Holy ****! (Weapon immersion appreciation)

Post your feedback on the current Project Reality release (including SinglePlayer).
ChallengerCC
Posts: 401
Joined: 2010-08-21 10:35

Re: Holy ****! (Weapon immersion appreciation)

Post by ChallengerCC »

Der_Landser wrote:After testing some of the weapons in Normandy addon, I can only say: HOLY ****!

I have played every semi-realistic FPS out there, and NONE has managed to get the feeling of the weapon right besides you guys.

I have only tested few so far, but the best I like is the Colt 1911. Here is comparison video for shit & giggles(sorry for bad audio/video quality, my computer sucks)



I am looking forward to v1.0, as I heard that a lot of animations will be tuned for better!
I cant retrace what you say except of the Colt1911, its ok. The feeling of the most Normandy weapons, deviation, rate of fire etc., is realy ultimate **** for now.

The work what they have done is realy good so far but not far as good for an real offical PR-Titel. I like the M1 Garant and Colt 1911 feeling in Normandy, but the rest is realy not so good. K98 is for example a laser gun. I know it has no deviation/centration for now. (Run, instand aim, fire, kill) :)
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AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: Holy ****! (Weapon immersion appreciation)

Post by AfterDune »

ChallengerCC wrote:but not far as good for an real offical PR-Titel
One of the reasons why it isn't an official PR thing :) .

Expect a better version after v1.0 is released. There are lots of changes in the pipeline ;) .
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