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terrainCuller.setUseStitchedLods 0Setting up the tmp
First copy your init.con in your level folder, it should copy as "Init - Copy"

Now rename it to "tmp" with out the "". You now have your tmp.con file.
Now this is how my tmp looks for Shikotan Island...
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terrainCuller.setUseStitchedLods 0
windmanager.globalWindSpeed 11
windmanager.globalWinddirection 0/0/1Code: Select all
terrainCuller.setUseStitchedLods 0A few other terrainCuller's that you can add that are not naturally in the terrain.con, thus will be removed anytime you make changes in the terrain editor are....
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terrainCuller.lodSwitchDistance
terrainCuller.baseCellSize
terrainCuller.detailCullMaxLevel
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terrainCuller.lodSwitchDistance 0
terrainCuller.baseCellSize 128
terrainCuller.detailCullMaxLevel VD Based
These are my values.
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terrainCuller.lodSwitchDistance 0
terrainCuller.baseCellSize 128
terrainCuller.detailCullMaxLevel 100
After

Another line of code I like to add is
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windmanager.globalWindSpeed 11
windmanager.globalWinddirection 0/0/1
Here we have black smoke coming from the mid factory building, as you can see because wind is set to "80" in this picture, it's stretched out to the right. Generally settings from 1-11 are best. (1 calm, 11 storm rolling in)

Wind speed 0
Wind speed 6

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windmanager.globalWinddirection 0/0/1This works the direction of the wind, play around with the numbers to find what best suits you and make sure water and clouds are going with it.1/0/0 East
-1/0/0 West
0/0/1 North
0/0/-1 South
Along with direction you want to make sure cloud speed, water speed, and undergrowth speed fit with what you have.
That's it for the tmp.con Have fun and see you on the battlefield!




