General Feedback and Balance Discussion

General discussion of the Project Reality WWII modification.
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Murphy
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Joined: 2010-06-05 21:14

Re: General Feedback and Balance Discussion

Post by Murphy »

Enjoying the minimod release quite a bit so far, some really good work. My only peeve is the airplane sounds on Omaha night mission, with paradrops (not sure if ambient or vehicle sounds, probably the former though). It drowns everyone and everything else out and after a while it starts to give me a headache. I really hope it's not intended to be deafening.
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40mmrain
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Joined: 2011-08-17 05:23

Re: General Feedback and Balance Discussion

Post by 40mmrain »

Are shermans supposed to be one fire, or black smoke from one hit, because it's happening.
Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

It's 2 hits to kill shermans, unless from behind, one shot of the Stug should 1 shot it.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Ratface
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Re: General Feedback and Balance Discussion

Post by Ratface »

Murphy wrote:Enjoying the minimod release quite a bit so far, some really good work. My only peeve is the airplane sounds on Omaha night mission, with paradrops (not sure if ambient or vehicle sounds, probably the former though). It drowns everyone and everything else out and after a while it starts to give me a headache. I really hope it's not intended to be deafening.
"He had to sit and listen to those awful engines roar, he aint gonna jump no more!"

Is my answer to everyone who has said this so far in my squads ;D

I think it adds a little bit to the ambiance, although they may be loud, I think it would be unrealistic to tone them down a whole bunch, just maybe a little bit. Those things are damn loud! lol.
AfterDune
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Re: General Feedback and Balance Discussion

Post by AfterDune »

The planes are not ambient sounds, it's the actual sound of the planes ;) . Could be less loud I guess, though it's fine with me right now. But perhaps that's because I play with speakers instead of headphones - could be.
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Mineral
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Re: General Feedback and Balance Discussion

Post by Mineral »

Didn't read the entire thread, but they Americans really need a rallypoint at the beach heads once they capped all beach flags. Pretty weird that sometimes they still have to use the boats when they already have the beachflags :)
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AfterDune
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Re: General Feedback and Balance Discussion

Post by AfterDune »

I forgot to put it there, it was supposed to have one :( .
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Mineral
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Re: General Feedback and Balance Discussion

Post by Mineral »

unforgivable! :-P
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Pvt.LHeureux
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Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

I agree that the planes are way too loud, it makes it hard to hear your squad mates. AD, play with headphone and you will know! :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
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Re: General Feedback and Balance Discussion

Post by AfterDune »

You should've said so earlier then, Pvt.LHeureux :p .
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Pvt.LHeureux
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Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

It sounded less loud while we tested because we didn't talk on squad chat lol.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Arc_Shielder
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Re: General Feedback and Balance Discussion

Post by Arc_Shielder »

The barn in G8 of Bloody Gulch might have a buried flame or something at the eastern side of it. Players tend to bleed when passing by.
Pvt.LHeureux
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Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

Yeah I removed it.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Nate.
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Joined: 2012-07-09 20:44

Re: General Feedback and Balance Discussion

Post by Nate. »

Quick question,

My sherman looks like this on Brecourt Assault -- Is that due to the Sherman being WIP or is that some bug (known already?) coming from my settings?

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Pvt.LHeureux
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Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

Mmh it looks like it's from your settings. Low textures maybe or low geometries?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Nate.
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Re: General Feedback and Balance Discussion

Post by Nate. »

Pvt.LHeureux wrote:Mmh it looks like it's from your settings. Low textures maybe or low geometries?
Low Geometries, Medium Textures


Thanks for the reply!
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Pvt.LHeureux
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Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

Right, gotta be the low geoms :P
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
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Re: General Feedback and Balance Discussion

Post by AfterDune »

Let's hope someone will fix up the model a bit...
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Rhino
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Re: General Feedback and Balance Discussion

Post by Rhino »

Pvt.LHeureux wrote:Right, gotta be the low geoms :P
its a problem with lod1, most likely with the wrong material assigned to the tracks for the most part, might be able to fix it though just editing its texture paths and/or its shader technique.
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Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: General Feedback and Balance Discussion

Post by Pvt.LHeureux »

I guess it's like the problems some of the bunkers and houses have where you can see through their walls from the inside when you play on low graphics. Many statics in Normandy need new LODs and textures.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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