WW II Dogfights

General discussion of the Project Reality WWII modification.
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AcEy
Posts: 92
Joined: 2009-08-24 05:17

WW II Dogfights

Post by AcEy »

Is it possible to have a vehicle warfare on layer in the PN Mod for dogfights similar to the Falklands air map? I love the minimods and have had a blast flying. Until the minimod, I usually only flew CAS and trans choppers. This opened up a whole new appreciation for PR.

I thought it would be amazing to fly in WWII planes again like I used to in bf1942 battle of britain and el alamein on the PR engine.

Thanks for all the hard work. Again, we love .98

http://www.blackwaterhq.com/
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The will to win is nothing in comparison to the will to prepare.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: WW II Dogfights

Post by Pvt.LHeureux »

Yeah we could have a map with BF109s VS P51 Mustangs. Wouldn't be really hard to make if it's aimed for dogfights only. But the thing is that it wouldn't be realistic to have like 32 vs 32 planes on a map, it would be more of a "fun map" than a normal map. So I doubt it could be added into the main mod, maybe something for an event.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: WW II Dogfights

Post by lucky.BOY »

Well with WW2 planes baing slower then their modern day cousins there could be a 4km map with 3-5 planes on each side, that would ensue awesome dogfights while leaving the rest of players on ground to their buisness. Something like Falkands standard layer.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: WW II Dogfights

Post by rodrigoma »

then problem is that a 4km in the current Normandy setting is extremely complicated to make, we would have to have another setting for it or just make a 2km plane map
havoc1482
Posts: 315
Joined: 2009-02-28 19:39

Post by havoc1482 »

[R-CON]rodrigoma wrote:then problem is that a 4km in the current Normandy setting is extremely complicated to make, we would have to have another setting for it or just make a 2km plane map
Since the planes are slower, wouldn't a 2km map not be that bad since you won't fly from one end of the map to the other in a very short time?

Also I may sound naive, but what do you mean "in the current Normandy setting"? I'm just curious

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rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: WW II Dogfights

Post by rodrigoma »

havoc1482 wrote: Also I may sound naive, but what do you mean "in the current Normandy setting"? I'm just curious

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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: WW II Dogfights

Post by Arc_Shielder »

As rodri's Tapatalk failed on him, I think he meant that all Normandy maps are unfit for planes. None of them have the space required for airfields.

Obviously if anyone wants to make a map focused on that, would have to think of a normal concept for armor and infantry unless it's a quick thing for an event.
rodrigoma
Posts: 1537
Joined: 2012-03-22 21:21

Re: WW II Dogfights

Post by rodrigoma »

No, I meant you would probably want to commit suicide after you went through all the hundreds and hundreds of hedgegrows for 4km's
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: WW II Dogfights

Post by Pvt.LHeureux »

4km in PN is something very hard to achieve since there is no good transports.

We don't have an Halftrack for the U.S. for exemple. Yet.

People already complain about the lack of transport and hard terrain on Brecourt (2km).

I think planes would fit well on 2km, it fits well in La Drang and Goose Green (skyraider) which are 2km maps, so I think it would be fine for PN. Now the map is needed.

A Mortain map would be very welcomed for having planes + an interesting maps with villages and hills + armor for both sides.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: WW II Dogfights

Post by Pvt.LHeureux »

It doesn't work as well on Goose Green because it spawns in the middle of the map, and UK get freaking stingers lol.

Planes in PN wouldn't have to fear missiles. We have AA guns to counter them though which can be deployed at FOBs.

US get this :

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Germans get this :

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They're not avaible yet to be deployable since we don't have any players maned planes :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: WW II Dogfights

Post by AfterDune »

Kaland wrote:Good stuff there, so the U.S will get the M3 i guess then?
If all goes well, yes.
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AcEy
Posts: 92
Joined: 2009-08-24 05:17

Re: WW II Dogfights

Post by AcEy »

Arcturus_Shielder wrote:As rodri's Tapatalk failed on him, I think he meant that all Normandy maps are unfit for planes. None of them have the space required for airfields.

Obviously if anyone wants to make a map focused on that, would have to think of a normal concept for armor and infantry unless it's a quick thing for an event.
Is it possible to use or mod bf1942 maps? I loved flying the Mustangs at Bocage

http://www.blackwaterhq.com/
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The will to win is nothing in comparison to the will to prepare.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: WW II Dogfights

Post by Pvt.LHeureux »

AcEy wrote:Is it possible to use or mod bf1942 maps? I loved flying the Mustangs at Bocage
No, illegal copyrights shizzle, etc.

It would be really easy to make an "event" 4km map with just a bunch of random fields on the ground and plains along with some buildings, no details, just some eye candy for the pilots.

32 vs 32 planes with 2 airfields and we're set. Could be nice also to test the physics and tweak the planes.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
RAF1996
Posts: 35
Joined: 2013-03-17 11:03

Re: WW II Dogfights

Post by RAF1996 »

that would be awesome! p51's, p47's, spitfires, typhoons, BF109's ahh it would be a dream come true!
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