.
Its eye candy and thats what new players want. Sadly this may attract the wrong kind of player.
Its eye candy and thats what new players want. Sadly this may attract the wrong kind of player.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Attracting new players
I love you tooTit4Tat wrote:lol Murphy, go and suck a duck mate, u troll.
And while game clips and montages might attract CoD and other "Twitch" style players I'm unsure if there is such a thing as "the wrong type of player". I strongly believe at one point every one of us was one of those lonewolfing, full sprint, prone diving noobs and we became adjusted to PRs way of thinking before acting. These unattractive players we may/may not attract are probably that boost some feel our population needs. While I do come off as rough around the edges (read: I'm a ****) I think investing time in new blood can only be a good thing, even if it only turns out 1/4th of those guys stick around.

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brezmans
- Posts: 661
- Joined: 2011-07-20 10:08
Re: Attracting new players
I agree that videos/gameplay commentaries are one of the better ways to attract new players. Maybe we can get some of the more famous youtube-gamers (frankieonpc? others?) to give PR a shoutout? They reach thousands of gamers and it would boost the playerbase immensely. With the DayZ-craze and the resulting surge in arma sales there could be a window for a game that is less rigid than arma's gameplay but with a similar mindset.
Just thinking out loud here...
Just thinking out loud here...
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On indefinite LOA from April 2014.
On indefinite LOA from April 2014.
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johan19
- Posts: 61
- Joined: 2008-10-04 12:42
Re: Attracting new players
Instead of focusing on "how to attract new players?". It's more opportune that the (few) people who join us today stay with us for the next # year. Maybe setting up another portal (like in most games) called "New Player Discussion" could help the new ones (but also the advanced with technical questions about gameplay stuff). Don't know if this has been suggested already here or in the suggestion forum however I think it's useful to consider this. "Don't shoot the messenger"
As we can then also see how many pro players are willing to help the new people or if there are any new players at all (I think rookies are still joining us) (another topic which drew my attention)
Thanks for reading.
As we can then also see how many pro players are willing to help the new people or if there are any new players at all (I think rookies are still joining us) (another topic which drew my attention)
Thanks for reading.
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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Attracting new players
johan19 wrote: As we can then also see how many pro players are willing to help the new people or if there are any new players at all (I think rookies are still joining us) (another topic which drew my attention)
Thanks for reading.
You're correct, new players are always joining PR. We get a lot of new players playing on our servers and members/pubbers go out there way to help them i.e how to get mumble, how to request a kit etc. With all the latest games out there, it only takes something small for that "noob" to be put off PR for good. So people with experience need to show them the ropes i.e don't kick them if they miss a target or go all milsim on them, but unfortunately PR has passed that point.
Tbh, this was inevitable.
p.s This reminds me of what happen'd to TG, people praised it to its bone and all that and cried went it went offline, but what they don't seem to grasp is that it was the very same people who killed the server by not seeding it....you don't put the effort you wont get the cookie.
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zmaj4791
- Posts: 33
- Joined: 2009-02-16 07:11
Re: Attracting new players
well this thread got efed up really bad, really fast. i don't know why it is hard to understand that without new people there will be no PR. "elite" players, the special forces, "best PR players" can talk all you want, but on the end of the day you will be left with the empty server....
i don't think that people making this game are making it for elite 100+ people.
look the OP and look the post below...u C the point.. ...?
i don't think that people making this game are making it for elite 100+ people.
look the OP and look the post below...u C the point.. ...?
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Aphex_Tim
- Posts: 3
- Joined: 2013-01-08 10:08
Re: Attracting new players
Well, new player here! At least, soon to be. I still need to get BF2.
I got here via my brother-in-law who's been playing PR for quite a while (Cyberzomby).
I just got me a new laptop which should be able to run it so i'll be starting off soon!
I got here via my brother-in-law who's been playing PR for quite a while (Cyberzomby).
I just got me a new laptop which should be able to run it so i'll be starting off soon!
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: Attracting new players
Welcome, then! Let him give you some training, and don't give up too soon, learning curve might be somewhat steeper than for other games, but it's well worth itAphex_Tim wrote:Well, new player here! At least, soon to be. I still need to get BF2.
I got here via my brother-in-law who's been playing PR for quite a while (Cyberzomby).
I just got me a new laptop which should be able to run it so i'll be starting off soon!

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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: Attracting new players
Aphex_Tim wrote:Well, new player here! At least, soon to be. I still need to get BF2.
I got here via my brother-in-law who's been playing PR for quite a while (Cyberzomby).
I just got me a new laptop which should be able to run it so i'll be starting off soon!
- You need to install Battlefield 2 properly. Read this for the start:Project Reality: BF2 Installation Guide.
- Download 3 files of Project Reality 0.97 (appr. 3,8GB) here.
- Download Project Reality Patch 0.98 (1,8GB) here.
- Install Project Reality 0.97.
- Install Project Reality Patch 0.98.
- Launch as Administrator Project Reality 0.98 with shortcut.
- In case you face "Your CD-key is not valid" read this.
- In case you have Windows 8 read this.
- Any other issues might be fixed reading Support Forum.
- If you want faster game loading read this.
- Download PR Mumble 1.0 Beta 4. The one you get with PR 0.97 is old and doesn't work. Actually, it is not easy to find the link for PR Mumble on forums for some reason... Link
- Read the PR Mumble 1.0 Guide. Link
- Additionally, you may find it interesting to use custom overly layouts. You can find more in the PR Mumble 1.0 Guide.
- Launch as Administrator PR Mumble 1.0.
- Read the Guide. It is a bit outdated though. Link
- Play the game.
Last edited by a3dboy1 on 2013-01-08 12:29, edited 2 times in total.
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a3dboy1
- Posts: 194
- Joined: 2012-09-17 17:40
Re: Attracting new players
IMO, PR is not the game which might be described as "Hop In & Play". It is not that easy to install it, set it up and run it. That's why PR Community shouldn't be afraid of COD kids 
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Aphex_Tim
- Posts: 3
- Joined: 2013-01-08 10:08
Re: Attracting new players
Thanks mate! Yes, we're planning on playing together once he gets a new PC so he can show me the ropes. I'm not planning on giving up quick.[R-MOD]Spec wrote:Welcome, then! Let him give you some training, and don't give up too soon, learning curve might be somewhat steeper than for other games, but it's well worth it![]()
And thanks for the advice a3dboy1!
It'll be a little longer 'til i actually have it myself though - probably a week or two - since i'm completely broke right now.
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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Attracting new players
i'm aware of T&T CyberZomby, you have a good mentor and your integration into PR should be that much smoother. 
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Phoenix.86
- Posts: 424
- Joined: 2007-07-23 20:22
Re: Attracting new players
I think some people just don't have the mindset to play this mod properly.
The first thing I remember of PR is joining the squad of some Thors Brigade guy and grabbing a marksman kit. He bitched at me and then promptly kicked me from the squad, at what point i grabbed my old kit, rejoined his squad and asked what was wrong with what I did. He explained it to me, told me to listen to his orders and that was that.
While I do appreciate all of you trying to improve the player base, I think we are a bit arrogant to think we can teach anyone anything just because we are more experienced at this mod. It is not for us to teach people the willingness to learn and improve, to teach them english so they can communicate better with us - these are things that the new players either do/do not have or will/will not aquire.
The first thing I remember of PR is joining the squad of some Thors Brigade guy and grabbing a marksman kit. He bitched at me and then promptly kicked me from the squad, at what point i grabbed my old kit, rejoined his squad and asked what was wrong with what I did. He explained it to me, told me to listen to his orders and that was that.
While I do appreciate all of you trying to improve the player base, I think we are a bit arrogant to think we can teach anyone anything just because we are more experienced at this mod. It is not for us to teach people the willingness to learn and improve, to teach them english so they can communicate better with us - these are things that the new players either do/do not have or will/will not aquire.

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Tit4Tat
- Posts: 514
- Joined: 2009-12-11 12:41
Re: Attracting new players
Valid point mate, but its not about teaching something to somebody (everybody learns at a different pace) it more off showing and creating an atmosphere that an experienced SL can do, witch should open the eyes of the new player at how this game is supposed to be played and why we still love it.Phoenix.86 wrote:I think some people just don't have the mindset to play this mod properly.
The first thing I remember of PR is joining the squad of some Thors Brigade guy and grabbing a marksman kit. He bitched at me and then promptly kicked me from the squad, at what point i grabbed my old kit, rejoined his squad and asked what was wrong with what I did. He explained it to me, told me to listen to his orders and that was that.
While I do appreciate all of you trying to improve the player base, I think we are a bit arrogant to think we can teach anyone anything just because we are more experienced at this mod. It is not for us to teach people the willingness to learn and improve, to teach them english so they can communicate better with us - these are things that the new players either do/do not have or will/will not aquire.
When i say "experienced" i mean anybody who knows what they are doing.
You can really get immersed in PR game play, and get like a tunnel vision of playing, which is unique to any other game out there imo.
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zmaj4791
- Posts: 33
- Joined: 2009-02-16 07:11
Re: Attracting new players
...right on the spot there.Tit4Tat wrote: You can really get immersed in PR game play, and get like a tunnel vision of playing, which is unique to any other game out there imo.
to add to it, what makes it so unique for me is the mix of strategy & FPS. On top of that comes the communication option (mumble). i just haven't see any other game that comes close.
yea, there are times when u join server and it's shitty gameplay, but on the worst server you can still create your own sqd, do your thing and still enjoy the game. your team may not win the round but who cares....
in some other threads, somebody posted as to what the problem with gameplay is...lack of SL's and commanders. i fully support that statement.
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Pesticide
- Posts: 307
- Joined: 2009-11-09 02:57
Re: Attracting new players
just be nice and treat players the way you would expect to be treated and run new player squads, have them build fobs and operate equipment, spot stuff, scout stuff. That will keep new people come back for more. I will also try streaming a bit more now i figured out the does and donts of my new video card
Proud member of Forgotten Honor Tournament.
http://www.forgottenhonor.com
Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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Broadcasting PR live from big servers every week http://www.justin.tv/pesticide/videos
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DDS
- Posts: 820
- Joined: 2008-03-27 22:52
Re: Attracting new players
First off, thank you for that. Truth to power.saXoni wrote:What do you mean by fine for now? The servers don't kick players if they don't use it, they kick players if they aren't running it. Communication is fucking shit these days, so is the gameplay in general because the level of the community has gone from good to awful.
We need a server that's passworded, and the password will only be given out to the minority of the community who's actually not shit at this mod. Surely this won't include the whole community, but who gives a damn? The competent PR players should be allowed to play PR without being disrupted by players ruining their game.
Mil-simmers thinking they actually know what they're doing just because they're following the chain of command and are using realistic comms. Stubborn 35 year olds not wanting to listen to people 15 years younger than them, even though they know this mod so much better than them.
I am seriously starting to get fed up by the shit players coming to play this mod, only to ruin it.
Ima go sit in the corner and cry for a bit now.
I feel like I'm in some shitty, morphed out clueless Matt Damon movie when people say how great the game play is? Really? compared to what EXACTLY?
Unless and until there is another server that can run PR with maturity and have enforceable sensible rules then all hats are off. 4 years ago I played about 4 hours EVERYDAY and invited lots of people to PR. Now I play that many hours a week at the most. It is absolute ****. "oh sorry bout that.. yeah PR is fun when there arent morons playing"
I have my credit card at the ready for monthly dues for any community thaT will step up and run a Good server. 1.0 cant fix morons
Last edited by DDS on 2013-01-09 02:23, edited 2 times in total.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Attracting new players
DDS I've known you a number of years and enjoyed gaming with you so don't take it personal when I say people with your attitude should just accept the game will never amount to an embellished memory of some vague moments from a few years ago.
Memory is subjective reality is not, back in the TG days we had a huge team stack issue (when you joined the game you could easily tell which team was liable to steam roll by looking at which side had 32 to counter the other sides 31, THIS WAS NOT SUBJECT TO CHANGE EVER). The fact has always been that PR players endure "shitty, boring, pointless" rounds for the prospect of next round being better. There was a certain "fuck around and lay around" mentality the admins had and there are current server admins who would try to pull the same heavy handed administrating would have their server thread flamed to hell, and likely have their clan forums trolled as well.
I think you are being to demanding and despite your constant need to point out the communities erroneous behavioral changes over the years you still fail to see the fact that nothing can change player habit. As such I feel you will always be let down by the general PR public and it might just be time to accept that no community can live up to your idealized apex.
Times have changed and the game has evolved if you like it or not, we must all come to accept that and either adapt or leave. If you don't like something change it, if you can't change it change yourself.
Memory is subjective reality is not, back in the TG days we had a huge team stack issue (when you joined the game you could easily tell which team was liable to steam roll by looking at which side had 32 to counter the other sides 31, THIS WAS NOT SUBJECT TO CHANGE EVER). The fact has always been that PR players endure "shitty, boring, pointless" rounds for the prospect of next round being better. There was a certain "fuck around and lay around" mentality the admins had and there are current server admins who would try to pull the same heavy handed administrating would have their server thread flamed to hell, and likely have their clan forums trolled as well.
I think you are being to demanding and despite your constant need to point out the communities erroneous behavioral changes over the years you still fail to see the fact that nothing can change player habit. As such I feel you will always be let down by the general PR public and it might just be time to accept that no community can live up to your idealized apex.
Times have changed and the game has evolved if you like it or not, we must all come to accept that and either adapt or leave. If you don't like something change it, if you can't change it change yourself.


