start to mod.

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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

start to mod.

Post by ExeTick »

I was thinking of making something and try to do something in 3ds max 9 so I decided to start with something little like a scope or something.

maybe the 4x Zeiss ZF42 telescopic sight to kar98 to normandy mod. but it would be good to know if someone is making that one or not ^^

and since I am a complete noob on doing this it would probably take me 100 times longer then if a experienced person did it :mrgreen:
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: start to mod.

Post by AfterDune »

Wouldnt go for that, we're getting one already ;) .

Start with a barrel or something, from start to finish?
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

I could do that.

but I could need some tutorials. I cant find a tutorial that explains the basics off 3ds max 9. I know its out there but I cant find it again..
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

I found some on youtube now :)
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Arc_Shielder
Retired PR Developer
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Joined: 2010-09-15 06:39

Re: start to mod.

Post by Arc_Shielder »

Good luck mate. ; )
Adriaan
Retired PR Developer
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Joined: 2008-10-22 21:47

Re: start to mod.

Post by Adriaan »

I always recommend working along in order with these two tutorial series (since they're what helped me into it):
Model a 3D glock weapon download - Mod DB
Beretta 9000 Video Tutorial - Mod DB
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

those 2 links dont work for me..

Beretta 9000 Video Tutorial - Mod DB seems to be a good tutorial but I cannot download anything.
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Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

Re: start to mod.

Post by Ratface »

Definitely check out the links adriaan gave you, I havrn't actually done them yet but they are very good tuts for getting a good hold on max
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

I would check them out if they were working :lol:
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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: start to mod.

Post by rodrigoma »

ExeTick wrote:I would check them out if they were working :lol:
they are working for me
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Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: start to mod.

Post by Mineral »

moddb and gamefront servers are not always up and stable :) but yeah, seems to work for me too now. Probably temp. down time.
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ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

they are still not working for me..
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: start to mod.

Post by lucky.BOY »

I started with these:
Rhino wrote:If your brand new to Modelling then I recommend you read over these two tutorials:
3DsMax9 Introduction: http://images.autodesk.com/adsk/files/introduction.pdf
3DsMax9 Modelling: http://images.autodesk.com/adsk/files/modeling.pdf
ExeTick
Posts: 855
Joined: 2011-01-13 22:50

Re: start to mod.

Post by ExeTick »

thx lucky I will have a look at those :)
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Kroon
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Joined: 2013-01-20 01:51

Re: start to mod.

Post by Kroon »

'[R-DEV wrote:Adriaan;1855345']I always recommend working along in order with these two tutorial series (since they're what helped me into it):
Model a 3D glock weapon download - Mod DB
Beretta 9000 Video Tutorial - Mod DB
Thanks Adriaan for the links.
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