Problem with current deviation in far distance combat
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007.SirBond
- Posts: 276
- Joined: 2012-12-12 05:03
Problem with current deviation in far distance combat
The problem is when you and the enemy spot each other at 100 meters. Both of you stop and steady your devation to hit each other.
Now currently deviation is not effected when being struck by a round. Therefore even if one player gets hit first, they are still able to land a hit on the other. This results in the survivor in bleeding after the firefight.
I don't think in real life, this is the norm.
I mean even in the wild west, during gun duels, there was enough force to affect his aim so as he wudnt be able to land a shot on the other guy who shot him first and they were about 10 to 20 meters apart.
Now currently deviation is not effected when being struck by a round. Therefore even if one player gets hit first, they are still able to land a hit on the other. This results in the survivor in bleeding after the firefight.
I don't think in real life, this is the norm.
I mean even in the wild west, during gun duels, there was enough force to affect his aim so as he wudnt be able to land a shot on the other guy who shot him first and they were about 10 to 20 meters apart.
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Moszeusz6Pl
- Retired PR Developer
- Posts: 939
- Joined: 2010-06-24 13:41
Re: Problem with current deviation in far distance combat
It is a bit unrealistic, but this that you suggested is probably impossible to do on BF2 engine.

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waldov
- Posts: 753
- Joined: 2012-06-26 04:01
Re: Problem with current deviation in far distance combat
Maybe when you take your initial hit your screen could flash black so you cant see what your aiming at or/and your ability to shot could "freeze" up so you cant return fire briefly.
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M.Hart
- Posts: 48
- Joined: 2011-06-01 08:10
Re: Problem with current deviation in far distance combat
Well PR is only a game (and just in case DEVs read this PR is the only reason to live
) and think of this - in rl, if you get shot like in PR (20 7.62x51mm from G3 on full auto slicing through you body), you are a dead man, in PR if you get shot, you still live and if DEVs made those changes, you would only have to look at the enemy killing you without any chance to strike back.
Must say I am pretty much satisfied with blood screen when hit as it is. But really don't know, how it would change gameplay, if we had something like you suggested.
Must say I am pretty much satisfied with blood screen when hit as it is. But really don't know, how it would change gameplay, if we had something like you suggested.
"Let's get serious." - Serious Sam
"War does not determine who is right - only who is left." - Bertrand Russell
"A journey of a thousand miles begins with a single step." - Confucius
"War does not determine who is right - only who is left." - Bertrand Russell
"A journey of a thousand miles begins with a single step." - Confucius
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Problem with current deviation in far distance combat
I like it how it is now. At the end of the day PR is still an FPS, not a military simulator.
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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M.Hart
- Posts: 48
- Joined: 2011-06-01 08:10
Re: Problem with current deviation in far distance combat
Forgot to add in my post, yeah...[R-DEV]BloodyDeed wrote:Deviation will get a complete overhaul in 1.0.
"Let's get serious." - Serious Sam
"War does not determine who is right - only who is left." - Bertrand Russell
"A journey of a thousand miles begins with a single step." - Confucius
"War does not determine who is right - only who is left." - Bertrand Russell
"A journey of a thousand miles begins with a single step." - Confucius
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Problem with current deviation in far distance combat
Yeeee!
Although i'm actually quite used to it now.. Getting headshots from sprint better than the other guy!
Although i'm actually quite used to it now.. Getting headshots from sprint better than the other guy!
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Mariospeedwagen
- Posts: 51
- Joined: 2008-01-14 06:38
Re: Problem with current deviation in far distance combat
Thank god. Lately I find myself using a grenade or risk sneaking up on enemy infantry if they're more than 10 feet away. Winning a firefight even with clear element of surprise is a **** shoot(no pun intended).[R-DEV]BloodyDeed wrote:Deviation will get a complete overhaul in 1.0.
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Problem with current deviation in far distance combat
You're obviously doing it wrong.Mariospeedwagen wrote:Thank god. Lately I find myself using a grenade or risk sneaking up on enemy infantry if they're more than 10 feet away. Winning a firefight even with clear element of surprise is a **** shoot(no pun intended).
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Mikemonster
- Posts: 1384
- Joined: 2011-03-21 17:43
Re: Problem with current deviation in far distance combat
If you're good you might be able to get three players of a squad if you surprise them. Although going by the attacks on Coalition forces in Afghanistan by ANA policemen that 'turned', that seems the right number.
You only have 30 rounds for most guns - if you ambush a squad of six, that's only 5 rounds each max. Less with the G3 (only 3 rounds each[ish]).
It is possible to kill an entire enemy squad, but it relies on them being trapped in a building and also being fairly inept. Otherwise they have a habit of running everywhere with full sprint, and accidentally flanking you and messily killing you.
That's why it's important to have 5 other guys with you and a medic
You only have 30 rounds for most guns - if you ambush a squad of six, that's only 5 rounds each max. Less with the G3 (only 3 rounds each[ish]).
It is possible to kill an entire enemy squad, but it relies on them being trapped in a building and also being fairly inept. Otherwise they have a habit of running everywhere with full sprint, and accidentally flanking you and messily killing you.
That's why it's important to have 5 other guys with you and a medic
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turdinathor
- Posts: 12
- Joined: 2010-12-13 00:47
Re: Problem with current deviation in far distance combat
helps to have the machine gun and run up on em

