Ask the [Dev]s a (?)
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: Ask the [Dev]s a (?)
do you guys take mumble suggestions?
I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
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Phoenixo_Idaho
- Posts: 380
- Joined: 2010-03-02 21:37
Re: Ask the [Dev]s a (?)
Dear Developers,
Would you bring us a new manual with 1.0 ? If yes, would it be only in english ?
Would you bring us a new manual with 1.0 ? If yes, would it be only in english ?
Phoenixo_Idaho ; Medic & Mortars Specialist
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brezmans
- Posts: 661
- Joined: 2011-07-20 10:08
Re: Ask the [Dev]s a (?)
Will you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.
=HOG= Teamspeak
On indefinite LOA from April 2014.
On indefinite LOA from April 2014.
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Nate.
- Forum Moderator
- Posts: 3018
- Joined: 2012-07-09 20:44
Re: Ask the [Dev]s a (?)
https://www.realitymod.com/forum/f18-pr ... umble.html40mmrain wrote:do you guys take mumble suggestions?
I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
Suggestions for Mumble
HauptseiteWill you bring the wiki back for 1.0? Or can we help building it? That's something the community can really contribute to and it would be a tremendous help for new players.
Project Reality Wiki (in german), contains various data about maps, vehicles, spawntimes etc.

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
Yeah, what about Crysis?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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PricelineNegotiator
- Posts: 1382
- Joined: 2009-08-30 04:32
Re: Ask the [Dev]s a (?)
A billion times yes. That is seriously the only feature mumble needs now.40mmrain wrote:do you guys take mumble suggestions?
I was thinking radio sound effects, similar to Arma's ACRE, and specific mute/deafen keys, such as deafening yourself to radio chatter, such as intersquad, and intrasquad, but not local.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Ask the [Dev]s a (?)
Also always hearing people talking in local aswell, even if tey are using the radio.PricelineNegotiator wrote:A billion times yes. That is seriously the only feature mumble needs now.
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rodrigoma
- Posts: 1537
- Joined: 2012-03-22 21:21
Re: Ask the [Dev]s a (?)
guys since when did this thread turn into "suggestions for mumble",
Its is called "ask the devs" , you have the opportunity, Instead of ignoring what Nate just posted
Its is called "ask the devs" , you have the opportunity, Instead of ignoring what Nate just posted
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MooseBoys
- Posts: 52
- Joined: 2007-08-22 19:56
Re: Ask the [Dev]s a (?)
Returning to the original topic...
What system configuration do you use to test the mods before shipping them?
I ask because I have a separate drive and OS install just for PR, for the sole purpose of reducing the chances that something will go wrong. I'm currently running WinXP, beacuse that's what BF2 was tested for and the OS I figured would have the least problems, but since my recent issues with 0.98 have arisen, I'm beginning to think that the devs/testers aren't testing (or at least not testing as much) on XP.
In other words, what configuration do you guys test most on before shipping updates?
-OS Version (and 32 vs. 64)
-Anti-Virus (if any)
-GPU Vendor (and driver version, if fixed)
-Other Software?
Thanks!
What system configuration do you use to test the mods before shipping them?
I ask because I have a separate drive and OS install just for PR, for the sole purpose of reducing the chances that something will go wrong. I'm currently running WinXP, beacuse that's what BF2 was tested for and the OS I figured would have the least problems, but since my recent issues with 0.98 have arisen, I'm beginning to think that the devs/testers aren't testing (or at least not testing as much) on XP.
In other words, what configuration do you guys test most on before shipping updates?
-OS Version (and 32 vs. 64)
-Anti-Virus (if any)
-GPU Vendor (and driver version, if fixed)
-Other Software?
Thanks!
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Ask the [Dev]s a (?)
The team covers that by having a tester team who uses a lot of different hardware. The bf2 engine has been out for 8years(?) And PR is not much different from that. So when it comes to testing we care more about regular performance and bug testing then different hardware and software tests( at least I do) as all what you describe here has been documented countless times on these forums. And I'm sure still quite a few team members and testers have xp still btw.
.98 doesnt differ from 0.97 when it comes to testing or hardware/software requirements. if .97 works on xp then so will .98.
.98 doesnt differ from 0.97 when it comes to testing or hardware/software requirements. if .97 works on xp then so will .98.
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DoRn
- Posts: 206
- Joined: 2010-01-18 17:43
Re: Ask the [Dev]s a (?)
most Testers use win7, 64 Bit, afaik
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: Ask the [Dev]s a (?)
Do you guys get frustrated over obstacles when developing project reality?
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Ask the [Dev]s a (?)
Depending on how big the obstacle is and the circumstances, yes.Arab wrote:Do you guys get frustrated over obstacles when developing project reality?

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Pvt.LHeureux
- Posts: 4796
- Joined: 2009-04-03 15:45
Re: Ask the [Dev]s a (?)
Totally, mainly the editor for me.Arab wrote:Do you guys get frustrated over obstacles when developing project reality?

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Ask the [Dev]s a (?)
I've broken a keyboard before.Arab wrote:Do you guys get frustrated over obstacles when developing project reality?
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BroCop
- Posts: 4155
- Joined: 2008-03-08 12:28
Re: Ask the [Dev]s a (?)
Damn recession, makes you actually consider the well being of your hardware.

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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Ask the [Dev]s a (?)
I also believe Dr Rank has too[R-DEV]Rudd wrote:I've broken a keyboard before.
I personally haven't gotten to that stage yet
Outlawz is the worst thou, he rage deletes his work
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: Ask the [Dev]s a (?)
LMAO, seems like a brilliant idea![R-DEV]Rhino wrote:Outlawz is the worst thou, he rage deletes his work![]()
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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43



