Might end up with more than 1 variation since there appear to be different types of this.
The simple one looks like this.



Others appear to be part of a network of pillboxes.
Finished picture











Question on that, I think I remember seeing a tut on bf2editor forums about using an existing texture from one object and applying it to another (I think it was over the walls used in fallujah) but I can't seem to find it, anyone know what the hell I'm talking about?'[R-DEV wrote:Rhino;1849454']Cool, from the 2nd pic the static doesn't look too complicated and also it looks like for the most part you won't have a problem with textures since the "conc_tile_woodland.dds" (although you would just set the static to use "conc_tile.dds" encase it was used on an ME map) should fit nicely and you can just tile that in all directions:

That is the one I was thinking of, but i guess I thought it was over using an existing pallet from a different object. damn.GP_MineralWouter wrote:this one?

Are you talking about suffixed textures for different maps?gx wrote:That is the one I was thinking of, but i guess I thought it was over using an existing pallet from a different object. damn.


Yes that's it I wanted to pull a texture off one object (cobble pattern off a building) and put it on to a wall type.'[R-DEV wrote:Rhino;1854775']Are you talking about suffixed textures for different maps?
Like on Fallujah, the blockwall texture is normally this:
But on Fallujah it uses this from the _fw suffix.

You should install BF2 wherever you please, that shouldn't cause any issues. I know mine certainly isn't in the default dirlucky.BOY wrote:I would advise against having Bf2 in a different than default instalation path
If he wants to, sure. We could have different versions:KaB wrote:Don't forget to make them destructible under mortars hit.
