Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Ask the [Dev]s a (?)

Post by Conman51 »

In 1.0 If you have your sights up and while you have them up try switching to the BUIS hwat happens?

Does it switch the next time you bring them up?
Do you CTD? :-P
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

You can't.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Ask the [Dev]s a (?)

Post by Mikemonster »

Out of interest, why is the aim on the HMG 'blocky' so to speak?

The barrel/weapon sort of 'jumps' in blocks if you're sighted in and slewing the gun (in PR).

Zooming makes it worse, as there is no reduction in mouse input per zoom, the 'blocks' it jumps are more apparent, and it's harder to aim smoothly as a result.
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Moszeusz6Pl wrote:Did you change Oficers GLTD to Binoculars like this in Normandy?
I'm pretty sure that they didn't have GLTDs back then.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Ask the [Dev]s a (?)

Post by Pvt.LHeureux »

SShadowFox wrote:I'm pretty sure that they didn't have GLTDs back then.
What he meant is are the officers in modern PR going to have their GTLDs removed since there is now the snipers and spotters that can laze.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: Ask the [Dev]s a (?)

Post by brezmans »

I know you guys don't like to be pushed for answers, but one big question is the one about 100+ player servers.

This has been tested on and off and usually with crashes (as far as I remember).

Is there actually a possibility of this happening? Or are the chances 50/50? Or will it not be in 1.0 at all?

Thanks!
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AncientMan
Retired PR Developer
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

It should be in 1.0, unless it's not, in which case it won't be in 1.0.

How's that :)
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xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Ask the [Dev]s a (?)

Post by xambone »

Speaking in an Italian/Mafia accient "Mr Brezman sends you his regards" *Backhand Slaps Ancient"*
:!:

this might help

http://www.youtube.com/watch?v=cujjAaAcswE
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Ask the [Dev]s a (?)

Post by Arab »

xambone wrote:Speaking in an Italian/Mafia accient "Mr Brezman sends you his regards" *Backhand Slaps Ancient"*
:!:
Speaking in a Joey Diaz Accent "You mess with him, you mess with me" Slaps xambone and brezmans

Will there be a suicide bomber kit hidden in each insurgent maps?
AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Ask the [Dev]s a (?)

Post by AfterDune »

Sangin is still in the making. The mapper just doesn't have hours and hours of free time like most of you :p .
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solosnake
Posts: 10
Joined: 2010-02-07 19:03

Re: Ask the [Dev]s a (?)

Post by solosnake »

Hey devs with PR at its best not only visually but gameplay wise, is there any chance 128 servers will come back or at least make an effort since it can really press gameplay on to its highest potential
WeeD-KilleR
Posts: 792
Joined: 2009-11-01 13:32

Re: Ask the [Dev]s a (?)

Post by WeeD-KilleR »

solosnake wrote:Hey devs with PR at its best not only visually but gameplay wise, is there any chance 128 servers will come back or at least make an effort since it can really press gameplay on to its highest potential
Don't worry. At least 100p support will be in PR1.0.
brezmans
Posts: 661
Joined: 2011-07-20 10:08

Re: Ask the [Dev]s a (?)

Post by brezmans »

WeeD-KilleR wrote:Don't worry. At least 100p support will be in PR1.0.
Well, then you know more than most of us :)

To quote Ancientman's response to my similar question:
[R-DEV]AncientMan wrote:It should be in 1.0, unless it's not, in which case it won't be in 1.0.

How's that :)
So, you know. I'll just focus on finding AM's home address and start sending anthrax letters. "How's that :) ", AM!
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ShockUnitBlack
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Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

128 players is the most important thing that can be in PR at this point, thing as it would do a lot to set it apart from the competition.
"I Want To Spend The Rest Of My Life With You Tonight."
Spush
Retired PR Developer
Posts: 4359
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Re: Ask the [Dev]s a (?)

Post by Spush »

Don't know about you, but PR still has population, it may fluctuate often, but it does get around 500 player mark, and that's playing without 128 player servers. Don't think there really is competition besides FH2.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Ask the [Dev]s a (?)

Post by Adriaan »

I think the 'competition' would rather be team-based FPS games in general.
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jozi02
Posts: 260
Joined: 2008-02-17 20:32

Re: Ask the [Dev]s a (?)

Post by jozi02 »

Question to [R-DEV]Katarn:

What's up with Crysis?
Nate.
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Re: Ask the [Dev]s a (?)

Post by Nate. »

jozi02 wrote:Question to [R-DEV]Katarn:

What's up with Crysis?
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We're doomed.
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