Disabling helicopters after v0.98 update seems worse?

Felix
Posts: 115
Joined: 2011-08-30 20:31

Re: Disabling helicopters after v0.98 update seems worse?

Post by Felix »

But it's impossible, I sat with MG3 on Muttrah dropping hueys like flies the other day.
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FLAP_BRBGOING2MOON
Posts: 166
Joined: 2011-02-20 20:56

Re: Disabling helicopters after v0.98 update seems worse?

Post by FLAP_BRBGOING2MOON »

FelixCopyCat wrote:But it's impossible, I sat with MG3 on Muttrah dropping hueys like flies the other day.
that has always been possible, i have locked up the cashuey, cobra and even an apache with the mg3.

that being said, some insight from a dev on how the loss of control mechanic actually works would be nice.
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Mikemonster
Posts: 1384
Joined: 2011-03-21 17:43

Re: Disabling helicopters after v0.98 update seems worse?

Post by Mikemonster »

FelixCopyCat wrote:But it's impossible, I sat with MG3 on Muttrah dropping hueys like flies the other day.
The Huey windscreen can be shot through with the MG3 and the G3, not sure about other weapons.

I know that I hammered away at a Huey landing on Hotel with an M2 .50 cal aimed at the cockpit, and it just flew back to the carrier with some grey smoke (the HMG overheated).

Annoyingly random unfortunately.
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: Disabling helicopters after v0.98 update seems worse?

Post by ExeTick »

Yesterday on muttrah me and another NwA members played on merk and we used APCs in the beginning and we only had the 7.62 machinegun apc and my gunner shot at the cas huey and it was disabled almost instantly when he was shooting, he shot maybe 30-40 rounds with that apc and we have never ever been able to disable a cas huey with that gun before.

so something have changed with damage against helicopters in PR.
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chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Disabling helicopters after v0.98 update seems worse?

Post by chrisweb89 »

From what I know its all random chance when a vehicle drops below a certain health point, what and if something becomes disabled.
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: Disabling helicopters after v0.98 update seems worse?

Post by nAyo »

Ye weird thing about those choppers seriously, either a terrible luck or some devs have sneaked in a sneaky modification
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ElshanF
Posts: 357
Joined: 2008-07-22 12:34

Re: Disabling helicopters after v0.98 update seems worse?

Post by ElshanF »

Not noticed anything. I say fly better whoever is complaining lol
Pronck
Posts: 1778
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Pronck »

I recorded something that should "confirm" that they might have changed the helicopters' health. I placed the IED on top of the control tower , the Chinook started smoking and probably one shotgun round made it lose power. And it crashed into the ground.

Look at the video for proof.



It seems like a Devs has been trolling the other Devs.....
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Brainlaag
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Re: Disabling helicopters after v0.98 update

Post by Brainlaag »

viirusiiseli wrote:Transhelis and small helicopters e.g. kiowa get immobilized from a very small amount of .50cal or 14.5mm. (BTR/ZPU-4). And when I say small, I mean ridiculously tiny amounts. Flying trans is impossible if the enemy team has a .50cal and a low pinger manning it.
I can't but to second this. Since the new release, I've seen helicopters and especially Hueys dropping like flies from even the smallest amount of damage taken by almost ANY weapon.

Either a lot of us suffer from a sever case of placebo, or you did mess up some files, either by mistake, or due to the mini-mods.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Disabling helicopters after v0.98 update seems worse?

Post by 40mmrain »

yes you;d be surprised how powerful the placebo effect is.

This compounded with the fact that because of rumors like this people are more likely to start shooting at specific parts of the helicopter like the engine producing more results.
B.Pronk(NL) wrote:I recorded something that should "confirm" that they might have changed the helicopters' health. I placed the IED on top of the control tower , the Chinook started smoking and probably one shotgun round made it lose power. And it crashed into the ground.

Look at the video for proof.

It seems like a Devs has been trolling the other Devs.....
There chances of actually having hit that chinook are astoundingly low, the IED probably just did it.

I think this is worth testing anyways, its possible some kind of error occurred when the 0.98 patch was created.
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: Disabling helicopters after v0.98 update seems worse?

Post by rPoXoTauJIo »

Its all because of pilots. Flew many times on all helis before and after patch, didn't noticed difference.
Transport helicopters still to weak for pilots and passengers, and too armored for everyone else.
K_Rivers
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Post by K_Rivers »

This thread is lulz
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Psyrus
Retired PR Developer
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Psyrus »

I checked the HP, materials, material damage values for the huey with
5.56
7.62
50 cal

Everything matches between 0.97 and 0.98

If there is an issue, I couldn't find it.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: Disabling helicopters after v0.98 update seems worse?

Post by rodrigoma »

Quick start spreading the rumor that HD textures have been added, maybe it will stick :p :p :p
nAyo
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Joined: 2008-10-29 22:07

Re: Disabling helicopters after v0.98 update seems worse?

Post by nAyo »

It was quite rare to get immobilized in a chopper before, and now it happens to me almost everyday. Just yesterday, we immobilized a havok with a couple of hydras, same 2 days ago we immobilized a Z10 with hydras and canon, 3 days ago I got immobilized in an apache by a few havok canon hits, and so on.

It's either the worst luck/biggest placebo ever, or something indeed has been changed with the new patch, probably by mistake since you seem to be officially stating there was no such changes.
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Pronck
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Joined: 2009-09-30 17:07

Re: Disabling helicopters after v0.98 update seems worse?

Post by Pronck »

Just a few minutes ago I managed to make a Kiowa lose power after a few PKM rounds , it seems to be way easier now.
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L4gi
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Post by L4gi »

Stemplus wrote:The other exploit was getting a super boost by hitting the side of the carrier with a boat, diving below it, getting out on the other side with the boat's front in the air. If you managed to keep the boat at the perfect angle of about 60* it would gain ridiculous speed. I know ramming the carrier is not the only way of doing it, the other one is ramming an obstacle, but most of the time when you hit something in front of you you either flip over or your boat goes back to it's normal position.

EDIT: Also the turret and the HUD of the 12.7 MT-LB was changed ;)
Actually it wasnt. That one is still doable tho.
saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Disabling helicopters after v0.98 update seems worse?

Post by saXoni »

It's probably just a bug, nothing the DEVs did on purpose. Might have something to do with a mix of the regular and Vietnam Hueys?
Pvt.LHeureux
Posts: 4796
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Pvt.LHeureux »

nAyo wrote:It was quite rare to get immobilized in a chopper before, and now it happens to me almost everyday. Just yesterday, we immobilized a havok with a couple of hydras, same 2 days ago we immobilized a Z10 with hydras and canon, 3 days ago I got immobilized in an apache by a few havok canon hits, and so on.

It's either the worst luck/biggest placebo ever, or something indeed has been changed with the new patch, probably by mistake since you seem to be officially stating there was no such changes.
I think that after being hit by hydra missiles it's fair that a chopper gets immobilized...
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Tim270
PR:BF2 Developer
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Re: Disabling helicopters after v0.98 update seems worse?

Post by Tim270 »

Stemplus wrote:The other exploit was getting a super boost by hitting the side of the carrier with a boat, diving below it, getting out on the other side with the boat's front in the air. If you managed to keep the boat at the perfect angle of about 60* it would gain ridiculous speed. I know ramming the carrier is not the only way of doing it, the other one is ramming an obstacle, but most of the time when you hit something in front of you you either flip over or your boat goes back to it's normal position.

Heh we were going the boat wheelies back in 2005. Its not really a exploit at all..

You used to be able to get inside the carrier mesh too if you bailed out in the right places once under it.
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